I am saying how to get the people that want more to hopefully stop. I honestly think and always have thoughg the faction conflict was stupid very very stupid from vanillia. I just want it to be over and done eith and never be more than a less than friendly rivalry.
Aldo i said i wanted or i think it would be more impactful if the evrnts were on screen and were not given any if ands or buts they need to be shown not told.
The Ghost Elves of Azsuna would have made a better Allied Race than the Void Elves and would have fit the story better with Teldrassil and Azshara as the central themes.
Yup, Arbitrary. Sylvanas’ is NOT a character from Legion, yet saw progression of her own personal narrative in Legion. Thus, I expect that personal narrative to continue POST Legion (and if that includes Heyla, so be it). The Court of Farondis’ story begins and ends in Legion, in a single zone … and does not extend beyond that. There were no external characters that brought their narratives in to that zone (beyond a bit of teasing from Azshara and looking for the Tidestone) … and thus there were no characters leaving that zone with narratives unfulfilled.
I fully expect Sylvanas’ story (and true objectives) in BfA will tie into the content she got in Legion.
Yeah you misunderstood i was citing the offscreen nature of the losses or victories as a bad thing that only takes away from the impact. I want show dont tell show us on screen over a period time this big event. Thry should have done this with UC so that no one could say it dosent really feel like a win.
yea still not ok, why even try to appease those kinda of people in the first place? but I see a ton of posters who dont think raiding Dazar’alor, and killing rastakhan and destroying the horde fleet was a victory, or it ‘wasent good enough’.
UC was an alliance victory hands down, but it may of felt hollow because of the power imbalance, (kinda have to write the alliance as incompetent otherwise they’d just steam roll).
Just like teldrasil was a hollow victory for the horde (we dident achieve any of our objectives either). But none the less still a win.
Yeah honestly the key diffrence between UC and Teld was presentation. If blizz had made the alliance work for it show the alliance getting their ands at least somewhat dirty then people would be more happy with it.
As for dazar’lor there is again some hollowness if only because it was an almost perfect victory almost everything went to plan even the navy was almost gone. Then the but of the nect patch goes and sestroues the fleet. If it was revesled only a part of the fleet went down and the alliance git a victiry with no buts then that might be the emotional victory needed.
Teld UC and troll city are all victories on paper bit they lack some emotion. It feels like if instead of getting to see the purge jains just poped up by varian and said “Yeah i kicked the horde out had to lock up a few” there is nothing in that.
As to why who knows maybe forcing the writters to stop making the alliance perfectly good might lead to something.
First of all, I think the idea of druids being unaware of a smuggling route in their territory is ridiculous, even more so when you consider that either that route was large enough to move a large number of troops quickly - in which case, how was it not large enough to be a known path - or they moved their troops slowly single-file and took time to build up their forces.
But even if I grant that smugglers found something druids in tune with their land couldn’t, even if I accept that the Horde massed their army unnoticed, the Horde still had to march an army from that smuggling route to the night elf lines.
And nobody noticed. Not one cat nose caught a whiff of something suspicious to the north, not one flight form spied movement. Not one druid sensed something amiss.
It’s lazy, poorly thought out writing even before you get to “but flying mounts” (or “but the goblin airships that were already part of the fighting”).
I mean … the catapults were just absurd. Goblins have been masters of rocket propulsion for ages, yet somehow we had to use catapults? We needed a smuggling route through Felwood, rather than just a basic Zepplin (which we’ve also had for ages). Its not that Horde is incapable of pulling off these things, its just Blizz decided to go about them in the weirdest of ways.
If I could have one wish granted, it would be for the writers to think about their world before they write stuff, rather than just ignoring or retconning things to fit whatever rule of cool image they have in their heads.
That’s a lot of my frustration with the War of Thorns in particular and BfA as a whole. It’s not that they couldn’t have reached the outcomes they wanted, it’s that they apparently went with whatever lazy, stupid first draft idea they came up with, rather than putting in the work of “how, within the established lore, do we get from A to B?”
When War of Thorns was still current, I came up with a list of changes that would have fixed most of my issues with it, and it wasn’t even a LONG list. Maybe a dozen lines of dialogue and a few quests/set pieces needed to be changed so they took into account what we know about Azeroth (flying mounts/airships exist, druids commune with nature) rather than being set in some generic fantasy world without those elements.
It happens every time the Horde attacks Night Elven territories. Northern Kalimdor is supposed to be an absolute nightmare of a meatgrinder, as the land itself, and every living thing on it, becomes hostile to an invading presence, along with the Night Elves’ considerable magic. But the Night Elves are always forced to fight with both hands tied behind their back, and blindfolded. Once they’re severely handicapped, the plot then has to either warp around the land’s additional natural defenses, or ignore them, all to hand the Horde a W, and stroke their power fantasy.
I touched on it in my edited post above, but I think a big chunk of the problem is the devs establish lore like “the land itself will rise up against invaders” because it sounds cool, but when they’re writing, it’s so much easier to write a generic, almost magic-free, land. It takes mental effort to conceive of a world where the land itself can fight back, or a squadron of dwarves can swoop down on the unsuspecting, or dragons/elementals/magic exist. So, like the Vindicaar, those things only exist when they’re part of the story the devs want to tell, and the rest of the time it’s generic fantasy army marching on generic fantasy army.
Basically, worldbuilding is hard, consistency is hard, tactics are really hard, and the writers have chosen instead to smash their toy soldiers together and make “boom” sound effects.
God, the worst part of the Vindecaar is that it would have been so easy to justify its absence.
The Draenei got a bit too eager after the defeat of the Legion (with the first time in 25k years where they have the prospect to rebuild a home for themselves without having to look over their shoulders) … and sent the Vindecaar to Tempest Keep to repair it. This is in preparation for the evacuation of their lost people (both Draenei and Broken) from that desolate world.
Neatherstorm was unstable way back in BC, I can’t imagine how horrific it is now. On top of that, Kael cannibalized a lot of the engines of TK for his mana generators. So, there, a way to get the Vindecaar out of sight; out of contact; and doing something important for the Dreanei. Easy.
It is notable that the closest to suggestions towards a mutually satisfying conclusion from Horde fans has been either retcons or Sylvanas having been replaced this whole time.
Yeah … its an odd feeling. At this point, I just really want to give the NEs as much of a victory as they can get; with the exception of losing too many more of our characters. If I were feeling greedy, I would like to see certain Horde characters take a leap in their development, and take leadership positions … so we can at least have an OK foundation for future stories.