More Class Changes datamined for the WWI

Most interestingly, it seems Ravager has been shifted into the General tree, and Fury now also has access to Unhinged.

So maybe it’ll now be possible to get both Ravager and Bladestorm as Arms & Fury?

Also Devoker tier gets Essence Burst generated on Eternity Surge now? Endless Beams, hello?

Cant wait to play world of COD : WWI im so excited

Intervene now works on spells. :dracthyr_love_animated:

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First

Def seems like Ravager is going into Warrior general tree. There’s a Prot coded spell for Storm of Steel. Unhinged currently listed in general tree too, but doesn’t have a Prot effect. Hurricane is gone.

Bladestorm might be a standalone talent in Fury/Arms tree, or Unhinged is going to be its capstone.

All of the Fury capstones are seemingly changing position.

Storm of Destruction with Storm of Steel means Warriors will have 4 different ways to apply a 70% snare :o

It’ll be interesting to test if it’s better to use Bladestorm as an anti-cc mechanic or as raw damage

(edit: updated WoWhead talent trees still showing Ravager in spec trees :person_shrugging: )

ya then someone gets a 11 kill streak and half the map becomes unusable without gas mask (doesn’t work 75% of the time)

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So binding shot is turning into just another root? Might as well delete it. Because having 3-4 roots wasn’t enough. :man_facepalming:

More and more it’s sounding like The “Warrior” Within for the next expansion. Between the new second wind, increased mobility, bladestorm procs, buffed intervene, etc. Pretty wild!

You should see what Monk/Dk/Dragon are getting :o

Also Fire/Arcane get a stun =.=

Ret/War stonks just keep rising

Yep, not lvln surv.

Hunter, especially surv, a side show class man. They don’t give AF.

The War Within Beta is here, and its first build includes a significant round of class changes!
Initial changes made to the first build of a beta are nothing to get worked up about.

:face_with_raised_eyebrow:

Dozer finally did it…

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can we agree 2 report posters who use wwi acronym?

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Makes no sense really. There are several specs getting some sort of extra removal and immunity to snares in addition to their current kit.

Losing a stun into a snare will be pretty bad. Unless there some sort of hunter respect in the coming months.

“Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).”

My god, who’s doing quality control for the hunter class development? The Wuhan Lab Infectious Disease Expert? Holy crap.

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If this was SL fire globaling in combust people might care. With the abundance of stuns already in game in any given mage comp and how watered down most mage specs are its w.e for 3s.

I don’t even need stuns for dueling and beating people so its just a bonus at this point for 1v1s and 2s and bgs

Hello Hunters!

Those of you who might be looking at today’s first Beta build will notice some unannounced changes and/or additions to the Hunter class tree.

These changes are part of the Hunter class tree update, which will be included alongside spec tree updates for Beast Mastery, Marksmanship, and Survival in next week’s Beta build.

We appreciate your patience and are excited to officially reveal these changes to you soon!