It’s pretty easy to look at the professions and see that they were meant to all have exclusive perks in TBC. Players didn’t exploit enchanting back in the day to the extent they will now. If they did back in the day, blizzard would have fixed it. You can’t drop tailoring and keep your tailoring exclusive gear.
If people want to level an entire profession just to get some enchants and then drop it for something else multiple times an expansion let them. Why is this a huge deal?
Because they can’t do that with the crafted gear. You’re arguing for bad game design even though it’s not that impactful to downing the content. It’s more of a problem with arena since those enchants given teams a competitive edge.
People are too nearsighted to understand how something can positively impact the game. Enchanting mats pre-level 45 are useless in classic. If people are dropping and relevelling enchanting constantly throughout TBC, it’ll be great for the profession as a whole.
It’s bad game design because professions were meant to have exclusive perks for having the profession. Being able to keep the enchants devalues the enchanting profession.
You don’t see people arguing to make the tailoring/LW/BS exclusive patterns to be like enchanting. Why? because it’s stupid.
Or maybe people are not arguing it because its just not important? I’m an enchanter and I plan on staying enchanting. I don’t care if someone else has my “exclusive enchant”. It doesn’t effect my gameplay. If they want to spend thousands of gold relearning the profession every time they get a ring upgrade more power to them.
Not having to do something isn’t really an argument. The people who don’t care about competing(myself included) won’t be doing it anyway so it’s a pointless arguement to make.
If I want to compete then I have to do it. I don’t think it is reasonable to have to level two professions to then drop them if you want to compete.
An real world equivalent would be “well you don’t have to do steroids if you don’t want to” well,if you want to compete it is required that you do steroids.
So, to even the playing field most professions ban steroids. Now are there other things? Probably, but nothing quite at the same level as steroids in regards to impact on the outcome.
Sorry but this is also kinda a bad example because “compete” is subjective (I’m also on your side and won’t care about it). Will the +8 stats, 24 spell power, or is it 48 healing make a difference? fraction of a percent sure. Blizzard most likely won’t change enchanting and if anyone feels the needed to swap professions for the fraction of a bonus then by all means. I understand the argument against but it’s primarily from a annoyed / crying standpoint to save gold and the “need” they feel to be completely max’d.
But I also can understand that it’s bad design and it should require that you maintain the profession IMO to use them since they are an attempt to make the professions useful outside of ability to sell stuff.
Comparing getting world buffs before a raid to dropping your professions, maxing out Enchanting, dropping Enchanting to then max out your old professions again is a little silly.
World Buffs are a lot stronger then the Ring Enchants, and with timers they are very easy to get. Sure super hardcore guilds will make you do it, or really hardcore min/maxers will do it, but that is on them and there guild if that is what they want to do.
And before you ask, I do not like the World Buff meta.
OP if you’re compelled to do that, I honestly feel sorry for you. If the only reason your guild takes you is for that, again, I feel sorry for you and your sweaty comrades.
You’d have to be a fool to do this, and it’s literally taking the game to an unhealthy level, but hey, like my grandfather used to say, there’s a lot of losers and stupid people out there.
I assure you, having that ring enchant isn’t what will be wiping or clearing bosses for you and your team.
That being said, I agree they should change it to work as (hopefully) intended.