Im not good at plunderstorm, you just avoid players and pick up plunder and do the objective, then when you have like 1k+ plunder find a player or die in the storm
Thatâs how Iâve been doing it. But I always die in the storm because Iâm spiteful and donât want to give someone who is trying to kill me anything.
First doing Plunderstorm yesterday, I thought it was okay. Not spectacular but not bad either.
The type of gameplay it has I feel is not suited for the engine. Iâm certain Iâm doing something wrong but the TTK is silly, I feel like I would get quicker kills in Apex or Warzone. Doesnât bother me in WoW but I feel thereâs an information overload. Trying to learn what X ability does while worrying about players attempting to kill you isnât exactly my idea of a good time. I do intend on doing more though to see will my opinion change.
I would probably be on board for a PvE only version of this tho, Borderlands 3 had Arms Race DLC which basically took the BR formula but the enemies arenât players.
Expectations and Assumptions.
Unrealistic ones. That is why.
But to be fair, it doesnât mean those people are entirely wrong.
Yes, we get a BARGAIN by todayâs standards for $15 a month, or even 300K gold. Lotâs of content, lotâs of hours of gameplay. That doesnât mean you canât want things to be in good quality though.
On the surface all is well, but when you dig a little bit, there is SO MUCH content that its broken, bugged, frustratingly outdated, or in need of some kind of maintenance that it slowly builds up.
Thereâs a practice mode available now, where you can hangout in the lobby for as long as you like and experiment with different spells there, and then queue directly from there if you wish.
Well i mean $15 a month thats 20 years ago price which hasent gone up, and the 300k you can make that in one week farming dumb stuff, problem is that people leave after 2 month into the season while theres nothing to do they can get free game time and even pay for the next expansion, but people are lazy
Remix was nice because there was actually stuff I wanted to collect and it wasnât all pirate based, plus no forced PVP which was even nicer.
lol
So, FYI if you keep yourself the entire match hugging the closing edges you increase your chances of not engaging people. Keep farming mobs and ALWAYS stay in motion. Drop melee abilities and take all range, mobility stuff and it gives you an incredible advantage to stay alive.
You can actually get around 2K -2.5K if you do this and make it consistently to the last 4 alive.
And unfortunately⌠if you got good mobility abilities you can actually jump into the storm collect the coins from the people that unalive themselves and run back and heal without dying lol. Just saying.
I am not a huge fan of it. I wasnât around for the last time, and was still able to get 100% all the items (old and new) in two evenings. Now im done with it.
Well um i dont wanna play plunderstorm i just want rewards, and i got them all in 1.5 days without engaging pvp
Thatâs probably good because pvp in remix was so absurdly unbalanced, given the infinite power scaling.
Thatâs why you use all those big mobility skills to get as far in as you can.
I geared up two characters during remix really well, I wouldnât have minded that, in Plunderstorm all I have ever seen is how people die immediately because they get jumped, me I donât do forced PVP and I hate anything pirate so Iâve never tried it at all but at least with remix you could gear up to be super strong if you put in the effort in.
Just start on the edges, get your quest done asap then it doesnât matter if you die. Actually probably faster to earn plunder this way than fight to the end.
If your goal was to get stuff, wouldnât the one that gave it to you faster be better?
I am confused because I usually see posts complaining that it takes to long too achieve whatever it is they want.
I dont know, i was usually getting like 1-2k plunder per game, maybe like 10 mins or so, i didnt kill anyone you just have to be smart how to get plunder
Letâs not overlook that the beginning of remix was dreadful and everyone was unhappy at the amount of grinding it would have taken to acquire the things people wanted.
At the very least, in Plunderstorm 2.0 blizzard learned their lesson and made the grind relatively painless. You can get all the new stuff in a matter of hours as opposed to days in the first one.
Itâs still a grind, and does not invalidate anything else I wrote, but you do you & have fun
Plunderstorm is meant to appease the PvPerâs
Remix is for us PvE players.
MoP remix took significantly longer to grind than plunderstorm, if youâre comparing a 30x time grind vs a 1x I just donât have any sympathy for you after playing wow for 20+ years.
You could hit level cap in under 4 hours; I think you just want to argue for the sake of it