Moonkin form armor

most specs in the game would love to have thick hide

that is not a good descriptor of permanent armor

If your only measure of defensive strength is % damage reduction, sure. However, its 1 minute cooldown and 12s duration put it on the higher end of uptime, and its ability to be used in cc shouldn’t be so easily ignored.

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We get it, you don’t like your stormstrike being affected by armor - boomy isn’t exclusive to that complaint. Regarding our dots, our 2 set increases them by 20% which is going away next season - so there’s your answer to the rot.

Place the blame toward the tier set, or to precog if you’re complaining about clone(which is weird since you’re a shaman and have good tools against them) instead of calling for other outlandish nerfs which aren’t even the problem and will break the spec.

10%

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Ah, I assumed the tooltip would change when hitting PVP dummy - regardless those 3 dots tend to make up ~40% of my total damage in arena so it’s going to end up being a big decrease.

boomkin and ret are the only real outliers

LMFAO 10% btw

I think the biggest issues

  • armor too high passively
  • boomkin clone isn’t punishing enough (boomkin naturally has the fastest clone cast, the furthest clone range, the most durability while casting clone, loses the least output while fishing for clones)
  • boomkin sustained damage feels very powerful for how much burst damage they have every 45 seconds

I think starsurge SHOJLD do damage
I like that boomkin has on demand damage to send when they’ve properly set up

genuinely 0 idea why moonkin has nearly the highest passive damage in the game that costs them almost nothing and lets them fish for their overly rewarding casted cc at basically no risk or loss

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Remy how do you feel about Warlocks getting 90% armor next patch when they’re already really strong now and are getting output buffs as well.

Do you also feel that way about elemental and devastation, which have higher armor? lmao

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On another side of the coin, I’ve been equaled or beaten in damage in matchups by devastation, spriest (though I wouldn’t say often), fire mage, locks (mostly aff), ele, and some “melee” (ret) in high uptime maps.

We do have a ton of sustained 100% but that’s never just single target. I’m not into the “pad” argument however the basic levels of overhealing do in fact eat a lot of that on off targets. Like rdruid hots, pom, etc. It doesn’t help that things like Cupid are so popular now and both of those classes clear dots pretty regularly lol.

We also do have that little annoyance of being able to have half our damage taken away at the press of a dispel. Of course with cross this can be remedied but no one struggles to do damage in setups.

I think if they nerfed boomkin defensives even a little bit the spec would become a free kill for almost any melee cleave. They already get trained into the dirt and the ones I heal in solo shuffle that aren’t gladiator level players get run down so easily

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they should reallocate the durability

moonkin should have some form of active mitigation or some form of magic mitigation
passively blunting half the physical damage they take isn’t good design anymore than mm hunter doing half of a mages health with 1 arcane shot is

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You can nerf Boomy DoT damage, clone, whatever… it just needs to survive in my book.
This thread is 5 months into irrelevance and like 4 Boomy nerfs happened since.
I don’t understand why it was necro’d.

But why?

It’s just kind of part of their niche. Some specs are strong against physical damage, some are weak against it - that goes for both melee and ranged. Some specs have more active mitigation, some have more passive mitigation. Some have to focus more on CC set up, some are more suited to avoiding cc. Some have really unique tools to disrupt, some have more limited tools. Some specs have higher burst, some have higher sustain.

I think it’s important to have different niches instead of gravitating toward homogenization(within reason). I agree that MM vs Mage is kind of one sided atm, but it’s not like boomy is even OP right now or incredibly one sided against physical damage dealers. It’s seems more like you’re coming from a personal grievance from the perspective of an enh shaman than a broader analysis of class balance and toolkit.

It’s not even like they’re the easiest class to play and succeed with. Didn’t you say in the “Hardest DPS” class thread that you agreed with the chart that puts boomy as one of the highest skill cap specs? Sure you can spam aoe with dots, starfall, mushrooms and overwhelm healers to 1800, but beyond that it’s not like it’s just pure easy mode against physical dps. Boomy has had multiple iterations of nerfs since you even started(and necro’d) this thread and I have no idea why you’re still so caught up on it.

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This. I will add that to me, the most fun iteration of Boomy is the starsurge build with CC setups. I also think it’s the highest skillcap build. I don’t like Starfall nowadays, nor Stellar Flare. We need more DoT dispell protection, more leeway to cast Wrath, IMO Owlkin Adept should make it instant. The 10.2 changes are slightly reducing the urgency to apply DoTs to do any damage at all, and I personally wanna see Starfire nerfed and Wrath buffed just as Starfall/Starsurge were in 10.1.5 (though Umbral Intensity basically gives me that single target boom build/spend on setups build). From what I tested in the 10.2 PTR I think we’ll be pretty happy well rounded chickens :smiley:

I still think the DF meta is kinda too bursty and unpredictable at times, and stand by my age old statement that a mobility/uptime imbalance is the biggest issue in modern WoW PvP, that started with the WoD unprunings.
If you hit Boomkin survivability we’ll be unplayable. I hope it’s the last thing they ever touch in a million years.

I’m def Boomin’ on in 10.2, looking forward to the solo arenas and rbgs, to improve and enjoy :slight_smile:
(just hope there will be anyone to queue into…)

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??? I literally said in the post that you’re replying to that MM vs mage(cloth) is a little one sided right now and am in no way defending it? And agree it is an extreme. I just don’t agree with you thinking that boomy is an extreme in the other direction and to compare the two as such is a little intellectually dishonest.

I think being unable to recognize that they’re the same issue is intellectually short

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Then I guess we’re at an impasse lmao.

Armor exists. But to think that MM hunters one tapping mages without cds is the same level of disadvantage as a boomy’s mitigation to other physical damage dealing classes is just asinine.

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I would disagree.

I feel about the same when my obliterate hits you for 26k damage as when my Arcane mage gets her face caved in by an aimed shot instant proc arcane shot, and once my barrier goes from that I get violated by rapid fire with effectively no counterplay but to hug a pillar the entire game and hope I never mess up my mobility.

Boomkin absolutely controls physical damage dealers about as hard as that. And its also just better overall than MM hunter thanks to the rest of its kit and the diversity and passive nature of its damage.

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I’m not high enough rated but the boomkins I play with in no shape or form counter melee. I have healed some very good ones that survive pretty well but I wouldn’t say they counter melee as hard as hunters counter most casters right now

That is beyond cooked. If you think I haven’t seen 100k+ hits on me or shaman healers you’re just being deceitfully disingenuous.

I have 17% physical dr in base form. 31.5% in moonkin.

So we’re talking about 14% less dmg on just physical hits. Useful? Sure. But let’s not sit here acting like we have perma bop. This is getting out of hand. I hate dh’s passive magic reduction too, but different specs are different.

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