Mythic+ Affix Change Incoming - October 29

Raid lockouts are not the same as timed content. Rep was only necessary for crafting resist gear, and you only needed a couple people in your guild to do them. HWL was pvp, not pve so that’s a moot point. And the 45 min Strat run was not tied to any sort of raider progression gear, it was literally meant to be a unique challenge for those who wanted a min max challenge.

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You mean how it’s content designed not targeted to raiders?

Raids still don’t have the same timed thing that m+ does.

The 45 min Strat run was not necessary to get the best gear in the game, regardless of the content you focused on.

It was the literal best for people that didn’t raid cause aside from that you had pvp, which is separate.

Raids also don’t “deplete” when you wipe on a boss and make you recomplete normal before you go back into heroic.

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Best for what? I’ll admit, I don’t actually remember what you got for completing it, but I know it wasn’t upgrading your entire gearset the way gilded crests do.

tier 0.5, the best non-raiders have access to. Designed to be the best, but with vanilla itemization, who knows really.

You could get that without doing the timed run.

That was part of the timed run for one of the pieces pretty sure.

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Just remove it entirely, please. I thought Blizzard wanted to change their ways of developing the game by listening to the players. The addition of this affix does not reflect that. The only thing this affix does is increase gatekeeping and stop people from engaging with the content.

Not everything that causes you to fail is gatekeeping, we call that content with failure conditions.

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We’re not saying that. Challenger’s Peril specifically is gatekeeping. Keep up.

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No, it isn’t.

People can still wipe and time. It’s an affix that soaks up time. (Like Sanguine, Bolstering etc.) Try again.

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If the argument from those in favor of this awful affix is that it is a “skill check”, then perhaps a better solution might be to reward those who can complete the run with fewer than x deaths rather than completely depleting the key with this affix. Maybe a bonus to crests for timing with fewer than x deaths, increased by number of chests. This “rewards skill” in a meaningful way without punishing more average players.

The affix does not deplete the key. Have 10 deaths, still timed +10.

And now, probably can get back to good old 20.

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…but they are right.

If you arent timing the keys by now, its either you, or the people you are playing with.
Not EVERYONE can do the gear that rewards mythic gear from the vault. That’s okay

If you just quit the game because blizzard wont dumb it down to your level instead of you just…Getting better, thats a you problem

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Good for you, you also probably run with a dedicated, balanced M+ team. For those of us who want to help our guildies get crests, there’s no reason to tack such a harsh penalty on top of the already existing affixes. You already lose 5 sec per death under normal circumstances, an extra 10 is just silly.

We’re not talking about your +20 key here, we’re talking about 8-10’s.

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What even is this take?

Raids arent timed. They arent designed to be timed.

But if you dont kill a boss, you dont kill a boss. It doesnt wipe you 20 times and then go “Okay guys you persevered I die now you win” It just keeps killing you.

You dont get to whine about time, you get to whine about there being what we call a “Wall”.

If you just quit and wait until something gets nerfed into oblivion, like heroic Silken Court being turned into normal silken court with more health, you will never be better at this game.

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It’s not dumbing it down. It’s adding in an extra effect that has no effective counter play. The dungeon steps up the same difficulty step that a new key level should, but suddenly you’re punished 3x harder for failures OR FOR UNAVOIDABLE RNG.

It sharpens the learning curve with absolutely no ability to play around it, while still making you work around instances that may lead to unavoidable deaths. Again, in 12+ keys those players don’t have to deal with weird add or orbs spawns AT ALL. Non-factor. Not present. Removed. Absent. It’s an experience exclusive to those in the 7-11 bracket.

I pug.

Better off arguing for removing the crest penalty for untimed keys.