Multiboxing - Extremely Positive Asset for WoW Classic

So the issue is that you don’t like competition. This is the reason people don’t like multiboxers. It’s not pay-to-win. It’s not unfairness. It’s not any other reason that people give. It’s competition. People want as little competition as possible in order for them to feel like they are winning. This is what the discussion eventually gets to once everything is discussed all the way through. Some people eventually realize this themselves. Others don’t realize it at all.

That’s my point to all of this. It is for people to understand that that they don’t like having competition out there. However this is an MMORPG (Massively Multiplayer Online Role Playing Game). You will run into competition in all aspects. Sometimes you will be faced against separate people in terms of resources to get gold from. Sometimes you will be faced against separate people in terms of Player versus Player (PvP). Sometimes you win, sometimes you lose. If you’re on the side with a lot more then you will more than likely win. If you’re on the side with fewer then you will more than likely lose. But people don’t like competition because they end up losing sometimes depending how much competition there is. When it comes to multiboxing it’s no different in terms of competition. It’s still out there and sometimes you win against them by getting to the resources faster or by killing them in PvP. Sometimes you end up losing to them because they are 5 or 10 or whatever the size and you may end up being by yourself.

My main point is that people that don’t multibox think that when they see multiboxers that because they don’t do it and can end up losing to competition.

This is a psychological issue not a game mechanic issue or pay-to-win issue. The psychological issue deals with competition in the game you’re playing.

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the issue is its an unfair advantage players are capitalizing on while the only justification for it is that blizzard doesnt ban people for it.

We went through all of this discussion and are way passed it. Please scroll up and review the reasons why your statement is not valid. In short just like grouping, multiboxing is an unfair advantage over one person playing one account when the one person is by themselves without a group. So a group of players also has an unfair advantage over one person playing one account. Please scroll up and review for more details in this message thread.

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You look down at him cause he either doesn’t want to multibox, don’t think it’s worth it or can’t afford to spend more then $15 a month on a sub? :face_with_raised_eyebrow:

except that in a group, that group had to have social interaction in order to form up. multiboxers bypass this and also bypass the coordination aspect by means of paying $60 a month

No, try reading better and stop taking half of a sentence out of context.

Okay, then what do you mean by “Effort and commitment” then?

You look down at him for not wanting to put in Effort and commitment, what do you want me to take away from that? please specify. :man_shrugging:

You said i’m taking it out of context, so give the context.

Incorrect statement. The group still pays $60 a month. The multiboxer still logs in just like the group did. The multiboxer still formed the group after logging in. Nothing was ‘bypassed’.

Prepared need to log in and wreck all these Alliance fooools

except the social interaction and player coordination part.

To be fair, a warrior probably has the most compelling reason to want to multibox. Really, it’s not so much the multiboxing itself as it is the increased prevalence I see of it. No matter where I go to quest I’m probably going to bump into at least 1 or 2 multiboxers. If it only happened every once in a while I’d be more like “eh, whatever”.

I also never said Blizzard should ban or take actions against multiboxxers. I can, however, express my opinion that the practice is lame. The only thing I said about Blizzard was how irrelevant the money the potentially make from it is overall.

By that logic there’s no issue with a varsity team going up against a team of little leaguers. “What the kids don’t like a little competition?”

There’s a big difference between competing with one or two other solo players who also need to be careful (who are more likely to just group up with you anyway for the quest), than one player playing multiple characters blasting through an entire area with no desire to group up because why share the xp/loot?

At least Thunderkoww is transparent about it, and at least he will group up with others. You just still seem to be arguing for the sake of arguing.

If were talking about normal groups, each person pays $15, so that’s $60 in total, but each person pays $15,

Multiboxers, having 4 accounts but 1 person, they pay the $60. Which is 15 times 4.

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So you want to discuss the play style then instead of ‘unfairness’ which is what you stated earlier. You went from ‘unfair advantage’ now to how the group of different players is different from the multiboxer. So can we agree that there is the unfair advantage over a single player from a group is no different from a multiboxer having an unfair advantage over the single player? Or do you still have reservations in that area?

Let’s move on to play style then unless you have something else to add to ‘unfair advantage’. Obviously the multiboxer doesn’t need to communicate to this characters, he has already paid, logged in, leveled up, geared to some extent, spent time in maintaining the characters equipment, etc. Now we are up to joining to do say a dungeon run? So the characters formed and are ready to enter the dungeon while the 5 people looking for people to interact with and form a group. The multiboxer begins the dungeon run, about 5 to 10 minutes later the group of players not multiboxed joins the dungeon run. But because the multiboxer must loot things himself and prepare for the boss fights during the dungeon run, it takes the multiboxer longer to go through the dungeon. In order to clear the dungeon the multiboxer takes a much longer time. So where is the player coordination advantage? Please explain because this has already been discussed above.

which server would be more popular. multibox server or non multibox server?

no, because the unfairness is derived from one player controlling 5 characters at the same time

The one hour it took to find a tank was bypassed…

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I don’t like to play a game where people can buy an advantage in that competition.

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which server would be more popular. live streamers only server or non live streamers only server?

which server would be more popular. guild leaders only server or non guild leaders only server?

which server would be more popular. raid leaders only server or non raid leaders only server?

which server would be more popular. … on and on until we cover all different ways to play the game…

In other words you are arguing against only the multiboxing play style and not considering other play styles. When you place the same question for other play styles does it still make sense?

By the way we’ve already gone through all this. Please review earlier.

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We’ve already covered pay-to-win and determined that it’s not. If you had reservations in that regard why did you not mention it during the time it was discussed. Please review back in this message thread for your answer. Basically all accounts whether multiboxed or not in terms of raids, groups, whatever party size are paid for because this is a subscription based game.

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its unfortunate that your stance has been proven to be a degenerate method of gaining an advantage over other players through simply paying more money. im sorry that reality is the way it is. the playerbase knows whats good for the game, at least at a majority level and when presented with lies most of us argue against them