My friend says FFXIV raids are harder

The games are equally challenging IMO honestly. I think people could make the argument that because WoW has 20 person being its highest difficulty vs 8 in FF that WoW at the most basic level potentially is more challenging. That said WoW allows addons and FF does not which would bend it back to FF in that regard. Like I said, pretty equally challenging.

They aren’t harder or easier… they’re totally different.

I’d doubt many (if any) players doing Savage aren’t running ACT/plugins, so I wouldn’t really consider the addon thing at all.

(I agree they both have their difficulties, just pointing out that it’s not effectively “without addons”.)

Oh, did that come out finally? I gotta watch that. The spectacle of these fights is so cool. And I’ve watched a number of the fights from Dragonsward previously so it may make more sense (the first time I watched some of the other Ultimates I didn’t realize they sourced mechanics - its a lot cooler knowing how they mashed up all the mechanics together).

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Ah yes FF14 raids where you will go blind from the lights, cant see from all the clutter, overwhelmed by the nonsense theatrics, and you have to move 6 seconds early out of a ground effect or you’ll still take damage.

Found the person that doesn’t know what a cast bar is.

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If I could have one or the other, I’d prefer clearer telegraphs with slightly delayed visuals than these muddy red on red on red or purple on purple on purple telegraphs.

Blizzard is slowly improving, and once they’ve cleaned it up they’ll be better off than FFXIV’s built-in-lag mechanic, but as it is, it feels much worse to die to a mechanic you couldn’t expect to see than to die to a mechanic you failed and you know you failed and simply die 2.5 seconds later.

Maybe I’ll have to read up on what the mechanics are for the final phase. I know that Alexander had some cool time shenanigans. Just looking at the video devoid of context doesn’t really do it for that fight I guess, especially because there’s no transformers cutscene (although I do dig that Dragon-King Thordan).

There is no “lag mechanic.” Ground markers are only there to tell you where an attack is going, all the timing is done by castbars. The people that think they are out of a mechanic but still die didn’t watch the castbar lol.

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Yep. The orange on the ground just indicates where I need to not be, the cast bar defines when I actually need to not be there.

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Nah, there’s definitely a lag mechanic my dude. Spells snapshot but you might not take the damage for a whole 2.5 seconds later. I’ve played FFXIV through ARR and I’ve seen it for myself. Not to mention you can see it in prog streams and what-not.

No, there’s not lol.

There is definitely an animation delay. SUPER annoying sometimes. Tank will pop an immunity and it will go on cd, but he still dies because it didn’t process it “hitting” yet.

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ffx14 doesny allow third party addons so maybe it feels harder because all you have is the game ui

Hard does not = challenging. They can tune a raid to be numerically right on the verge of impossible, but only have 1 mechanic. Neither make the game more fun or engaging either. Fun > Hard.

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Ask a WHM about benediction or a tank about a “do not die now” (i don’t remember names). There is definitely animation lag.

Or a DRG about jump.

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That’s a character thing, has nothing to do with boss mechanics. Ultimates would literally be impossible if there was such a thing as a lag mechanic since most of the attacks don’t even have markers to begin with lol.

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Ah ok, I thought you were saying there wasn’t animation lag period. :slight_smile:

There’s a difference between when the spell goes off visually and when the cutoff was for you to be safe. Dragoons especially know full well. Going from WoW to FFXIV, I can all but guarantee people used to riding the razor edge in WoW and moving out at the last second is going to get clipped by mechanics because they are used to a world that has “instant” response time

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Seriously. It’s a very common complaint.