yea no, mythic Jaina mount for 650… if you want it go get it the real way
You have answered your own question.
Think about it in reverse: Are there people that collect mounts (and pets, toys/ xmog) as a fun side-game? Yes, obviously.
Do we have people collecting WAYYYYY beyond the point of tangible rewards? Yes, obviously.
They are collecting for one reason and one reason only: it’s FUN. Having a reward doesn’t affect how they play.
This is the current state of “high-end” collecting. No reward is needed, people still do it, they enjoy doing it.
But as soon as you tie a reward to it, it’s entirely changes the dynamic. There’s a feeling you HAVE to do it. Because you want the reward.
I would agree that is good for the game in the lower-counts. 100, 200, etc. Because just “playing the game” you can collect these numbers. You’re not going to get your soul crushed under the weight of RNG.
And as Blizzard has, with each year, forgotten more and more what “fun” even means and we strain under the bloat of more and more cosmetics, that number for “a fun amount” is a moving target. There can be discussion of where that target should be, I’m fine with that.
I just happen to agree that 500 is plenty to give collectors something nice, but not make the overt-reliance on RNG quite so obvious.
tl;dr: RNG … SUCKS. We need less of it in the game on the whole, and collecting certainly doesn’t need to focus on how badly it dominates everything in WoW anymore.
You’re not wrong about the RNG, at all. I would call the mount achievements a ‘sweetening of the pot’ to encourage the activity.
This mentality sucks and applies to literally everything in the game.
Oh, I have to do mythic raids for that transmog.
Oh, I have to do PvP to get that mount.
Oh, I have to do quests to get that toy.
If you want something, you do the content. It’s that simple. This isn’t a Gladiator mount or some ridiculous thing where you have to be in a sub 1% of a playerbase for a single point in time.
These achievements in particular are long-term content as well, and not one of the seasonal rewards. It will always be there for people to strive for.
And yet, the same people who complain about FOMO are also complaining that they now have to do content to get something in general?
This is ridiculous.
There really does come a point where some literal achievements aren’t going to be for people who just started, and so long as they’re always there for people to work on, yes, it’s very much so appropriate to dangle a carrot there for people to chase, and to reward people who put that effort in.
This is the exact mentality that leads to questioning as to why mythic raids have unique transmogs at all. The slope is indeed actually slippery.
Stuff for me, but not for thee, because what I want is appropriate, but not what you want.
Well, they tried making a really hard and challenging mount to obtain, and people were crying that it was too hard, the mage tower mount, these things are not for everyone, it should feel rewarding, even if you hate it, when you finally get it, it feels great. People were crying about mage tower being hard, I did it on 10 diff classes while getting the mount in like 4 or 5 days. Warrior and monk being super easy, what did blizz do? They diapered the crying children. They made it easier and made it so you didn’t have to wait 6 months to try again. I hated farming leveling, but had to, if I wanted more chances at those mounts and get it out of the way faster. Wow just caters too much to the crying community.