As someone who’s going to be an enchanter I think that the ring enchants should be enchanter-only. I’m pretty sure they were intended to be used ONLY by enchanters in the first place. You cant learn blacksmithing or engineering to craft their major items and then drop them later so why should enchanting be any different?
Having to learn enchanting every time you get a bis-for-that-phase ring just to drop it later just feels really bad from a gameplay standpoint. Its extremely expensive and time consuming and just not fun especially if you have to do it multiple times. Before you say “only the top players will do that” that’s EXACTLY what they said about world buffs when classic was is beta.
TBC was a great time for professions as every one of them gets a unique perk that only people who have that profession can benefit from with enchanting being the only exception (correct me if I’m wrong). Making it where EVERYONE can benefit from the ring enchants makes me feel “less special” when choosing to learn and level enchanting as my profession.
I understand it’s not a major change and not going to ruin the game if it doesn’t get changed but I wanted to get my thoughts out there regardless.
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I agree. This is the min-max community now. So they need to change this. The intention of the original/no changes version was only enchanters. Just a oversight i guess at the time and not a big deal. But it’s pretty much mandatory now for the min/max nerds to go enchanting…get that ring enchant and then switch. Don’t suck the fun out of the game. make this enchanting only please.
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Isn’t the whole point of min/maxing having to make a decision?
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LVLing chanting SUUUUUCKS, only the Min of the Maximust are gonna go through that pain.
yeah but usually with min-maxing you’re forced to do certain things because that’s the only way to make sure you’re doing things 100%, which isn’t much of a decision. I’m sure there’s plenty of people who won’t mind at all doing this but I’m not sure if EVERYONE who min-maxes will wan’t to do this. If they do then they can choose to go enchanting and stick with it.
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Each professional has its perks. Yeah, you should have to choose. Ya can’t have everything…
Oh I see what you meant lol. Just kind of sounded like a counterpoint since you were asking a question.
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Isn…isn’t this how it is already though?
Yes and no. You need enchanting to enchant your rings, but you don’t need to keep enchanting to benefit from the enchant.
The min-max meta will require the hardcorest of the hardcore to level Enchanting to enchant their rings, and then drop enchanting for a more raid beneficial profession.
Same goes for the Jewelcrafting Unique-Equipped gems. They don’t require Jewelcrafting to apply to gear or benefit from after socketed, so the min-max meta will be to level up Jewelcrafting early and fill half your bank with 10+ of each Unique-Equipped gem ready for any future gear before dropping Jewelcrafting for a raiding profession.
To normal people this doesn’t really matter, they won’t bother changing professions for every piece of gear they get, but some people will make these professions become disposable.
Think of it kind of like trash skips, farming paths, or addons. Once something becomes common knowledge, it becomes expected/mandatory.
I get what you’re saying I think the difference is though with the weapons and armor you’re wearing those armor pieces.
Technically you’re not really wearing an enchanted it’s just something you’re putting on your gear at least that’s what I would think the logic is.
Now granted I’m not one million percent OK with the way that works and fact I’m being honest I wish the black smithing weapons were BOE and blacksmith ers could upgrade those weapons for other people.
By you know that’s just not how things work and yes I understand the reason That’s just my opinion on that.
As far is the whole Comparing in chanteen to world buff there is a big difference In power I mean think of the percentage of damage are going to get from a ring and chant verses 7 world buffs or allyside think it 7.
My point is the damages massive and yes the one topper says the players are going to push that but I just don’t see your average player I can tell you this I making 1 and shanter and I’m not gonna change it just for that now would I would like to see if anything.
And I don’t know how they could do it without bringing in inscription would be the enchantment scrolls but you know again.
I can’t see a way for them to do that without bringing that profession and the game.
Because I think enchanters should be able to put their enchants on the auction house but that’s just me.
So don’t? It’s really that easy. Just don’t do it.
For those who feel the need to have an extra 8 stats or 24 spell power in addition to 2 other professions, let them go crazy. But nobody is making you do that.
And comparing leveling up 2 profs every phase is not even remotely comparable to standing in SW for before raid each week.
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The time in which things happened is blurry.
At some point they introduced level requirements for enchants and item enhancements (late TBC or WotLK.) I specifically recall being able to use TBC enhancements on things like tuxedo pants and heirloom weapons for a bit… then they became inactive until my toons hit 60.
I also recall trying to send my toons enhanced items (cloak enchants from my tailor, or leg enchants from LW for example.) Those would become inactive if the toon didn’t have the appropriate trade.
Yeah I understand that. I just feel bad for anyone who’s going to do this lol. Like I said it’s not a huge deal just wanted to give my thoughts on it.
Isn’t engineering the same way? You can level gnomish, make all the gnomish stuff, then relearn engineering and go goblin and benefit from both? I mean if people wanna burn through enchanting materials to make it everytime they get a new ring, let’em. Keeps enchanting mats relevant and gives normal enchanters extra income.
I don’t see a downside to keeping it the way it is.
It’s bad game design in my opinion and will skyrocket the value of enchanting mats, hurting average players more than hardcore.
Blizzard has shown time and time again its worst decisions were made to limit the min/maxing crowd. Just look at the state of retail.
Let the sweaties do what they’re going to do. The problem is the middle of the road playerbase feeling like they have to emulate that to be successful. We need to start tackling that instead of forcing changes.
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That is not the correct diagnosis of what’s wrong with retail. Letting people exploit enchanting wasn’t what made the original game fun.
That is a subjective statement.
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Personal loot was, in part, enacted to combat split runs. People found a way around that, of course.
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Time gated content was enacted to pace the clearing of content by top guilds.
I can name more if you’d like.
Those changes hurt everyone and way more impactful. Fixing ring enchants is a balance fix. Professions were meant to have exclusive perks. The ring enchants are an oversight.
If it’s not ring enchants it’s drums. If it’s not drums it’s shaman. If it’s not shaman, it’s something else.
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