It means you’re taking skill away from the game and making it a fail safe system which is bad.
People need challenges and room to grow. If you choose not to, that’s on you.
It means you’re taking skill away from the game and making it a fail safe system which is bad.
People need challenges and room to grow. If you choose not to, that’s on you.
Just change the breakpoint. +10 can be the “wall” that people hit, and go from there. Right now you have a lot of “casual” players hitting the wall at 0 and that’s not a good way to incentivize people to join in the mode.
For much of GD taking things away from other players is the biggest win that Blizz can have.
How much challenge do we need? Slands was challenging and it killed the game.
Fail safe system? What? What are you RPing about?
People won’t learn unless the abilities are dangerous.
And you can always look at the dungeon journal or all of the guides online.
The thing is m0 isn’t that challenging, it just asks a little more of you than it did before
While I personally do like the challenge of M0 and it is now what I always envisioned it would be (as someone who never done them before). There is quite a big gap of difficulty between heroics to M0 now that does lead to issues. The heroic bosses get nuked so quickly, no one does/knows the mechanics thus when they go into M0 and have to know the mechanics, it’s a bit of a shock and death happens too quickly to learn there.
I say, bump up heroic difficulty a bit so that at least the bosses mechanics have to be taken into consideration.
Overall, I think it is fine, just needs some tweaking.
Did people ask for the removal of 9 levels of difficulty as the entry point into mythics? Did people ask for rule set changes every dungeon difficulty for three levels straight? Did Blizzard even deliver on the ask of untimed progression when the pinnacle has a weekly lockout before needing to get back into timed content?
And that’s to say nothing of the fact that you have no way of knowing it’s the same individuals. It’s very possible the players asking for challenging untimed content to be different individuals than those complaining about losing their game mode.
For players in Echo, they could probably do it in 380s? Why not set the bar there?!
These comments all act like there is this consistent baseline of player skill and thus an arbitrary item level will be enough for everyone. In reality, there are players who can make M0 work in 450 greens and players who would struggle in 515 epics. Any one player’s lowest gear required to succeed in a given difficulty can never be projected across such a wide range of skill levels.
I’m guessing many people know this, but they don’t really want to say the quiet part out loud. That they feel like gatekeeping any player worse than them will somehow enrich their own experience. It sounds better to just throw out an arbitrary number because they can later claim they never participated in gatekeeping.
There were a lot of players for which it was 3 weeks ago. It’s an important distinction that since at least BFA, the barrier into M+ was quite low, certainly much lower than today. It’s not like mythic raid that always had a high barrier to entry. M+ wasn’t designed this way, it was redesigned this way, ultimately taking a gameplay experience away from some.
I could not disagree with this argument any more. M+ as a system can always become harder for those that want it. If a +4 is too easy, run a +5. If a +16 is too easy, run a +17. If a +27 is too easy, run a +28.
But if a +2 is too hard, there is no +1 you can run. You’re just simply locked out of the mode until you improve (either through skill or gear).
M+ is one of the best modes with being welcoming for players at the entry point while still being the hardest PvE content in the game for those that reach high enough up the ladder. But Blizzard raised the bottom rung of the ladder a considerable amount, leaving some players out.
Every one of those launched with a high barrier to entry. And two of those you won’t find in WoW forums for what should be obvious reasons…
What a bad faith argument. You cherry picked part of a sentence that was talking about how long it would take to upgrade gear to 489 to then mean that everyone is looking for gear handouts.
I think the difficulty change is great for the game.
“Mythic” is intended to be the most difficult level. For far too long, it’s been a cake walk. People can completely ignore fundamental dungeon mechanics and breeze through the dungeon, and that’s not how it should be at mythic difficulty.
Difficulty go up from normal - heroic - mythic.
Working as intended!
They were barely ran, which is why they removed them, they were just bloat
i remember when people put effort into their trolling. wow. just sitting here on the forums waiting for someone to reply to you huh?
Real life threats are not welcome. Please stop.
what are you talking about? do you even know what a real life threat is? your literally just making stuff up to bait people. that’s all you ever do.
If you guys don’t hug it out right now I’m going to send you both a fruitcake IRL.
Now that’s a threat
what are you going on about?
My very serious and very threatening promise to send you a fruitcake. It’s going to have lots of raisins!
I like how you’re simultaneously acknowledging this person is trolling while continuing to engage with the troll
Sometimes you gotta learn by doing. I really don’t get this criticism that heroic doesn’t adequately prepare people for mythic. You gotta get your hands dirty. You gotta do a fight, and die to a mechanic (or almost die) to know to use your defensives, or to not stand in something. You gotta be willing to communicate and ask if you don’t get a mechanic. You’re gonna have gaffs, you’re gonna have goofs. You’re not going to always get it perfect on your first try.
If you want a smooth experience where nobody dies and there isn’t a challenge, there is heroic, and it rewards pretty decent gear at a pretty good rate. And it contributes to the vault now too, which is great.
I think there is something to be said of the community expecting perfection. I think people get that sense because of everything they hear about M+ is filtered through people’s bad experiences. I have not had that many bad experiences with M+, most are neutral, people get the dungeon done and move on.
I started doing M+ in this expansion, and I have a lot of fun with it. I started really tanking and healing in this expansion, and I have had fun with both roles and found it a lot more manageable than I initially thought. It’s really not that bad.
im bored and waiting for work to start.