Mythic +28 Keys Are Currently Being Cleared With a Protection Paladin as the Tank and Healer Role

I mean regardless they just nerfed hand of the protector because people screamed about it loud enough. Doesn’t really hurt paladin too much as you never really used it unless you were doing meme keys like that.

Along with I imagine that it won’t have too much of an impact on their ability to do that in CoS keys, if their not going to touch embrace or guidance.

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This. If all the healers were pumping at the level of pre-nerf Evokers or Druid’s the healing checks would have been fine and this wouldn’t happen.

But alas, Blizzard’s balancing team continues to be horrendous and we’re still seeing 5%+ buffs/nerfs to healers less then a month to the end of the season

This is a good start in the right direction. Protection paladins shouldn’t be the healer and tank in +28 keys. This video goes against the very nature of the “We want healers to heal again” which was said by a World of Warcraft developer.

Omg that is so interesting.

This video goes against the very nature of the “We want healers to heal again” principle which was said by a World of Warcraft developer.

Yea too bad healers have been whining since the beginning of the xpac because healing DF dungeons is too hard, and they are often responsible for bricking keys.

Can’t have an impactful role without having impactful consequences to your failures, it’s just the typical crybaby pleb.

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and in SL, healers were crying because they were expected to do damage because the healing was too ez…

devs should just do their own things when it comes to this stuff for sure. community doesn’t know what it even asks for half the time. :100:

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Stop asking for tanks to be nerfed. Just freaking stop. This is how you kill off a game modes community, not convince others to play. There’s already a shortage of tanks that don’t suck in m+, we don’t need more.

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Honestly, just make it so you CANNOT enter 5man dungeons with more then 3 dps. Make healers mandatory.

why though? this doesn’t affect anyone, it’s just something fun and cool they did…

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lol I like the OP complaining about this. These guys are probably an order of magnitude better than he will ever be. It’s a cool video to watch. Why were they able to succeed? Everyone did what they were supposed to. All interrupts, no avoidable damage taken, great DPS, proper use of cooldowns/self mitigation, etc.

99.9% of us could never do this, so don’t use it as justification as to why X class needs to be nerfed or healers aren’t needed, etc.

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Just nerf pally tanks now. That one guy tanked naked as a warrior. Prot wars got nerfed. Now this one tanks and heals as a prot pally. gg, incoming prot pally nerfs :sweat_smile: :joy: :beers:

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That’s a big overstatement. I’ve done pretty coordinated COS keys at the 24/25 level and the 2nd boss regularly requires 90k+ HPS. I think this speaks more to prot pally heals and SP / Shaman offheals being very strong.

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exactly, while i enjoy doing high end content, I definitely don’t pay attention to what the sweaties are doing.

Being able to run 20-21 keys with ease is usually when I’m comfortable progression-wise.

Ah. I see Prot Paladins are getting nerfed because of the high end when it’s a total non-issue for normal people. Awesome. That talent has worked like that for ages now.

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I usually like Wowhead’s articles, but the one mentioning this “healer as a cosmetic role” is just foul, especially when they mention dps specs with a lot of self healing utility.

It’s literally a very niche situation that most of the playerbase can’t pull. If anything changes based on this example, it will only hurt the rest of the people while being near meaningless to this specific group.

Alternate title:

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Exactly, and even then, the play for CoS is pretty tight. If you’re able to play the key at a level where the DPS is optimal, there really isn’t anything notable to heal outside of the last boss

90k HPS on that boss sounds like people are missing interrupts or misplacing imps

For reference, I just watched a video of a tyrannical 21 CoS where the healer just BARELY broke above 90k HPS, and that’s with imps firing off every wave after the second, and DPS not switching as fast on each subsequent wave. Until the fight was misplayed, the healer was sitting at around 45-50k for ages.

The healer also sat at 8k DPS, which is below what most fresh 70 healers can keep up while healing, and the combined DPS was below 240k to kill her in 2 minutes, with the tank also sitting below 20k. Just getting a decent tank in there is an easy +30 to +40k, and that takes 120 seconds down to around 101. Swapping the healer for a decent ST is upwards of +70k average, and knocks it down to 82 seconds. Another 70k on the table from the other DPS knocks that down to around a minute, and on a 21 CoS you could hang with that healing output without a healer, without needing much oomph.

In the 28 key, the prot pally finishes just at 95k, but the total healing is just at 200k. Even taking off for the usual 50k heals tanks have by just existing, and 100k for a healer, 50k is pretty trivial to pickup from three offhealer slots.

That’s a band of around 50-60k from healer at +21 versus 100k at +28; 90k at +25 sounds higher than curve

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Stop parroting whatever some random streamer says. Healers are in no danger of being replaced because that video does not show normal players. These folks are very high end players that take almost no avoidable damage unlike your average group and are also using a specialized comp to pull this off.

I assure you that if you try this with folks you happen to grab from the pug finder, your attempt would end rather quickly and hilariously.

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