Mythic+ Affix Change Incoming - October 29

Why? The reward is from completion

Almost any group can bash their heads against the wall and kill m+bosses.

100 death no leaver +10 mists was something. (Don’t think it reached 100, but pretty sure it was over 70.)

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Literally since when.

You get a consolation item. Which clearly isnt enough for you or your groups since you Still arent timing the keys even with the consolation gear.
You don’t get much, and at certain levels you dont get any, IO at all.
You dont get a better key.
If its a 10, you dont get the achievement and you dont get the portals
You arent on the leaderboard.

You effectively do not get the rewards.

So, blizzard awarding hero gear, top end vault, and end game upgrade crests are t rewards?

Hero gear which people should have plenty. Crests which people are already capped. Vault which people are already > 8.

So, not really.

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Because they’ve already timed all those other 10’s so easily? Let me get you a ladder for that hole you’re digging

“Most” yes, because +10 is seen as free territory.

But sure for people behind the curve, some are struggling at +0 even.

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Hahahahahahhaha

The pack is now dealing with +12s, or +12 rejections.

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So…you’re saying delete mythic+ and any dungeon based progression and make all upgrades from raiding only?

You have literally always gotten a 20 vault, which is now 10, if you just complete keys, because you literally finished the key.

But m+ as a system, you are judged on whether you timed the key.

For that, no, you didn’t do the key.

The fact that this is is taking multiple posts to explain to you makes me not at all surprised you are struggling.

No they didn’t. They locked it behind timed & the hardest content.

In vanilla, you didnt get the best gear unless you were doing the current raids, and before 1.6’s itemization changes, the better gear came from pvp, not raid, which was absolutely time based and it was the communities fault.

You needed to be a part of a network of groups, in a leaderboard, doing more content than the other 9 million+ people in the world, AND that network had to agree that you were the one given the spot for the week.

If you went against that, you were blacklisted and you were never able to get R13 again.

In TBC, you literally got less gear for how slow you were for some content.
Raiding was still the best by FAR because all you had other than raiding was heroic dungeon gear.

It wasnt until m+ that the people who are currently incapable of doing 7s and up even had a chance at the best gear without raiding.

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Time the keys. You get the gear/IO. It’s that simple. I’m not going further than that with you still grossly over generalizing, and literally making things up about people. I simply don’t take you serious enough.

Answer the question coward. If the timer is the only thing that matters, why doesn’t the dungeon eject you as soon as the timer ends?

How is this negating it entirely if there is so a timer? Stop being overly dramatic

You just want to get things without having to earn or work for them. If there was no timer then you could wipe endlessly and still get the same rewards as someone who used exemplary teamwork and coordination and skill. That would be a joke of a system. You should be rewarded for doing better than others. Stop with the participation garbage. They just need to rework the rewards/ loot for keys to make them more worth your time.

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No, I just want them to remove an affix that punishes people even further for making mistakes.

Mistakes happen, most people who play M+ don’t do it for “Precise Play” we do it because it’s fun. Being excessively punished isn’t fun, and if they want to emphasize it, leave it in the +11s or higher for the people pushing rating and who gave a damn about MDI.

I was perfectly fine with every other M+ affix until this one. The ones we had in previous expansions sucked, but they were nowhere near as punishing as Challenger’s Peril.

I don’t want the timer removed, I just want this ridiculous affix removed.

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The point of the affix was to challenge players with dying less.
The timers for almost every dungeon are pretty generous below 12 as it is.
Adding another minute and a half will, like I said, hopefully not childproof the dungeons, but a minute and a half is a LOT with context to how dungeons are run at higher levels.

… 8’s give gilded crests.

Also at 10 there is a massive jump in difficulty from a 9. I feel like you dont do keys if you dont know this.

The reason in the jump is because you have BOTH Tyrannical and Fortified instead of one or the other once you start doing 10’s. The death bit is pretty irrelevant compared to that. The only thing the death time affects are people playing risky trying to do big pulls and push keys to time them, or an extremely bad group.

Again to get vault you just need to finish the key not even time it so this statement doesn’t really make sense to me.

The only people its relevant to are people trying to push IO.

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I’ve been playing this game since 2 months after vanilla released, I am well aware of how gear progression has worked over the years. I’m also aware of how the concept of what is considered “challenging content” has changed over the years. I stand firm in my belief that timers are the lazy way of making content feel “challenging” and are neither fun nor meaningful when you consider there are better alternatives.

If I complete a 10 with less than 20 deaths, I should not be penalized by losing an extra 5 minutes off the timer for those deaths. Hell there are literally factors beyond player control that can lead to death. (i.e. lag, disconnects, another player doing something wrong that causes your death.)

And frankly, it’s absolutely ridiculous to say that “if you’re not timing keys, you aren’t doing them”. That attitude is why so many pugs drop a group after the first wipe. You don’t improve by giving up at the first sign of a struggle. You improve by working through it and learning from mistakes. And there is nothing worse than doing that over and over and feeling like even the slightest mistakes are going to make the whole thing feel pointless.

Doing the content is not just whatever YOU want it to be because you think somehow you’re better than the 80-90% of the playerbase that struggles with these time penalties.

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