No, it’s not. I’m just trying to better understand what exactly is it that MBers are paying for that is the “advantage” and ultimately, “winning the game”.
It’s still relevant, if that is the argument being made. If it wasn’t made, I wouldn’t be questioning it.
No, it’s not. It was brought up, by you. I merely expanded upon what you already laid out. You.
I always admire people that take actual events and interpret them as “saying” something or as “sending a message” to someone. My mind is simply too literal to manufacture these “sayings”. Who is saying this? Who are they saying it to?
What do they call it when you are able to gain advantage by doing something more difficult? Oh right, “strategy”.
Yeah, we shouldn’t let all those darn “strategy” players in this game. Ban multiboxers. Ban premades. Ban every class that can beat me at pvp, and the way they do it. Change the map so it’s better for my side. Blizzard, please change everything so that I always win. That isn’t asking too much, is it?
By the way, how is a 4-multiboxer fighting you any different than a group of 4 players fighting you? No difference, except the player group does it better.
I said that two posts ago. You ignored it and continued your semantic argument.
It’s a turn of phrase. “Because nothing says” is just a colloquialism that’s essentially a sarcastic way of making a comparison between something and its opposite. But let’s all just hang on the particular wording of things rather than the substance of the argument. Because so far NO ONE for multiboxing has bothered to address said argument. Because there is zero defense of it.
There is a difference. In one instance a single player gets all that power. In the other four separate players get that power. See how that makes a difference? See how that circles back to Classic being all about the interaction between players and the sense of a game world and community. But no one wants to talk about that, because as long as people gain an unfair advantage that is sanctioned they will defend it to the death.
Just look at all the threads whining about the quest item threat changes, a mechanic that was literally game breaking, but they wanted to break the game because they got an advantage and they cried to the heavens to defend having it because “it was in vanilla”.
It’s just comical really. It’s a “joke”, when somebody takes the talking point, seriously. Which is what it is, a talking point. To help “muddy up” the concept of MBing, right?
There was an entire thread of context surrounding my actual point. You didn’t read it the first time. Lied and said I never said it. And now want to just focus on only what YOU read and not what was written. You have no one to blame but yourself.
No, actually I don’t. I think in terms of characters and interactions between characters. Characters have power, armor, etc. not players.
Social interaction? Well nothing prevents a multiboxer from interacting with other players. Although I’ve multiboxed on and off for many years until this go around in classic I was always in a guild and multiboxed mostly when I wasn’t doing guild raids and dungeons. If you are talking about PuGs, that is something I’ve never really done much of nor have I ever had any desire to do.
Not really, mutiboxing has always been around and multiboxers often join guilds. Oh I suppose there are 40 boxers that are outliers, but those are the exception rather than the rule. Whether or not I’m multi-boxing I often stop and give someone a hand if I see they are in trouble. Plus WoW in general, including Classic, is designed to support all sorts of gameplay, even from those gnarly curmudgeons that don’t want to socialize with others.
Nothing prevents players using LFG from interacting with other players. In fact there’s MORE potential for interaction there. And yet they banned the LFG addon from Classic because of the “spirit of the game” just because it was something that players didn’t want and literally no other reason.
I’m not sure why you think this is relevant, but in fact there is a Dungeon finder addon for Classic that has been recently updated (30 July 2020). I haven’t used it as I haven’t really been doing dungeons so I can’t say if it works.
But dungeon finders aside, multi-boxing was here in Vanilla, and it is here in Classic and I don’t agree that it has any meaningful impact on socialization.
P.S. In fact multi-boxing may actually help with socialization since it seems to generate a number of conversations on the forums
You are making an unwarranted assumption. That without multi-boxing those that multi-box would group instead. Several people that I know, including myself, that multi-box were simply running around solo before they started multi-boxing. If Blizzard decided to prohibit multi-boxing I’d just go back to running around solo again.
You can’t force people to socialize. Personally, if I decide to do dungeons or raids again I’ll find a compatible guild to join. I’m not sure if I will since I did all of the dungeons and raids in Vanilla and this time around I’m just cruising around enjoying the scenery, but anything is possible.
Doing dungeons and raids as a multi-boxer, unless you way out level them, can be very challenging and isn’t something I do very often. That kind of content is more fun running with Guildies.
P.S. But one thing I can assure you of is that I won’t be doing PuGs. I’ve found that my tolerance for some of the toxic people I’ve encountered in PuGs has gone to nil as I’ve gotten older. Occassionally grouping with someone I meet casually, sure, but I do that even when multi-boxing.
blizzard uses an algorithm to detect when subscribers are being lost, and if they detect large subscription losses they will identify the cause. so far, they have never lost large amounts of subscriptions due to multiboxers, and thus it is not important to them.
You kind of just proved my point. It’s not about forcing people to socialize, but if you wanted to do group content you would have to find other players to do that content with. You would need to work for it. This is the thing everyone in the nochanges category wanted.
If you don’t want to group with others you don’t have to. My point is you shouldn’t be able to pay for extra accounts to bypass the requirement to group with others and give yourself an advantage in the game.
If I proved your point, how is that? If the multi-boxers are not going to group anyway that brings zero people to your socialization/grouping target.
How are you defining “group content” if it is raids and dungeons I’d like to see some numbers for multi-boxers that do raids and dungeons. From my experience that is a very tiny number. Heck, there are probalby more solo mages boosting people doing dungeons than there are multi-boxers doing dungeons and raids.
I still question that prohibiting multi-boxing would make even a tiny difference in the number of people that would be available for dungeons and raids. Just how many multi-boxers do you think there are? And of those how many actually multi-box raids rather than run a main with a guild for raiding and high-end dungeons?
The most likely result would be some number of multi-boxers would just quit (and Blizzard would lose that income which helps with development). Some few would hang around and maybe a few of them would actually group more, although I doubt it. I really question whether the impact of banning multi-boxing would have any impact on group content.
On Neopets you are allowed a maximum of five accounts. Of these five, you are only allowed to use one of them to create Neopoints and generate other items within the Neopets site, like the kind you get from visiting dailies and things. This account is referred to as your main account; all others are side accounts, although they are also often referred to as alternative, alt, holding, lab, foster, gallery, etc. accounts when mentioned by users. Basically everybody has a main account, it is the one you use to navigate the site with. Whether you choose to create any extra accounts is entirely up to you; there is no rule which states you have to create all five that you are allowed, if you don’t want them then that is fine.
I actually DO enjoy the game. I have found a wonderful guild on my server and have enjoyed making new friends with the people in my community. That’s something I missed in Retail and my friends list has grown substantially since I started playing Classic.
I just find it sad that a few lonely people cannot actually grasp the concept of “community” on an MMORPG and have to instead buy multiple accounts to create the extra characters required to play the game. It’s the equivalent of those sad people who have to “buy” friends because otherwise no one would associate with them. Or, in the case of PvP, people who know they stand no chance playing a single character so they have to purchase multiple ones to “even” the playing field.
It’s just sad really. Nothing more. But as long as they are enjoying themselves, it doesn’t really bother me too much in game since I am on a PvE server. It actually gives me something to laugh at when I see multiple characters all named nearly the same identical names on auto-follow. I don’t consider myself the most gregarious of people but even I can make friends and associate with people on a community oriented game.