Mounted combat

I wish we had talents to fight on our mount; especially for some classes, like Paladin, Shaman, DK, and Hunter.

Instead of +30% move speed talents, like Trail Blazer, or 2 secs on the mount like Divine Steed. Just straight up fight from the mount.

I really like the WC3 cavalry unit fantasy, and WoW can’t deliver (yet).

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paladins can fight on top of their mount briefly with Divine steed. They also had a special ability in Legion that allowed permanent mounted combat.

yeah, more like the legion ability. Not just 2 secs of divine steed

Things get real dicey when mounts become more than a movespeed boost. If they’re usable in combat, how is someone supposed to catch up to or create distance from a mounted combatant if they don’t have their own mount? Will dungeons need to be rebuilt to accommodate this? What about battlegrounds? How would mobs counter mount-kiting?

Maybe paladin abilities can help simulate that ‘mounted combatant feel’ like a reskinned Charge (or maybe a Glyph?), but actually having 310% movespeed in a fight is a big no-no.

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it could come at some major opportunity costs; that’s the point of talents. Also, ground mounts are +100%, not 310%.

Maybe a 10-point talent option that increases movement speed by 10% per, and at the 10th point you get to fight on the mount.

Rogues already get 30% for just 2 points.

IDK, anything… I just think it would be super cool.

I’ll admit I haven’t looked at any of the new talents, but as far as I understand Rogues have a massive cooldown attached to their Sprint, kind of like how a Worgen has to wait ~2m for Darkflight. Would Mounts have cooldowns like that, because unless you’re a ranged fighter or have your own mount you have literally no answer to a mounted combatant that wants to hit-and-run or kite you. And, again, mobs also don’t really have an answer unless all of a sudden every single mob in the game gets a ranged option.

it’s a passive talent. Sprint is another 70% on top (and the CD is reduced in half with another talent). Rogue literally gets mount speed for 8 secs per minute.

Shows what I know about Rogues, but still, that’s only for 8s per 60s. Annoying, but manageable if you have a friend or can sponge the alpha. What you’re talking about is 100% with 100% uptime as well, and that’s no good.

but it would cost a lot of talent points. You’d lose on DPS from not spending them somewhere else.

It’s a good trade-off.

Sure, you lose DPS, but you gain immortality. I’ll take a 10% nerf to my overall damage if it means I can literally outrun everything in the game and Seal it from 30yrds out forever.

what if it’s more than 10% dmg loss? Even at 10% a lot of raiders wouldn’t take it.

IDK how they could balance the numbers, but I know it would be super cool.

The other problem is something like that is extremely ‘all-or-nothing’. Either it’s turbo-busted because +100% movespeed at all times is going to be turbo-busted, or it costs too much and it’s worthless because you’re trading too much to be able to horse up in the middle of a fight.

I think the better way to approach it is to incorporate the mount into the skills of a Paladin, so like I said, a reskinned Charge, or your mount appearing during certain maneuvering skills, etc.

+10% per point is not really “all or nothing.” If you don’t want to be full speed, you can stop at 3 points with 30%, or at 5 points with 50%.

Again, Rogue already gets 30% with only 2 points.


Actually, I think I have an idea for a talent chain:

Light footed: 3-point talent. Increases movement speed by +10/20/30%.

Ranger: 3-point talent. Increases movement speed by +40/50/60%.

General: 1-point talent. You can fight while mounted but mount speed is capped at 160% while in combat (so no speed increase), and your speed cannot be reduced bellow 100%.

Commander: 3-point talent. Mounted speed increased by +10/20/30%. (totaling at +90% instead of current mounts at 100%).

I mean, I suppose, but usually a talent isn’t half-taken, it’s either maxed or skipped. Would a Rogue take 1/2 of the 30% movespeed talent, or is it a given that if you’re doing it, you’re maxing it?

And it’s still pretty ‘all or nothing’ because leveling basically lives and dies by your movespeed, and being able to move that fast in combat means kiting mobs much easier and popping them with relative impunity, while also having a quick eject button in case someone tries to attack you if you have WM on. The drawback would have to be utterly crippling for PvErs to NOT take the extra movespeed. As in, ‘lose a class capstone’ level crippling.

I’ve been thinking of this myself. So long as it moves as slowly as cat form in combat, I think it’d be a great addition for RP purposes.

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Dark Age of Camelot had mounted combat 20 years ago.

Have there been many games since that have?

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Assassin’s Creed: Origins, Odyssey, and Valhalla. You can play melee or archer on the mount, though it’s a little janky.

Cat moves at +30%, talents make it +45%. And Travel is +100%.

Mounted combat by itself isn’t necessarily the problem (especially in those games where the entire point is to be able to kite enemies or elude them via retreat or evasion), but rather mounted combat in WoW is going to be a special spice of hell because of how the game is built.

Meh. Just change the graphic to a mounted one and give the player a speed buff.

Bigger question is if they’d want to, and my guess is no.

it would be so cool, though.

Like Arthas on his mount.