“Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).”
If this was SL fire globaling in combust people might care. With the abundance of stuns already in game in any given mage comp and how watered down most mage specs are its w.e for 3s.
I don’t even need stuns for dueling and beating people so its just a bonus at this point for 1v1s and 2s and bgs
Those of you who might be looking at today’s first Beta build will notice some unannounced changes and/or additions to the Hunter class tree.
These changes are part of the Hunter class tree update, which will be included alongside spec tree updates for Beast Mastery, Marksmanship, and Survival in next week’s Beta build.
We appreciate your patience and are excited to officially reveal these changes to you soon!
This change just doesn’t make sense. I haven’t looked at any of the other changes, so maybe they are targeting stuns, but binding actual gave hunter CC some nuance. ffs
Yea, lots of specs just completely ignore roots as is. This will make it even more braindead for dps though. Good dps will see binding and react. Now players will just take the root and then hit freedom or w/e else they need.
Legitimately irritated at how bad the devs are on some of these changes.
I look foward to many warriors pressing intervene and suddenly dying.
“Whoops intervened a glacial spike and 3x chaos bolts”
I think glacial will punish it heavier because you take the glacial you intervened additional to the one that cleaved you, basically double glacialed’d