Multiboxing = Pay to Win

What you mean is, it’s part of your definition of what pay to win is.

That isn’t what P2W has always generally been accepted to mean - which is that a player is given an advantage through a purchase from such things as game shops, loot boxes etc that is not available within the game itself to everyone.

Now, don’t get me wrong - I occasionally get frustrated by multiboxers doing things like gathering herbs in Nazjatar - but those are ones that are almost certainly botting. And there is a real difference between a MB player and a bot.

Nothing a multiboxer can do cannot be done by a player or players. Find a 5 person MB harassing a low level? Get a bunch of players together and slam it. Any decent group of players can bury a multiboxer.

Economies don’t rely on multiboxers. They rely on players buying from the AH, and its pretty well impossible to tell which things are sold by a MB and which by normal players.

It’s all relative. You may find it bad. Other’s don’t. The deciding factor is that Blizzard doesn’t and has not since they were first played in the game more than 12 years ago. You need to find a reason they agree with to get them to change.

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Area 52 is probably more populated than the server I’m on.

I’m gonna use all 3 numbers as reference (My Realm, Your Realm, and the region mean) to see how much time you’d need to invest to make it worth it.
I’ll also reference WorthIt, an addon that tells you what GPH you can expect from a farm.

If 1 Token = 110k
WorthIt claims you can farm 499 units an hour on average.

Zin’anthid at 15g - Each character would need to farm 7,333 Zin’anthid to break even every month. You would need to farm for 14.6 hours minimum every month.

Zin’anthid at 23g - Each character would need to farm 4,783 Zin’anthid to break even every month. You would need to farm for 9.6 hours minimum every month.

Zin’anthid at 33g - Each character would need to farm 3,333 Zin’anthid to break even every month. You would need to farm for 6.9 hours minimum every month.

This doesn’t even take into account the cost of expansions for the accounts, with gold. Each account would cost 4 tokens to upgrade to BFA. A standard multibox group of 5 it would be (440k x 4 = 1.76M).

Minimum wage here is 15 dollars an hour.

15 * 14.6 is $219 to save $75.

Or possibly a small goose.

Those numbers are just to break even too. If you wanted to see profit at all that’s your minimum quota a month. 9.6 hours on most servers of time invested a month to even begin seeing results.

I could see breaking it down to an hour a day and it not being so terrible. but it’s so much easier to just flip and make gold off the auction house.

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It would be easier to get a part time job. 10 hours a month at $15 an hour is a good number of tokens to fund all your needs. Although that’s a bit difficult right now, given real world situation.

Not really, there are plenty of “essential jobs” that you never stay at home for that require no experience at all. Not that many would want to do it, nor could I imagine living on the low pay, but people could obtain state jobs like working in corrections and they’ll never be without work.

Ban multiboxers

Delete DH

Now think about it with a higher valued token. :stuck_out_tongue: it’s just not worth it unless you can spend 1-2 hours a day farming nodes. Personally I’d get so bored. Gathering is so tedious.

This only happens because they made nodes multitap, Herbalism and mining raids should never be a thing.

For one, I have not seen an incident where a multiboxer is camping/killing new players. In about 15 years of playing this game and running into tons of multiboxers, I’ve seen a single multiboxer that decided to sit in a town, but it’s no different than hopping into LFG and getting a few buddies to make a raid for some Wpvp. Now me on the otherhand sitting in my catch up gear with 3x the hp/damage of a fresh toon that happens. . .a lot. no regrets.

and again for the herb farming, all of a multiboxer’s characters need to be in unison They’ll tag as many nodes as a single person, now the 10 dudes from shared servers flying around are tagging more of the nodes causing them to despawn before you can find them.

Isn’t even a matter of getting good, Get a guild. . .literally only advantage that came from multiboxing before they made stupid changes to accommodate sticking us with people that share resources, but not an economy, Only “advantage” of multiboxing was bypassing hunting for a group. Any guild that isn’t a cesspool guild will give you most of that benefit as well.

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I query the ability to farm ~500 zin’anthid per hour per toon.
I’ve never been able to farm zin’anthid at anything like that rate.

And the more of one item you post on the A.H. the lower the price drops. (supply and demand) If you farm something to sell you will rarely get the current price for it.

I “multibox” 2 toons most of the time I play, and just pay cash for my accounts, as trying to earn the gold for subs, while perfectly legitimate, is a bore, and wastes the time I want to spend playing.

I’m not against players multiboxing for efficient gathering; I’m just puzzled as to why anyone would think it’s giving boxers some huge advantage. Some players seem to enjoy gathering, and by doing so they are making the mats and craftables cheaper for everyone.

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Me neither, although my Druid has mining too and I was hitting Osmenite too last I did a run of that a few weeks ago. I think I got around 400 units between both Zin’anthid and Osmenite at best.

The addon might be using Server Hopping to get that yield.

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no…its not…any more than richer players being able to spend $100 on tokens a month to get ahead of poorer players

ban people who keep making threads about banning MBers.

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He’s just miffed he’s not getting his share, and that he has to put a little effort to make gold.

That’s not how math works at all.

It’s not ‘a bit more gold’, it’s literally 400% more for a full 5 man multibox group. If a single player can pull 5k an hour doing a farm spot, a multibox group can pull 25k.

At current gold prices, that would mean both solo player and multibox player would need to spend about 22 hours farming to cover their costs. AFTER that point though, the multiboxer gains an enormous advantage.

At 30 hours:
Solo player- 40,000 gold profit
Multibox - 200,000 gold profit

At 50 hours:
Solo player - 140,000 gold profit
Multibox - 700,000 gold profit

The disparity just continues to rise the longer they’re willing to mindlessly grind a location. If you can’t see how that’s pay to win, I don’t know what to tell you. Much like I don’t see how they get away with using 3rd party software to broadcast key presses to multiple instances of WoW. That alone should get them banned.

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So you’re telling me I can convince four other players to join me in going to one of the places you can cause force spawns, kill things with me for hours at a time, and then give me all of the loot to give myself an effective 400% increase in farm rate? Let me in on this secret, how does one convince them to do that?

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Pay to win by definition means something that can only be bought through macro / microtransactions that cannot be obtained through the game that directly affects your character power.

I can’t just buy mythic gear from the blizzard store.