Stick to mount farming you washed up scrub.
I haven’t even looked into the new systems, I’m tired of blizz adding new stuff when they can’t even balance the old stuff. They should have reeled it back in and focused on the originals. Gear sets, talents, and making sure the specs are competitive. Throw away AP grinds and the new systems that blizz barely QA tests before they go live. Like we need another corruption fiasco.
I think that the covenant abilities should be a meaningful choice in the way that they are set up. I agree that playing around with abilities is fun too. However I don’t think that a player should be able to switch between them in the sense of changing them for a specific fight or raid. Yes some will be better for certain situations and others will shine in other situations. There needs to be choices that have impacts in role playing games.
because if you have your way, I can’t play the game as I’ve been doing since I started, if I have my way you can still stick to one covenant.
even better they should separate player power from covenants so we can have the meaningful choice in story and cosmetics instead of player power.
I never acted like he knows everything, I was simply linking the source as to why a casual player like me has changed their mind about Covenants after seeing them in a different light.
The OP isn’t about optimization, meta tactics, blah blah blah; it’s about the fact that Blizzard is actively punishing the people who enjoy trying different things without wanting to commit to them, especially as it pertains to spec and ability customization. No amount of tuning helps this issue for me.
You people need to stop turning this into purely a meta vs non-meta discussion. This is so much bigger than that and people are failing to realize that.
He has a great track record of articulating why these systems will be dumpster fires on release: See Azerite systems in BFA and artifact system in Legion.
The “it’s just beta” is a phrase we hear every time a new beta rolls around, yet nothing changes by release.
Stop replying back to that clown. He probably didn’t even watch the video.
still have some obvious flaws that they don’t want to change because they have their vision of how people should play, as it seems even with a lot of threads in multiple sites and a lot of videos explaining why it’s a bad idea, they double down on things like “it’s a suc-class” or other things to push their view, without adressing concerns.
I know I’m just wasting my breath
I just want people to realize that for a lot of people this isn’t about a meta, or optimization, or any of that stuff. As a casual MMORPG player I love meaningful choices, but actively restricting my ability to try different parts of my class is absurd.
Not really. I just like to have the freedom to use and select the stuff I’ve earned.
I like the idea of having to earn your rewards/power through each covenant so that I can test, play, experiment with each at all levels of content. The restrictions end up punishing me for just wanting to have fun and explore.
I don’t care what others think of my choices - I just care that my ability to choose is being suppressed.
Well put - I don’t think people want to hear this because it ruins their “1%” argument.
Ooo big words coming from someone that probably doesn’t have AotC yet or even touched raiding at all by the looks of things. laughs
Guess we know who’s the troll in more ways than one.
That would be fair if it was a certain thing that conduits couldn’t be regained or even saved up. I mean it’s not all that different from gem slots in gear. The old gem gets destroyed, guess what, you can get another gem that was the same as the one in it before.
I agree, having freedom to switch or play around with different builds/abilities is very important, I’d argue the real 1% are those who like to make one choice for RP reasons and never move out of.
For example, there are players who for RP reasons never swap specs and if they want to play a different spec will level a new character. Don’t get me wrong, I don’t have anything against them and I respect their way of playing the game from a more RP perspective.
The thing is, even if we were not to be locked into a single covenant, they could still make that choice and just never swap it. But the opposite does not apply.
I think there’s also a different approach though, they could just add a “mercenary” mode, something like once you are exalted with a covenant you can play as a mercenary for that covenant and get the class ability and signature ability, you don’t get their soulbinds so you’ll still be using the soulbinds from your original covenant (the idea is that soulbinds for the most part have some small interaction with the class ability of their covenant). What this achieves is that without “breaking” the fantasy you can still play around with the ability.
why not only story choices? like they are the perfect answers, if you don’t care about gameplay, don’t care about viability, what do people care if it’s restricted or not?
I’m all for important story or cosmetic choicesm, but this being a game I’d like my gameplay to not be negatively impacted because of an ideal.
How do conduits have anything to do with trying bad-booty awesome looking abilities that Blizzard added to the game without having to grind for them or be punished for wanting to try something for a couple of days casually?
I do have aotc. 2 clicks to find that out was too much for you
Like I said, stay off the forums. Do yourself a favor.
I’m not casual, but I’m not hardcore either.
I am in a gray area between those 2 options.
And above all … I am playing with a holy priest.
Aesthetically I like Night Fae and Venthyr.
But with a very very fast search on top of things it turns out that my “best” covenant is Necrolord followed by the Kyrians.
And aesthetically they are the ones I like the least.
Then what do I do ?
I play with what I like aesthetically and I let my numbers be mediocre (even more, due to the state of my class) or do I play with something I don’t like and I have a more favorable result when fulfilling my role as healer?
There really is no middle ground in all of this.
Same here man, I love trying stuff regardless of if it’s good or not. Especially in BGs I always like trying wonky things trying to do a lot of damage, it’s really fun
Exactly. RP is what you make it. However players like us can’t screw around with our class abilities because Blizzard is actively restricting us from doing so.
I also had the idea of a mercenary mode but I don’t get access to a lot of the special features, such as the in zone travel systems, hardcore sanctum upgrades, huge cosmetic rewards etc. I would exchange those things for the ability to customize my builds and abilities
This is what makes me think the decision to go down this path isn’t really about meaningful RP choices - it’s to force us to play more and across more characters.
If memory serves me right, I believe it was Ian in an interview saying something on the lines that people would possibly be able to change covenants but it wouldn’t be an easy task.
Is there even a release date yet? Things can still be adjusted to the mechanics I think.
I feel that the way the game is going to turn out is that they are going with the philosophy of, “Sorry, but no more doing all the things. It’s time for you to start making hard decisions.”