Moonkins need help

The lowest dps spec, when played well, is a close second dps on Chogall H25 right now everyone:
https://classic.warcraftlogs.com/zone/statistics/1023#boss=1029&dataset=99&sample=1

The nerf was so great that balance druids overtook UH DKs for second place on Chogall HM25 since the change… :skull:

And before you go “but aoe”. Here is “the lowest dps class” pulling another close second on Dbl Dragons:
https://classic.warcraftlogs.com/zone/statistics/1023#boss=1032&dataset=99&sample=7

Lack of communication from Blizzard is the only valid point here. Hyperbole because you don’t play boomy to its full potential isn’t.

Balance druids were not intended to be in permanent eclipse state. You’re called balance druids for a reason…

Yes but parselords need the entire game changed to accommodate their parses. This is serious, their self-worth is at stake.

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All casters are higher on Chogall because the 100% corruption damage buff, and double dragons can have 2 set of dots up full time, they are high parse because the fights cater to the class

Then why is balance the second place dmg next to fire mages and no other casters on that fight :skull:

The levels of cope and refusal to accept objective data in this thread is wild.

If high performing druids can compete in the number 2 dps spot in a capstone raid encounter for p1 against all other dps…you can to.

“I can’t abuse an unintended bug, woe is me. I refuse to acknowledge that boomies are performing better post “nerf”…reeeeeeeee” -How People Sound

Literally no boomy is doing this. NONE.
You keep stating this but there isnt a single Log i’ve looked at even in the top 200 parses of boomy for each fight that is doing this (randomly clicking on about 15-20 logs for each boss rank 1-200 after looking at the top 5 parses)

I’ve even explained how playing boomy normal leads to higher dps.

Your entire argument is “boomy is abusing an unintended bug to get higher dps”

  1. This is how it was originally
  2. No boomy is getting higher dps with it

This would be the equivalent of cat starting at 0 energy every boss pull because some feral cat decided to use claw spam for point generation instead of shred because it gets rip on the target 2 seconds faster, and you trying to claim claw does more damage than shred. it’s just plain stupid.

Yeah, because Blizzard fixed it :skull:

And since then boomy performance has risen on warcraftlogs

No, my argument is boomy had a bug and Blizzard fixed it. I’ve repeatedly said boomy is doing better since the change and this effects no one but those using a degenerate unintended way to play boomy.

Watching you move goalposts this entire time :skull:

This wasn’t a bug for the 100th time. It was originally this way.

It effects every single boomy because it screws up trinket timers, Natures grace procs, cooldowns, pre-pots. Not “Degenerate gameplay” that doesn’t exist that you keep referring to.

It’s been 2 lockouts, every single class is doing better that got gear. Boomy scales better than most early on, and their set bonuses are strong.

Entertaining your trolling for the second day now trying to dumb my explanations down to the level someone with the IQ of a wooden bench would understand " :skull: "

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Explain the core mechanic surrounding boomkins again…because it isn’t “stay in permanent eclipse state” :skull:

So you admit boomy is doing just fine on dmg then…

You can’t actually argue the logs I linked so you keep moving goalposts and making cope exceptions. Anyone that’s being honest about this discussion and reads your responses can see you desperately grasping for anything to confirm your bias while neglecting objective data that disproves it.

Here’s “The lowest dps spec” competing for second as dps when played well on Chogall H25M again. In case you need something to ignore again :skull:
https://classic.warcraftlogs.com/zone/statistics/1023#boss=1029&dataset=99&sample=1

Lets not let one man who is trolling derail the thread. The point is that we were already underperforming to the point of being the lowest dps raid spec, and an uncommunicated, unexplained nerf was enacted. We need communication on this matter

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“Anyone linking data I don’t like is trolling” :skull:

That’s where we are, folks.

Oh look, the underperforming class is competing in top 5 dps on Halfus 10M H:
https://classic.warcraftlogs.com/zone/statistics/1023#boss=1030&dataset=99&sample=1&size=10

:clown_face:

Go find a parse for me where boomy stays in permanent solar please do.

Has nothing to do with them having Original game mechanics working correctly be nerfed to screw over their entire opener, trinket timers, cooldowns, pre-pot, etc. There are 10 other DPS classes above them at the 95th percentile, By your standards they need to receive a massive nerf too. Just change Cata entirely at it’s core and nerf everything doing well like it was supposed to?

I already did successfully argue them, and you have no rebuttal or other logs to post. You still for the second day haven’t posted a log of a single example of “Boomys staying in permanent eclipse”

If it was such and exploit, such a bug, clearly the top parses would have some right? and they would stay above the newer parses because it was such an overwhelmingly broken and unintended bug right?

Because it isn’t a thing.

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The data linked by all parties indicates that boomkins are underperforming and are the lowest dps raid spec. We can move on. We need communication on the nerf and what is happening moving forward.

Weird how Boomkins climb in dps rank when they are played at higher percentiles, often being within top 5 dps across 10/25M Heroics.

They are 11th in the 95th percentile. “top 5” :skull:

And thats giving you benefit of the doubt thinking the nerf made them stronger, if you switch it to a week they are pretty much dead last excluding meme specs.

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https://classic.warcraftlogs.com/zone/statistics/1023#boss=1030&dataset=99&sample=1&size=10

“underperforming” :clown_face:

It should be obvious to anyone who is trolling

11th is “middle of the pack” for overall dmg :clown_face:

They don’t stay 11th(middle of the pack) on every fight though, do they? Like, you know, all the links above showing them in top 5 :skull:

Boss damage, not overall. And they SHOULD be top 5 where they originally were in cata. not “middle of the pack is 11th”

Yes underperforming from what they should be at.

I appreciate the enthusiasm in bumping this thread, but I would really like to move on to the reality of where boomkin performance is like in light of this nerf and the lack of communication on the matter.

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Nope they are damage bots.

Nope they are S+ tier and amazing overall all through Cata.

I think a little context might be helpful. With the “normal” play using roughly the intended rotation, boomkins were looking at being the lowest dps caster moving into Cata. There was however analysis showing that with an extreme application of snapshotting and a different rotation, we could theoretically gain a lot of dps. This however requires time to be set-up before the boss fight (while doing trash), and therefore could not be used while guilds were progressing on content. Blizzard however clearly thought that this technique would eventually become an issue, and decided to remove it. I agree with removing it. It wasnt going to be a good thing for the game and it had to go.

The issue is that the way it was removed was also a nerf to the “normal” intended rotation as well. The nerf is that previously eclipse state and eclipse power remained constant when entering combat. Now, if entering combat with a raid boss while in an eclipse, eclipse state and power resets. As a result, an underperforming spec that was already the lowest dps caster and the lowest overall dps raiding spec was nerfed.

This is exacerbated by the counter-intuitive nature of the change, the fact that it incentivizes boomkins to not dps on trash, and that it was not even communicated to the community that the change occurred. Players that don’t lurk on the forums are now be surprised by a punishing reset on boss fights, with absolutely no information that the mechanic is now working differently. This when they were already doing less damage than the warlocks, mages, shamans, rogues, hunters, warriors, death knights, paladins, priests, and warlocks. I understand why the original mechanics of how eclipse worked were viewed as inappropriate moving forward. Nerfing an underperforming spec was not an appropriate way to address this. Making that nerf a hidden, surprise mechanic was not appropriate. Making the nerf a stealth nerf with zero announcement or acknowledgement was not appropriate.

I’m patient. I’m still operating with the assumption that there is a plan here to turn a bandaid fix into a better situation , but I would appreciate knowing what that plan is.

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