It is actually pretty simple. According to Bliz, only one key press can trigger one event. There by one key press triggering 5 is against ToS.
Clearly, Blizzard doesnât care if some dweeb wants to pay 100 dollars a month so they can have 5 mages (Magus, Magis, Magas, Magos and Magys) running around griefing solo players. However its obviously bad for the game as a whole and not banning it is just a way for them to make extra money. They couldnât give a crap if their community falls apart because of it or not.
well, that and their stance on it being completely hands off only shows that their underlying intent with allowing multiboxing is that its one of the many negative aspects of this game that they refuse to take responsibility for and instead let it run rampant so that the resulting damage to the playerbase can be attributed to us âthinking we do but we dontâ
It IS 100% simulated. You are trying to justify something that should be considered automation by every standard that blizzard has ever held.
On a windows or mac you can only have 1âŚI repeat 1 instance of the game in the foreground at a time. In order for you to be able to multibox multiple accounts on one OS you HAVE TO AUTOMATE the key stroke in the other instances that are not in the foreground. It is not possible to interact with an instance of wow that is in the brackground without automationâŚperiod
Except that their standard on this type of replication is that it is okay. And has been from the very beginning. So your argument holds no weight.
Putting things in all caps doesnât make your argument any truer. When I Multibox, I can have multiple instances of WoW all in the foreground. So every Keystroke and mouse click I do hits all of them at once. They are being replicated across all the WoW instances. There is no automation as defined by Blizzard because Iâm the one doing all the inputs. Pretty simple concept.
Why is it that you seem to associate muti-boxing with antisocial behavior and âlonelyâ people? Muti-boxers are part of the WoW community and nothing stops them from enjoying socialization. Iâve multi-boxed for years and yet Iâve been in guilds for all of the last 15 years except in Classic, Iâm still in a guild in Retail although Iâve stopped raiding seriously a few expansions back.
But lets say there are some that donât want to âsocializeâ in the game, they could easily claim that those that come to a game for socialization must be lonely in real life.
Personally I choose to not attribute any motivation for playing a game other than enjoyment whether that involves intense socialization, minimal socialization, solo play, multi-boxing, PuGing, or running dungeons/raids with a Guild.
It shouldnât be too difficult to grasp that people enjoy games in different ways and for different reasons. So long as a personâs playstyle is allowed, Iâm good with it.
Which is the same reason they allowed paid realm transfers, despite it being just bad for everyone and leading to market manipulation for smaller servers due to transfers from larger servers and players transferring to break brackets in PVP and steal Rank 14 from the server.
Absolutely correct.
My guild I play with is huge on Benediction, and is an awesome guild, and fully supportive of multiboxing. We help each other out, engage in massive world pvp, and very much have social aspects as would any other gamer.
Personally, I think people are envious of multiboxers, just as people with accomplishments are seen as the scourge to the envious people that exist today
No, we just donât feel that multiboxing creates the kind of game world that wow Classic was meant to be, and defeats many of the points that the Classic players wanted. This is like saying people are envious of PVP botters or leveling botters when they are upset about them being a negative impact on the game.
I have a solution thatâll probably fix a lot of issues for the people here hating on multiboxers - donât play on a PvP server. Not only will you never run into a multiboxer, you can actually enjoy the game instead of a corpse run simulator. Its GREAT. Even if you do run into a multiboxer, guess what? You just walk right on by. He can only herb one herb at a time, or mine a single node. They may be able to lock down an area and farm it for as long as they want, but the player is human and will log off eventually.
Well, my thinking goes something like thisâŚ
Developers create an RPG that is online and created such that multiple people can play with each other in order to overcome the game content. They designate said RPG as a Massively Multiplayer Online RPG or MMORPG. The basic concept is for players to create characters and join groups of other people or âpartiesâ to overcome content that would be near impossible for just one character to do. They even include these large social communities known as âguildsâ into the game so that like minded people can join together.
Now, into this world come the multi-boxers. These people reject the whole concept of joining up with others and, for whatever their reasons, instead pay for multiple accounts and enable elaborate setups on their PCs in order to play with themselves. They are the equivalent of those people who go to dances and/or parties and instead of actually talking to anyone, just sit in the corner staring at their phones the entire time. While I cannot say with total accuracy that these people are âlonelyâ, their actions demonstrate that status to me. They have come to a game that was purposefully created to have multiple people interact with each other and cooperate with one another in order to overcome the game obstacles and instead have decided to just play with themselves. I may never know their emotional state, but my observations of their actions lead me to the âlonelyâ deduction.
True, many just âpay-to-winâ with their multi-boxing setups and those people most likely do not fit into the category of âlonelyâ. They just cannot compete on an even playing field and feel the need to tilt the odds in their favor with their multi-boxing. Some most likely do it for RMT purposes as well as it is easier to farm gold with just yourself than with others.
The deduction may not fit all mutli-boxers, but from a logical standpoint I do think it fits the majority of them.
Does that answer your question?
Thanks.
I pretty much disagree with all of your points. An MMORPG just means youâll meet a lot of other people, not just NPCs, while playing the game. You have no choice but to interact with others, even if it is just to t-bag them after you kill them From what Iâve read on the forums Iâm not sure how amicable the social interactions are even within factions for many people. This seems especially true on PvP servers. But hey, if someone just plays WoW to work off steam, well, that is just as valid a reason to play as any other.
Iâm not big into trying to psychoanalyze other players. So long as they are not breaking the rules Iâm fine with whatever their reasons are for playing.
As for P2W, as I said in my previous post multi-boxing doesnât fit in the standard definition of P2W since your characters have to actually play the game to progress. In other words you canât buy armor, stats, achievements, etc. for $$ on the Blizzard store. I could see defining buying Boosts on the store as P2W since you would normally have to play the game to gain levels.
If you want to change the definition of P2W then youâll need to state your position on P2W upfront.
Whoâs âweâ? And, what is the type of Classic wanted? Or is this another âjokeâ?
But, itâs a âjokeâ.
Ignoring the same faction multiboxing issues as if everyone that has a problem with multiboxing has it because of PVP reasons.
Multi-boxing ignores the 1 key press does one function. Let me dismount and charge on 1 keypress. Then weâll talk.