In its current iteration, Mistweaver feels unfinished to me. Specifically, the Mastery only benefits part of the toolkit, which doesn’t feel right.
This post is about what could be done to incorporate the Mastery: Gust of Mists into every aspect of the spec while keeping the mastery itself the same. I’ve seen 3 different primary play styles, spot healing, spread healing, and Fistweaver. I’d like to see GoM incorporated into all 3. Currently, it feels like GoM is primarily for spot healing. I’m sure others with more experience with playing MW have come up with even better ideas, but this is what I’ve come up with.
First, Gust of Mists could be removed from Renewing Mist. (It could be added back with a talent for the spot healing playstyle.) The primary purpose for ReM would be to allow cleaving of GoM onto allies. That brings me to Vivify.
Have Vivify rank 2 cast GoM on all ReM targets, instead of (or in addition to) healing them directly. This would allow the spread healing style to benefit from GoM
The following idea doesn’t directly relate to GoM, but I think it would be cool if you could cast ReM while channeling Essence Font. Just like Env Mist, Vivify and Expel Harm can be cast during Soothing Mist. Having to stop and channel EF for 3 seconds always interrupts the flow of the spec for me. Being able to cast ReM during that time would keep the flow going.
Talents.
Chi-Wave could proc GoM on ReM targets that it hits, as could Chi-Burst. This would give them synergy with mastery.
Summon Jade Serpent Statue, in addition to what it currently does, could make ReM apply GoM on the initial cast. This would be the primary talent for spot healing.
Each Refreshing Jade Wind cast could spread one ReM, duplicating it to another ally, in addition to what it currently does. This would be the primary talent for Vivify spread healing.
Invoke Chi-Ji, the Red Crane could be the primary talent to enable a GoM Fistweaver build. To enable this without being too powerful, I think it would need a significant redesign.
For it to work, Chi-Ji could be made into a controllable permanent pet. Things like “Chi-Ji’s presence makes you immune to movement impairing effects” would need to be one of its abilities that you can activate for a short time with a CD.
I think it could work to have a buildup and release system. BoKs would add a stack of Mist on Chi-Ji, stacking up to 10, RSKs would then release stacks which would cause GoM to heal all targets with an active ReM, with 1 stack being used for each ReM. I’m not sure whether it would be best to have Spinning Crane Kick generate a stack of Mist for each enemy hit or give it have a chance to spread ReMs to nearby allies. It might be good to have Chi-Ji start with 3 stacks of Mist and gradually go back to 3 stacks when out of combat.
To prevent this build from being too powerful in combination with the ATotM legendary, personal damage could be reduced by 50% while Chi-Ji is active. Then have Chi-Ji exactly duplicate all your damage so that overall DPS remains the same while only getting half benefit from ATotM.
The way I imagine this working is to use Tiger Palm to get extra BoKs and each BoK generates a stack of Mist on Chi-Ji. RSKs then release a stack for each ReM you have active, causing a GoM to heal them. If no ReMs are active then no stacks are released and no one is healed with GoM. If you have 3 ReMs active then 3 stacks are released to heal those targets with GoM.
These changes or something similar, along with GoM being added to Revival in 9.1, would make every heal and play style (except the talent Healing Elixir) benefit in some way from the Mistweaver Mastery.
To reiterate, I’m only trying to figure out how to better incorporate GoM into the full Mistweaver toolkit and make it feel more intuitive to gear and play, not trying to solve the lack of raid utility or fix any other issues.
Does anyone else have ideas along these lines?