It’s honestly annoying how disengenious you guys have to be. That isn’t how it reads. They have a lot of tools to deal with them, the exact opposite of limited.
MW can…
remove poisons
remove snares with rolls (swift art)
remove snares with tiger’s lust WHICH can also reduce the CD of your next roll
grounding agility to make roll travel further.
quick footed to reduce snare duration
reduce the CD of roll or spec chi torpedo which also grants a temporary sprint
jade walk… which increases movement speed out of combat
and you can setup port midfield or port to a target.
I’m sure I’m forgetting something, but to call that limited is trolling.
I want a fair game. I know you hate fair games, but some of us find the game more enjoyable when both teams have an equal chance of winning, which is the thing you hate the most.
Please actually address my post though. Is that limited in your mind?
The comment you quoted had little to do with MW specifically, but was a more general comment concerning the noticeable uptick in whining and complaining ever since BGBs went Rated in TWW… which I think was a big mistake - but that’s a discussion for another time.
On the matter of MW, specifically: I really don’t know what people expect. MW has been nerfed multiple times over since the start of TWW… and rightly so, mind you. The Peaceweaver nerfs were deserved, as was the 6x Torpedo cheese. Of course, this isn’t enough for people. They won’t be happy until MW is basically unplayable.
“MW is too mobile!” I mean, yeah… they’re the mobile Healer, par excellence. It’s a big part of the Monk class design. Has been since they were first introduced in MoP. Are people just figuring this out in 2024?
Mobility is a major part of MW survivability. They don’t have good armor, and they have pretty lame personal defensives; likewise, most of the time, they have to stand in place channelling to heal. Mobility is their best defensive. If they nerf their mobility anymore, they’re going to have to compensate with survivability in other ways… and, let’s be real, the last thing you should want to see as a DPS player is a (actually) tanky MW. They’d be unkillable healing turrets.
As per MW being good in BGs: I mean, they have a great BG toolkit. They’ve always been a great BG Healer. Is there something wrong with a class/spec being good at something, because it certainly seems like it with the amount of whining and complaining that goes on. The fact is mobile Healer>immobile Healer in most BG maps. MW stonks is high in BGs - and there’s nothing wrong with that.
Granted, they were a bit over-the-top prior to the nerfs (hence you saw 2-3x MW in RBGs as the meta since SL)… but I think they’re fine now. They’re not so ridiculously good anymore after the Peaceweaver nerfs, which was why people were running 2-3x MW in RBGs.
As per FCing: I don’t know what to say. Somebody has to FC, and it’s typically going to be whoever is fastest. There’s always a fastest. There’s always a meta. If it’s not MW, it’s something else - and people will just complain about that.
The complaining doesn’t end. There’s always got to be an excuse as per why someone lost. Nobody wants to accept the fact that - maybe, just maybe - they’re actually trash at the game. Nothin’ wrong with being trash.
“What about Tanks?” Yeah… what about them? The sort of people whining about MW FCing are the same sort of people who demanded Tanks be all but removed from PVP. To quote the Joker:
“You get what you F deserve!”
I mean, who did you think was going to FC after Tanks have been dunked on? The next tankiest thing: Healers! And which of those Healers will be the best at it? The fastest Healers!
Maybe you died a lot… but I didn’t.
But do they work?
Omg… this is as painful as getting a root canal.
The thing you’re not getting (clearly) is that poisons, roots, snares, slows, etc., can be reapplied, over and over, by multiple DPS! Some classes/specs can literally spam mobility control by themselves - e.g.: Frost Mage. Most of the things you’ve listed are either moot points (like a slight increase to roll distance) or are CDs, which are limited in number.
Honestly, it’s so annoying having to listen to people try to make it out like it’s impossible to deal with a MW.
Do you know what the word “Limited” means? Yes… there is a limit to how much they can endure. A good group will chew through those CDs very fast because they’ll be on the MW right from the start, spamming mobility control.
Can’t FC if you can’t get across the field.
“We couldn’t stop the MW.” I call bollocks on that one. It’s not the MW fault that you and a Pally were the only ones trying to stop him while the rest of your team diddled themselves in mid.
You don’t even play at a meaningful level, so please spare me the ignorance. Monk is making distance because they can pair that cleanse WITH CC. Like para, disarm, stun, etc.
I would highly suggest learning your own class before commenting that anything is… painful.
Sounds like you’re trying to argue that MW isn’t amazing on FC maps.
It’s definitely way more fun to fight a MW than a priest, at least as a warrior. There’s a lot more engaging gameplay in trying to stop chi torpedo or set up burst with a stun than there is in dealing with focus will and pain sup. MW is the other end of the spectrum from priest, and that’s great because homogenization is boring.
Probably MW mobility doesn’t necessarily need a nerf, with the exception of flag carrying. Or maybe nothing about the spec or flag carrying mechanics should be changed, but the maps should be redesigned to be less advantageous for specs with these tools.
Either way, I’m not really holding out for or expecting any change. At a certain point people kinda just have to come to terms with the fact that some classes are just better suited for different environments. Like every sweaty epic BG player rolling a moonkin, or every AWC team having to pick up a rogue player, or every rdruid, rsham and hpal rerolling MW / priest for RBGs.
My friend, SV can grief FCs incredibly hard – MW and Pres both – when played correctly.
MW’s teleportation is strong at base, but they’re very easy to intercept in mid field now that Thunderous has been removed, and they’re one of the least tanky healers to begin with.
Meanwhile Pres and especially Outlaw (!) are way better at crossing the field, but are less survivable at base.
Druid is middle of the road, but can stealth to get the flag.