im glad and all but the problem still isnt being addressed
Sustain dps buffs, mean nothing, when you cant survive to stay in and sustain dps
The only button we have to survive while we dps, is deathstrike which ironically enough costs the same resource as froststrike
You use self sustain and lose damage sustain, while also still dying because deathstrike is just bad
or you use dps sustain and spam froststrike, yes its now buffed another 22% but thats still not going to be enough to justify getting your teeth kicked in for staying in melee range
It sounds silly to sit here and say oh ya we just need another 40% froststrike buff which is kinda why if they really want to address fdks problems in pvp at this point they have to stop looking at the damage profile and maybe start looking at its defensive toolkit and why its defensive toolkit is failing it
FDK needs encouragement to stay inside from the survivability part of their kit, and it needs to ideally not get in the way of pressing froststrikes, Or at least not often
Bloodforged armor shouldnt be tied to deathstrike, it should just be blood presence honestly, And while in blood presence you should generate half runic power or something along those lines
Deathstrike should return back to its original pre nerf strength, Give it a charge system, And make a honor talent based around adding more charges, or lowering the cooldown of the charges, or even making it cost free and charge free for a short duration
Frost needs something that makes the spec work in pvp. It has a bad defensive kit, no MS, no execute and bad mobility. I would love a blue post on what their vision for frost is as they are trying to tune it for pvp. I honestly think the devs are lost with this spec. Sustained damage buffs are meaningless if you cant stay in the pocket long enough to use it.
Correction, an awful execute, and Mobility that is to good
Dk could stand to lose some mobility, Not grips, But deaths echo shouldnt give deaths advance charges, It should return to being slow moving, hard hitting, and hard to kill
Yes! Absolutely this, finally somebody who understands. I hate this hyper focus on mobility, I want dk to return to what it used to be; slow, no mobility, but denied enemy mobility through grips and chains and would be tanky enough to survive until it could get a few hits in, hits that seriously hurt. Mordekaiser in league, who funnily enough was inspired by wow dk, functions in this exact same way, and I desperately want this play style back.
I fell in love with dk because of its bruiser design, now it’s just a glass canon (and that’s being generous)
Frost is on steroids right now. Sure, pvp is different (mainly because people dont even want to try anything other builds or stats) but in pve people are getting more KM procs than they can use. When you are getting 136 KM procs and only use 95 Obliterates with a 90% crit rate its absolutely being balanced and designed around that. That is over a 4 minute fight.
Compare that to Wrath right now on the same duration and the KM proc count is only 24… 24. So a proc per minute would be around 6 in Wrath and 34 in DF. You get more KM procs in 1 minute in DF than you get in Wrath over a full duration. No wonder why Blizzard is weary of doing anything with frost realistically.
Does there need to be any more evidence that points to Obliterate, inflated KM procs being the problem along with Frostreaper that was baked in because its to important? Unless this is addressed anything else wont realistically be able to be balanced within the spec.
Threads like this are why frost is trash in PvP. Irony that the frost DK community is doubling down on their idiocy after not learning the lesson after the last rework.
Have at it, as an unholy DK I want none of the idiot changes listed here bleeding into my game experience.
Buffs are trash. Needs a full rework
Frost strike will still hit for noodle damage and doesn’t even have the added bonus of warrior’s slam proccing anything.
FDK might be the worst PvP spec in the game. DK forums: lets nerf our mobility.
You never see other classes doing this. You don’t see sub rogues saying their burst is too high, druids trying to get cyclone nerfed, hunters complaining they accidently one shot a caster.
The old games dead. Everyone has mobility and damage now. Did anyone even play shadowlands? One charge of death’s advance running through the maw. I’ll unsub before I go back to that.
i mean youre the one choosing to be willfully ignorant about the other half of what was said which was to gain more survivability and damage
Interesting that you use the maw as an example when the expansion we’re playing now isnt shadowlands and has dragonriding literally everywhere including in a dungeon
Either way the main point isnt that dk should be slow its that there has to be a slowest, just like there has to be a fastest, Dk should be the slowest, and the benefit of being that should be extreme damage when uptime is achieved, and the ability to survive long enough to get that uptime
Call me ignorant I don’t care. I simply don’t think you’re going to get what you want. Every FDK on this forum wanted more sustain and less pillar damage, they did that and all that’s happened is the class is in an even worse state.
I’ll say it again. The old WoW is dead. Everyone has mobility now and I don’t want to trade it off, especially when I don’t think you’re going to get what you want in that trade.
You’ll probably get 5% frost strike damage for losing a charge of death’s advance.
They didnt do that, They went the direction but didnt go to the full extent they should have went, Theyre doing it to slow and progressively i couldve told you months ago before they even started doing this that froststrike needed upwards of a 80%-120% buff to be good and we are only half way to that point
But thats not even the only problem, You know why the class is in a worse state? because they REFUSE to readdress the survivability gut they did to dk before S1 because of a talent interaction that doesnt exist anymore
I dont actually care if they make us slower or faster, Nor do i spend time actively trying to advocate for a loss of mobility, I made a simple statement summed up to say i liked the spec better when it was slower and much harder hitting and harder to kill
Actually just wrong lol, Fdks were furious and fought back very hard but again, the developers fail
Same thing as heartstop, Dks were furious because the compensation was extremely bad a typical trend youll find on this class
Dks say they want X, Blizzard delivers on X but in the most lazy unhelpful unimpactful way possible, Dk remains bad, Then people who havent a clue come into the forums all like