Mythic 0 Changes are ridiculous

I’ll admit that I’m coming into S4 with absolutely no experience with any of the Dragonflight dungeons. A lot of us in my friend groups are basically new to the expansion. Some of us played early on and dabbled a little, but this is being seen with fresh eyes for the bulk of our 5-man.

So, take that into account. A lot of people in this thread had time to grow familiar with the mechanics to the point where they’re second nature, but some of us haven’t, and that’s where my PoV is coming from.

I try to read the journal before a fight, we discuss it after wipes. We didn’t go far enough to take a break and try to research the fights on youtube, I don’t really like doing that. It’s more fun to learn and trial and error stuff as we go.

These mechanics are just really poorly telegraphed compared to the other MMOs I’ve run with these guys.

see, i have been having the exact opposite problem. I can make a pug with virtually anybody 470ish or higher and do a M0 just fine. Sure, we might wipe once and a couple of odd deaths here and there…but thats the point, you are learning and pushing forward.
No timer. I list all my groups as “+0 No Timer N Chill” and have yet to get the screechers.
Operative word here being “yet” lol.

My problem lies in even getting the group started in the first place. I have never been declined so often and so fast.
They are looking at NOTHING except your ilvl. And there is a difference between them filling up and me getting declined by proxy…and then getting the entirely different message of “you have been declined” .
I have been actually declined, on almost every character now this week, a minimum of 8 times per dungeon sign-up. Most get declined over 20 times, sometimes.
One character, my hunter, legit almost didn’t get the weekly quest done because nobody would invite a 498 hunter lol. Again, declined not group filled up…

Thats sucks dude, its super annyoing how blizzard only lets certain people form groups while the rest of us need to spend hours being declined by them.

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Previously, what you’re experiencing right now used to hit at like +12 to +15, especially on tyrannical weeks.

+2 - +10 you would blow through without learning anything on a fortified week and then at some point in the teens you’d just get stopped dead in your tracks as you suddenly realised “holy moly this boss actually has a mechanic”

Also occasionally happened in like 18-20s last season too if someone was used to only pushing on fortified. You’d be in there thinking “yeah all these guys are 2500+ io and geared to the teeth” then wham Jimmy here has no idea you have to bring the mcguffin to the circle while rubbing your belly and hopping on one foot.

All this change has done is cut out the meaningless 2-9 steps that didn’t hurt us enough to force us to learn and jumped straight to the 10-20 tough love lesson

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If you dont die, you dont learn.

Get better and read combat logs, watch vids if you must or just talk with people how to improve.

Being able to mindlessly complete something doesnt help you improve, hard death from failing mechanics teaches you.

Be better.

Honestly, i just want them queable at about at the 480-85 range with a warning that they will not be nerfed.

I miss hard queable content (Im sure im not the only one that loved those ICC and Cata 5-mans), but Blizzard seems adament to not allow it anymore.

We had hard queable content once and it created an uproar lol.

That said, heroics are likely too easy, you shouldnt be able to ignore mechanics fully

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I was tanking 0’s on my 480 DK (who’s been shelved due to my immutable rage about being screwed over by leggo BLP) and the difficulty is nowhere near what I thought it would be reading around here.

I basically pulled as big as I wanted the entire way through even with a sus healer, 2 of the DPS knew what they were doing and we blasted it in about ~12 minutes.

I have no idea what’s supposed to be the big problem here.

And there it is ladies and gentlemen.

This right here is the crux of the complaints that people are hesitant to state, they want to get to a higher iLVL with little to no effort and it’s why I think the change was good because people cannot be carried in low keys to get gear for nothing, people need to actually put in effort to get things done, sorry you have to play the game.

Actually, I was pointing out how M0 LAST SEASON is the same as heroic this season, and I was wrong, heroic this season is even easier because heroic has less mechanics.

The scaling is the same, but with the less mechanics it means you need to put in less effort to complete the dungeons.

I got my hunter from 467 to 484 in like 2 days and I haven’t even done M0 or this weeks weekly quest, get some good RNG on those items and I could have 486-489 with ease.

Helps that lfr this week guarantees a very powerful item of your choice, and next week you can get a second, this is without the m0 weekly

Tanks own this season. If your tank is bad, you are pwned and should just alt f4 the moment you notice.
If the tank is good, it’s like cake walk: the game. It’s crazy.

My thing is, they either need to reduce mob HP or make it easier for DPS to pump. The DPS in these keys cannot do damage bro, they are just flailing around pressing buttons.

Blizzard needs to ease up the rotations and be less stingy with damage. They make everything do like 10 damage and then add 500 modifiers and try to stretch out the scaling across a year with gear and try to stretch the damage out by making you work harder mechanically. It’s kinda in jebait territory, but it’s 1000% in meat shield territory.

It’s all the complaints from the no so good players who were so used to years to running M2-10 and being carried while thinking they were good enough.

Last season and prior all you needed was one dude who hit like a truck and everything under an M10 was a free key for everyone, and if you didn’t have that one dude it didn’t matter, you could still beat the dungeons and still get your free gear, it just took longer than 10 minutes.

Now that we don’t have that low low key range people cannot be carried through for free gear, so instead of just doing heroics, world content and actually putting in some effort in M0 they come here to complain because they are not used to doing last seasons M10 while being at iLVL.

And that’s the main part, they are doing M0 at iLVL, not over gearing it and making it easy. Because prior to this, especially in game you would find people doing an M15 (now an M5) and saying things like “I have never had a problem before”, and that happens when you over gear content and get carried.

Skill issues should never be compensated by Blizzard. There is a screenshot above of a heroic dungeon iLVL player pulling 300K DPS, it’s possible, but not if you are bad.

The biggest thing with this change is that it shows peoples true skill and their shortcomings, no more easy keys and free gear, now they can see where they are truly at.

Sure little bro, youre so good at the game, nobody will dare doubt you

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This is some giga elitist bullpucky. Skill issues affect everyone. You’re basically telling me to leave the dungeon the moment I see a DPS below the tank.

I’m fine with that tbh. Looks like everyone gets to suffer with your logic lol. Good thing you don’t make games.

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So you think it’s ok that they make the game inaccessible for a large portion of it’s player base…

Well, its a good thing you don’t design games because that’s a horrible way to do it if you want to succeed.

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This is some giga elitist strawmanning.

No one even remotely said anything about leaving a dungeon. Simply that Blizzard shouldn’t balance around bad players.

Which part of the game is inaccessible?

I think the changes are okay. Not great. Not terrible. They’re okay.

Honestly, the problem with dungeon difficulties is that there’s just too many tiers of content. It feels “bad” to hit max level, grind normals, then grind the same heroics, then run all 8 mythic 0s, just so you can then start doing mythic +.

It’s a little too repetitive.

Personally, I’d just have normals (for leveling and casuals that only want recipes, quest rewards, etc.) Then, branch out into mythic+. That’s it. No need for heroics. No need for mythic 0. Just have a nice smooth transition from normal to mythic +. 2s should be like the old heroic level, and gradually going up in challenge.

There. No need to add extra queues. No need to overcomplicate things with different crests and stones, and all that nonsense.

The game has become polluted by being diluted. Rein things in. Let’s get a more streamlined and sensible system that doesn’t require so many systems kludged together to make it “work.”

This would lead to:

Which was the problem with prior levels. Too many M+ levels with too low of modifiers per jump making them essentially useless.

Thus the consolidation

Now we have 2-8 instead of 2-20

Balancing around bad players doesn’t even mean anything. Yup, this is elitism. It’s called accessibility, but elitists can’t comprehend it, that’s why you’re an elitist and a sweat.

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