What do you guys think is the comp that requires the least amount of skill to hit high rating with? Rogue/mage/x is extremely good, but you need some skill/communication to make it work. Post the most skilless comps and why you believe they don’t take much skill. I think my picks are:
- Destro/Fmage/healer
They spam CB/Gpyro all game and sometimes hit the cc button by accident, so someone is always sitting in cc. Slot machine someones health and they eventually die, even with no cc on the healer.
- TSG
Literally just pve a target until they die/healer goes oom. Throw your short stuns on the healer and you have a 20% chance of winning right there.
- Turbo
Pop cds and melt your target. Shaman has to worry about shear/grounding and hex so at least that takes a little skill right?
This will be a fun thread.
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I feel like this used to be the case. Any comp at a certain point requires coordination if you want to get past certain ratings. 8.0 BfA RMP seemed like the most brain dead comp to get 2k with. They just roll people in their opener, and if they don’t, the next go does it after you poly the healer because you got so many defensives the first try. It’s not as bad in 8.1 though.
People have always associated RMP with 200 iq, so it just gets a free pass because of set ups.
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I’d have to go with TSG. It’s crazy how easy they can tear through defensive cooldowns of my team without even bothering to cc except for the occasional dr’d stormbolt.
Any rsham pve comp like owlplay or anything with a fire mage like mage/destro or rmpala.
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Yea basically anything where your win condition is not dying til dampening and pveing whatever you can hit
That goes for:
rsham boomy spriest
rsham destro dk
Rsham destro fmage
Substite mw for rsham in any and all comps.
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Sin fire/frost maybe. Rogue kidneys on cd and forces everything because blizzard deems thats ok. At this point i look at sin rogue like frost dk of legion after the 7.1 buff. He gets up time you trade a defensive.
Sub/outlaw mage is alot more difficult and requires more coordination than, “full kidney gogogo!”
Generally people will state things that are skilless from a PoV of something that’s strong against then (usually in winning match ups you dob’t actually have to do anything special). But really the best way to think about it is just based on overall forgiveness of a comp. For me what I would say that is, would b me MW/Prot paladin/X and the only reaosn for that is because it’s just a combo of specs meant to be extremely forgiving. For many other comps things are generally considered brainless from a PoV but if you want a balanced argument it has to be a comp where overall no matter the match up the comp is based on ease of play and how forgiving it is based on your mistakes. In the past stuff like WoTLK beastcleave would fall in line here, your play was pretty forgiving because in the end your goal was just to shove as many CDs and win in lust duration, mistakes wouldn’t really matter because there wasn’t anything else in your win condition.
Keep in mind defensive comps don’t mean they’re skill less either. It’s all about how forgiving you are based on mistakes, offensively or defensively. If a comp is extremely forgiving then it can’t take much skill because that factor goes out the window.
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I think this is fairly accurate.
I think it would also include things that require little to no decision making or no regard for what the enemy team does, offensively or defensively, regardless of their composition.
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Every comp except the one i play.
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Everything Dill said, he’s more eloquent.
I think current rmx is a little overrated on the skill factor. Tons of instant cc and tons of isntant damage. Rmd is especially toxic when it’s good, endless spammable no Dr CC’s that if you rotate correctly it’s essentially always a 3v1 or 3v0.
I also think turbo is underrated, post nerfs… I’ve played it as enhance and healed it and find it trickier than I found playing rmp (in legion this was as my priest is still 114).
Also think mage/destro is underrated. Trying to heal two squishy af targets isn’t easy… And stuff with a lot of stops makes coordinating burst tricky.
Still though I’d rate the following as easier:
Tsg with a mw at the moment is pretty disgusting. They can kill anything, pretty tanky and if you cc mw outside of crane to land a kill you’re gonna get wtfd on by crane.
Owlplay is pretty easy to an extent… although poorly managed defensives against a tsg will spell a short game as it’s pretty hard to land a kill.
Also think mage/destro is underrated. Trying to heal two squishy af targets isn’t easy… And stuff with a lot of stops makes coordinating burst tricky.
I think a lot of people that run into destro/fmage at low mmr likely die to random damage or they don’t respect CDs - i.e. they let the lock get dark soul infernal bolts off while tanking gpys. At higher mmr most teams train the mage into the ground and line/stop infernal pretty well. It actually takes cross cc and clean setups to get kills. Factor in DK teams where you have to juke dark sim as well sh it gets messy real quick.
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A comp can be super tanky but not necessarily super forgiving. I think demo/DH/rdruid in Legion was a great example of a super tanky comp that was generally really forgiving. Fury/Prot pally/MW is currently a good example. Things like WoD turbo weren’t necessarily hard but did have a high skill cap w/ rotation of CDs being really important.
Speaking from a frost mage PoV I think the “setup” nature of frost mage sometimes gets a free pass on comp difficulty. In Legion I thought double frost mage/rdruid was extremely easy to play and S2/S3 godcomp in Legion also just felt absurdly easy, like I could just jump around spamming instants behind the enemy team’s box & spriest healing & nature of mage slows/AoE would keep me 100% always.
Healer training comps are also usually a lot easier to play as the need for cross-CC and shifts in strategy are less important, making you account for fewer things at any given time.
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No, its just a really silly comp that requires very little thought from the people playing it. You are actually a prime example of that, I see you in streams qing at around 2900~ MMR, and it is literally a joke. I try not to be toxic towards people anymore, but I will watch you throw a meteor down and then polymorph a healer who runs in to it 3 times in a row.
It really is sad watching your team win games, especially when your lock feeds the enemy team his pet on repeat allowing specs that ramp from damage to sit behind the pillar and pop out on you with full burst potential.
Sometimes sheeping in a meteor dot is worth it because our kill windows are so narrow that keeping the healer from healing even if it’s for very short periods of time can force defensive CDs which is often more important than keeping the healer off DRs. If we are doing a go we want to get as many defensives as we can since realistically sheeping the healer randomly without burst/and or a stun up doesn’t always accomplish much vs most teams.
On the lock pet thing that’s a good point. Often it’s due to the fact that Sarvina won’t come back or she doesn’t go invis for some odd reason. Of course mistakes are made and there are definitely times where having the pet in there is a misplay. I see very very few MLx teams and haven’t seen any others over 2750 mmr this patch ever. They probably exist but I haven’t queued into one personally.
If you have a clip of the meteor thing I’d love to see it. I’m not the best player and if it was clearly bad I will of course own up to it.
Arena is essentially rock paper scissors right now. We queue into FMP and it seems impossible to win while I’m sure ProtPal/WW feels the same queueing into us.
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I understand how fire mage works, and I understand further how the comp works seeing as I played it to very similar rating before Destro became the tank that it currently is. MLX currently is far stronger than it was last season, from the standpoint of the destro lock not dying instantly.
‘https://www.twitch.tv/videos/357854587?t=06h47m52s’
You do it before this too, you throw a CS, miss, triple poly inside of a meteor 3x, in to a DB. There was no reason for those DRs to be wasted that way, it was a bad play on your part, and it shouldn’t be possible for a mage to be near your CR/MMR with plays like that.
Bro you link a random 2s game to tell me I’m bad? I thought we were talking 3s. I was sheeping there to interrupt heals. I miss CS all the time metaphors is great at juking and so are a lot of players. Missing a CS happens to everyone. Notice how my MW had crane up and I didn’t have any instants up. We actually ended up getting cloak off the rogue there because I sheep and then DB interrupt the heal. It’s not a waste of DR if we get cloak that’s the CD we’re after. I’ll gladly trade cloak for poly DR especially in 2s. Just because metaphors is saying it’s bad doesn’t mean it is.
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You got cloak from a rogue who I’m relatively sure is some random viewer who likely overreacted to the damage and situation when he saw his healer get polymorphed.
Meta isn’t the concern here, nor do I care what he says, understand I am calling you bad. Meta has nothing to do with that. You do it multiple times that game, not just then, as I said in my first post.
I could go find some random 3s clips that showcase you doing other horrible 2k level plays, but I don’t really care to. The fact of the matter is that you play the comp horribly and rely on three things to win.
1.) Mistweaver
2.) Destro being a tank
3.) Eventually landing damage so something dies.
Your implication that MLX becomes a hard comp at any point is laughable “bro”, 3,000 games of fire mage in BFA and you’re struggling to kill comps like Ret Warrior.