WoW has diverse audience, and players don’t all agree on what they want from Blizz. I think it’s silly when one segment of player base accuses Blizz of not listening to feedback, as if we’re all giving them the same feedback. Some players complain if progression takes too long. Some players complain if they run out of things to do 365/year. Often it’s the same players.
Players will always consume content faster than Blizz (or any other company) can create it. They can throttle that a bit with grinds and time-gating, but it’s always going to be a balancing act. I see pros & cons either way; I am just calling attention to the correlation between how fast they let us burn and how long we’ll be waiting for next.
Umm… yeah. When it’s those sorts, you can’t help but wonder if they’ve made up their minds or not.
It’s true, players will invariably burn through content faster than it can be made.
… but at the same time, I THOROUGHLY despise the grind and time-gating, especially when there’s a randomized component attached to it. I’d be more welcome to accepting a long list of activities to do with a definite end reward; that way I could opt to consume the content at my own pace. If it’s too long & tedious, I’ll just drop it… and I may come back to it later. Maybe not.
At the end of the day, I’m not a mono-gamer. I will play multiple games, many often on a whim; sometimes I’ll get more invested and pursue one to completion, other times I’ll leave it partway for some random reason and come back to it several months later. Maybe even multiple years.
Anyhow, I don’t view “running out of stuff to do” in any particular game to be a bad thing. And I love having lots of meaningful stuff to do in my games, but running out of them is fine; it just means I reached the end of it.
But filling up a vault every week by doing a checklist of chores for a chance at loot is not meaningful. Not in the slightest. If anything, it’s an insult and a mockery, the sort of thing that makes me want to grab the carrot-on-a-stick and savagely maul the one who was holding it with said stick.
Not everyone is going to agree with me on that… but yeah, I’ve largely concluded that I’m not part of the “target audience” for WoW. And the continued confusion of why I’ve been able to post on the forums despite my sub lapsing weeks ago evades me.
… that being said, the forum game is strangely satisfying.
If you start messing with Vault to increase gear it will be flooded and you will progress to quickly then what… you get top tier gear and do what?
I think its too fast as it is… With all the warband gear available and the increased crest rewards I can boost an alt to 70 grind to 80 then get warband/dungeon rewards to get an iLvL of 600 all in ONE DAY.
The biggest limiting factor I’ve found so far is valor stones to increase gear iLvL.
If anything there needs to be a petition to fix the toxicity of in game players…
Stepping back for a moment, it’s actually rather obvious.
The vast majority of WoW’s reward structure is a giant gambling simulator.
I guess the vault is the “free ticket” you get for buying the first half-dozen at full price.
Mate you can literally craft gear 3 ilvls below BiS for basically free in terms of content done.
Or if you’re referring to your posting character - holy crap just run more content. You’re 600 ilvl. Anything is an upgrade, including EoD drops. I suspect this is not one of the characters you’re talking about though.
Not like WoW invented random loot. Been rolling for loot since I was a kid playing table top RPGs. I mean even “deterministic” gearing would qualify as a gamble using this logic if there was any “chance” involved at all in acquiring the currency for the pieces you are after. I think it’s kind of a stretch to go as far as to call it all gambling.
Short of being guaranteed the drop that is an upgrade for you from everything you kill in the game it would always be a gamble wouldn’t it?
But I only really equate “gambling” to things like loot boxes when it comes to games. Playing a game that I enjoy for entertainment and happening to get loot along the way isn’t exactly risking anything.
We’re getting into the minutiae here with the definitions, but heavy chunks of WoW’s systems are built upon “games of chance” of some variety… hence the parallels to gambling. And yes, that could even extend to the quantity of currency earned being somewhat randomized (likely between a bounded range) between repetitions of the same activity.
I’d say variability between the drops is what makes it a gamble. It doesn’t necessarily have to be an “upgrade”, it just has to be the same every time. Because people might opt to repeat an activity because they find it fun, not necessarily because it’s going to give them something.
… but WoW definitely leans HARD into the “getting something” aspect with how the game is structured. While I’m not about to run the numbers to confirm it, I think it’s a lot easier to find complaints on the forums about the rewards players are getting from content rather than the content itself being buggy or unfair.
Well, if you get right down to the nitty-gritty… every mob, every boss, every treasure chest and cache… all their own little loot-boxes. Some of them very much box-shaped.
And it’s entirely possible that people find those activity entertaining. Even if you go into an actual casino, there’s still an entertainment element at play when it comes to all of the games and machines.
I’m just calling it what it is.
What you do with that information in up to you.
I heard, the vault will give only people the correct and needed items if they stop using the term “Toon” for their alt characters and just call them alts.
All of the rubbish comments saying “do more content and pick more rewards”.
I’ve been FULL BIS 639 minus trinkets since week 4. 15 weeks of no rewards and just need 3 items. Let me tell you the will to log on and do my 8 dungeons and 8 raid bosses after 20 years of being here is getting mildly exhausting and boring. Boooooooriiiiiing.
Just to show up on Tuesday and take 6 more tokens for sockets you don’t need.
This is about every season they’ve released since the great vault existed. Also the compare and contrast in raiding, M+, and delves do not even scale to “effort”.
I dislike the vault, let us grind all week for the chance at an upgrade, more often than not, it’s not an upgrade, because Bliizz for whatever fkn reason can’t make an algorithm, that gives you gear for your lowest few pieces, and it’s always your highest upgrade that you’re wearing that’s in the vault, in my experience. Also, if I’m grinding gear for this week, give me the gear this week, waiting a week for gear that may or may not be an upgrade is bs.
Not exactly on the Vault itself, but all I want for my needs are purple armor that I can get to ilevel 606. All I have left is a belt and it just won’t drop and to have a belt crafted, on my ghad! The hoops to go though to get the mats just to create a belt!
So many trips to the Vault so many Bountiful Delves lots of nice drops but no belt!! Maybe put a fourth section on the Vault where if you do X number of Delves or World Events where X can be maybe 20 Delves and you can choose a single piece of gear you actually want. Something like that.