I think this pretty much sums up a lot of complaints I have with the story. Blizzard is sending a horrible message by basically allowing an indigenous race to be relocated by those who can be characterized as colonizers and collaborators, which does an injustice to the Horde as well as the Night Elves.
Now, I’m going to address the elephant in the room. Nothing stopped Blizzard from placing Amirdrassil on the ruins of Teldrassil. In fact, it would have been a great place to put the World Tree:
- It would have been very easy to just update the racial start zone to get the newer Night Elves up to speed on the latest story, and then just re-purpose Darkshore to be the 11-20 zone (post-war clean up).
- Having the new Tree grow from the old would have been an amazing symbol of the Great Cycle of Life, Death and Rebirth as well as new life springing from destruction.
- And I can’t believe I have to say this for a fantasy story, but it is absolutely feasible for a new tree to actually grow from a stump. I have a crabapple tree doing just that in my front yard.
What should have happened is that the new World Tree should have been somewhere in Northern Kalimdor, not in the Dragon Isles which literally has nothing to do with Night Elves. This would have established the Night Elf ancestral home and would have made some great stories on the new/changed relationship between the Night Elves and their Horde neighbors now that the Horde actively protected Amirdrassil.
But instead we get the Horde genociding the Night Elves, and then driving them off Kalimdor, while the Forsaken get everything unwound and have all restored to them. How Blizzard thinks this is a good idea just boggles my mind. It is horrifically tone-deaf.
Everything about the Night Elf story since Afriasiabi unilaterally decided to poison the IP with this ridiculous decision to blow up Teldrassil has read like Mr. Bean trying to fix “Whistler’s Mother.” And I tried really hard to be understanding, but every narrative choice has just been, not just disappointing, but the absolute opposite of a satisfying narrative. Frankly, if this were a TV show, I would have stopped watching it, as every narrative decision has just been disappointing, or not in alignment with the “heart and soul” of what the Night Elves were established as being.
And the sad thing is, I probably wouldn’t have felt this way if the Dragon Isles were on the other side of Northrend. I didn’t need Amirdrassil to be on top of Teldrassil (though I would have liked it), but Amirdrassil should have been in Kalimdor.
I just don’t get why Blizzard would think that putting Amirdrassil in a zone that is going to be obsolete in a year was a good idea. By this time next year, The Dragon Isles is going to be “that zone you race through to get to current content” And while Teldrassil was also in obsolete content it had two things going for it: the nostalgia of Vanilla and being a racial start zone which I still feel is content that differentiates WoW from most other MMORPGs. I can only think of one other MMO where your first experiences in the game are formed by the choice of race (and yes, I am deeply disappointed in Blizzard undoing the beauty of racial start zones for Exile’s Reach – how on earth can you complain about homogenization and then homogenize the start zone experience?! But I digress…)
If the Forsaken can get their city back, and have all their “wounds” unwound - when they were instrumental in starting a punishing, meat-grinder war, why are the Night Elves exiled to a land that has nothing to do with them? And why would Blizzard think this is going to be a satisfying conclusion to a story that has been bitter from the start?