The thing i think is funny about this, is instead of fostering the idea of maybe letting friends play with other friends if they want to, it automatically defaults to the negative aspect of the game. An aspect that already exists in the form of GDKPs and selling boosts / ticket spots.
Like, for real. Selling raid loot, boosts, or services of the like have been around for ever. We are talking about the 2nd iteration of an xpac that launched roughly around a decade ago.
Why don’t we focus on what the good is, and what it can bring, rather than what the bad is, as if the bad doesn’t already exist in other formats of the game.
The people selling ticket runs already have an alt army. The people wanting to run a raid a 2nd time for friends even despite no loot are probably not going to be your die hard gamers who are on 24/7.
But nah lets focus on only the bad aspects, and never what good it can bring so everyone can be just as miserable as me all the time.
gdkp was never bad in my book haveing to join a guild dealing with the friends get loot first / drama of it or the guild gf ya no have to join a guild way worse then gdkp
You can’t just ignore pretty severe consequences, just because they’re inconvenient to think about.
Scenario one:
Gold seller runs gdkp… Has to level and gear one alt per gdkp run. This costs both time and in game money (spent buying items in gdkps) to remain relevant. Those two things limit his gold potential.
Scenario two (this proposal). Gold seller Gdkp guy makes one main tank (tank cut) or healer (if he’s not running his own, healer is an easier invite than dps). He only has to level one character, and gear one character, then earn as many profit cuts as he has time to raid each week.
This entire thread was probably made by someone living in a country where “gold seller” is a moderately high paying potential career.
Perfect so let people raid the same raid multiple times in a week, and anything past the first time doesn’t give them loot without having to level alts to do so :^)