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Add PvP factional world quests. Do this “not” in place of current world quests but in addition to them and have their rewards be more PvP oriented. PvP transmogs, honor, conquest, bloody tokens etc.
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Remove all PvE benefits from having Warmode active. Why incentivize the already PvE oriented player to activate Warmode to get more exp only to have them constantly running away from fights? Instead make Warmode feel like WAR to entice more PvP oriented players back into the game.
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Add areas of conquest that can be turned by either faction in order to obtain control over the entire zone. Make them feel more like warzones rather than an arena. Faction with control would get additional rewards for that zone such as higher honor gain towards player kills, more bloody tokens dropped etc.
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Remove all but one free for all zone and remove any benefit it would give towards completing world quests. Animosity towards the enemy faction (even in a game) is going to happen. Why help cause it to happen towards your own faction?
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Remove dungeon entrances. If you want to run a dungeon go to rest area and turn off Warmode and dungeon until your heart is content. This will also stop players from using dungeons to duck and run from a fight.
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Do not allow players to queue for BG’s, Skirmishes, Arena, Dungeons etc while outside of a peace zone such as Valdrakken. If they leave the peace zone while in a queue it will pause. This will prevent players from using Skirmish queues to get away from a fight. Numerous times each day I am about to kill a player only to have them disappear into a skirmish queue. I have spoken to players that have said they constantly keep a Skirmish queue at the ready just so they can run into it and not die. BTW, using a queue just to get out of dying would be an exploit.
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Do not allow players to accept invites to groups from a different layer if they have been actively engaged in open world PvP for the past 2 minutes. This also prevents players from using a friend in a different layer or their own alt account in a different layer to avoid losing a fight.
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Remove or massively modify the current player bounty system… It sucks and was no where near well thought out. Not being able to mount with a bounty is idiotic. Being able to be seen on the map for the opposing faction to find and swarm you is also idiotic. It encourages players with a bounty to log out, duck into a nearby dungeon or ALT F4 etc to avoid dying. Also, it makes no sense to punish a player for killing the enemy with Warmode on.
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Add a new profession called Bounty Hunting for PvE and PvP. The PvP side would be to track and hunt players with an active bounty and the PvE side would be the same only the target would be an NPC. The player with the bounty on their head would not get a notification and they would not lose the bounty by logging out. They would have it all the time, Warmode on or off. Only way to clear it would be to die to a bounty hunter or go to an NPC and pay off the bounty. I would use the bounty tracking system similar to SWG. There would be “informant NPC’s” all over that would give players tips on where the target was last seen.
Warmode was forced upon the PvP player base when Blizzard removed PvP servers. Why not embrace the change you made and turn Warmode into something so much more than the miserable playground it is today??