Uh, yeah it is a guarantee. You are 100% guaranteed to get something from the vault if you complete the content. Whether it is an upgrade that you want or not is different, and you have the ability to get tokens if it’s not an item that you want.
That is not gambling. In order to gamble, you have to wager. You’re not wagering anything with the vault. You don’t lose anything. It’s literally a free reward for doing content. Exactly like dungeons, PvP, raiding, world bosses, etc.
Every dungeon for the season should have a vendor with their respective loot table on it, on said vendor there should be a token cost to each piece.
Now you could run the dungeon until you got it, or you could run the dungeon and once a week on each boss kill (maybe even daily) you get a token, that once a specific amount is reached you just buy the item you’ve been wanting. Or in your travels it dropped and you don’t need to get it anymore.
Now this can be don on a dungeon that has NO timer, just straight level 10 or 12 difficulty and have at it.
You want rating, well there’s the M+ rating system for that which functions the same as it does now, but with the added current score system for clout (for those that care) and a never ending scaling system that is great for streamers to show off.
Why there is such a strangle hold on loot blows my mind.
It’s not pedantic. What the person I was replying to said was blatantly false.
Doing 4 M+ dungeons will get you a choice of two items. Guaranteed. You aren’t wagering, you aren’t losing. You don’t get zero items for choosing the wrong thing. If you don’t like those items, that doesn’t make it gambling.
People think they’re ENTITLED to upgrades. And again, that’s not gambling. That’s a personal problem.
Again, not gambling, because you’re not wagering anything. You do not stand a risk of losing anything by opening the vault. Literally the only option is to receive something.
A useless item may as well be nothing at all, and the tokens are a poor consolation prize.
It’s still a chance of getting something useful… or nothing useful, and pat-on-the-back tokens.
Loot-boxes were never empty, but they were still deemed gambling. And I doubt being able to turn in the unwanted junk for currency or tokens would have alleviated anything.
You still spend time to do the content. Content that you may have not done otherwise.
And if you think it’s content I’d be doing anyhow? You’re wrong, I could be doing something else.
The game has just trained, if not indoctrinated, you into thinking it’s stuff you’d do otherwise.
In the end, if there is a chance component in the rewards and the intent is to get you to repeat the activity regularly so that you get more chances?
That’s how gambling works. Repeated activity for chances at rewards. The chance increases the probability you’ll repeat the activity, better than a guaranteed reward… shockingly better, to tell the truth.
Either way, I see no point bothering with a lost cause.
Maybe you’ll learn, some day. But for now, you’re just in denial.
By your and the other person’s “logic”: raiding and dungeons are more gambling than the vault because you can put your time into those and not get a single reward at all. Whereas the vault will always give you something.
I said the gamble is what you get at the vault, not the act of filling it up.
When you click it on Tuesday and that cast bar fills up, that’s the slot machine rolling for you when it opens up, that’s the slot machine finishing the role…whether or not you got 777 winner or something worthy of upgrading is the gamble.
If it is even for a slot that would actually be an upgrade is the gamble.
However, the payment to get to that point of the vault was your time. You had to pay in your time and money (subscription fee) to get a chance to play the gear lotto.