No brief synopsis? Not all of us want to sift thru a Youtube video for any news about BGs
…or at least post a timestamp so we can fast-forward thru the fluff ![]()
You can do it. Youre a big boy
Idk I think his request was fair since this is a text based forum. We all come here with the intent to read.. not watch, or we’d just go to yt. He could’ve been a “big boy” and reported your vid as advertisement.
Advertisement for who? I dont know the guy other than he is a caster for the AWC
Supateast just has the knowledge and makes his videos fast. I dont care one way or the other. Just watch it … You can do it I have faith in you.
I’m good thanks. I don’t need to watch a video of someone reading a blue post that I can go read myself.
Then why you here crying, don’t be a tool.
It’s funny how it it works, I am more apt to click on an article if there is some baseline content in the offering. What was it even about?
See.
The Blue updates have become more thorough and are just nicer to read (when its good news) compared to launch. Good stuff all around + lots of them.
QRD on the video? If I wanted to watch youtube I’d be on youtube.
guys I’m pretty sure OP’s link is malware
Well, it is Youtube. That’s a virus itself
No thanks, I’ll just go to Wowhead.
It’s simply some recent patch notes from the 10.1 PTR. Nothing that fancy. Class balance changes and pvp trinket set bonus adjustments. Linked below. I’m not sure this needed a thread and people are not fans of watching videos for patch note discussion.
Hello everyone! Here are the changes in today’s PTR update:
CLASSES
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DEMON HUNTER
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Havoc
- Serrated Glaive now causes enemies hit by Throw Glaive to take 20% increased damage from Chaos Strike, in addition to its current effect.
- Accelerating Blade has been renamed to Accelerated Blade.
- Accelerated Blade now causes Throw Glaive to deal 60% increased damage (was 20%) and its damage is reduced by 30% for each previous enemy hit.
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Havoc
DUNGEONS AND RAIDS
- Updates to many non-boss enemies and all 3 bosses in the Vortex Pinnacle.
- Update to improve spawn consistency for the Afflicted and Incorporeal affixes.
PLAYER VERSUS PLAYER
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ITEMS
Gladiator’s Distinction (PvP trinket 2-set bonus) now provides 300 Stamina (was 2703) and 1600 primary stat (was 300).- Developers’ note: We are adjusting the bonuses from the PvP set bonus, Gladiator’s Distinction, to be percentage based so that it properly scales with new seasons. At the same time, we’ve noticed battleground fights and arena matches in Embers of Neltharion resulting in stalemates now that critical strikes are dealing less damage. To improve the experience, we’re reducing the primary stat granted to healers from the PvP set bonus. We also are aiming to give healers more opportunities to survive when being attacked, so we’re increasing the amount of Stamina healers receive from the PvP set bonus.
- Gladiator’s Distinction now increases primary stat by 25% and increases Stamina by 5% for damage dealing and tank specializations.
- Gladiator’s Distinction now increases primary stat by 15% and increases Stamina by 15% for healer specializations.
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CLASSES
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DEATH KNIGHT
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Blood
- Decomposing Aura (PvP Talent) can now stack up to 4 times (was 5).
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Blood
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DRUID
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Guardian
- Grove Protection now reduces damage taken by 50% for affected allies (was 40%).
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Guardian
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HUNTER
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Beast Mastery
- Dire Basilisk (PvP Talent) damage increased by 100%.
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Beast Mastery
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MAGE
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Fire
- Flamecannon only applies to enemy players and NPCs. Pets and summons will no longer cancel the stacking effect.
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Fire
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WARLOCK
- Soul Rip souls are fractured up to 20 yards (was 16 yards) and now costs 1 Soul Shard (was 2).
- Call Observer (PvP Talent) demon health increased by 100%, range increased to 30 yards (was 20 yards), and cooldown decreased to 60 seconds (was 90 seconds).
- Call Observer (PvP Talent) damage increased to 10% of a player’s max health (was 5%).
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Affliction
- Rapid Contagion (PvP Talent) duration decreased to 10 seconds (was 20 seconds) and now causes damage over time effects to occur 45% more often (was 33%).
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WARRIOR
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Protection
- Bodyguard (PvP Talent) now has a 20 yard range requirement (was 15 yards).
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Protection
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DEATH KNIGHT
Just play the video at 2x EZ
Those changes are concerning. It looks pretty desperate like they don’t know what to do. More spreadsheet balancing.
And with the way classes feel completely different in pve vs pvp, it’s almost like you need a spreadsheet just to theorize about what to do. “50% less effectiveness here,” … “25% less effectiveness there.” … “30% more effectiveness in pvp” …
And when you add different classes getting different stat contributions from the gladiator’s distinction(x class gets more main stat while y class gets less main stat but more stam), it looks like scrambling. And I’m really struggling to see why. I understood when they had so many systems(azerite traits, conduits, corruptions, etc) but now… WTF is going on in blizzard hq?