Mob Behavior and Recent Mechanical Changes (Boosting Changes)

Have you ever been in a dungeon where the tank died and your group managed to successfully finish the pack because of well placed traps, hamstring kiting, and managed to salvage a bad situation? Because its not just aoe slows they become immune to. A few of my deaths in the ZF run above were caused by just this and this change makes mobs immune to any slows/snares entirely within seconds of being pulled.
You know what its like when your healer grabs threat, is standing in a position that may not have a direct pathing route for the mobs so they automatically teleport to them and instakill them?
This is not a nerf that just affects aoe abilities, it affects regular gameplay as well. It is not fun to have around and its overkill in general.

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I feel like the exp nerf* alone was enough to combat boosting. The dungeon changes seem like nothing but trouble. Also feel like I should be able to go into lower level content on a paladin per say and stomp the content. Tried getting some dark runes in scholomance and it was an absolute disaster.

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except it isn’t release day

it’s over a year later

except i am talking about release day in 2007.

How would just the exp boost combat boosting? People would still boost… in fact bostees would get more benefit out of it (and boosters would just charge more per run or something).

and it isn’t 2007 either.

several areas weren’t filled with farmers, then they were.

Why do you think people were complaining about it?

I am comparing the two. I recall it being crazy in hellfire when the expansion dropped. impossible to quest. impossible to level professions. etc.

…duh?

It was filled when tbc classic dropped as well but it is OVER A YEAR afterwards

I am not understanding what we are arguing about? I have been drinking but I still don’t get the debate.

nevermind i get it now. i was referring to people complaining constantly about “bots” stealing nodes and how i think its crybaby bs.

And still the boosters were already back at it yesterday. I mean if a group is all with in the level range, then they should all get normal experience. It’s like they didn’t even test as per usual.

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Yes, and Blizzard has never made a mistake when implementing changes, and has never had to hot fix or completely patch those changes. Nope, never.

No no no, you need to provide a citation that Blizzard believes AoEing mobs is degenerate gameplay, and that they intended to nerf/stop/negate said degenerate gameplay. Go ahead, I’ll wait.

Ahhhh, so again, we’re going out of context; 5 mobs is now an entire dungeon. Or let’s go on to the next; slow them once, but never again. Yup, completely not how things were designed or intended.

See above. New flash folks; Blizzard never makes mistakes. Ever. Things make it to live because they are intended at all times.

ADJECTIVE

  1. (of an argument or reaction) directed against a person rather than the position they are maintaining:

“vicious ad hominem attacks”

ADVERB

  1. in a way that is directed against a person rather than the position they are maintaining:

“these points come from some of our best information sources, who realize they’ll be attacked ad hominem”

  1. in a way that relates to or is associated with a particular person:

“the office was created ad hominem for Fenton”

Please; tell me again how this applies to ‘statements’… stating something about one’s character is usually considered to be an insult, observation or compliment.

“by your own admission, you’re getting EXP, just not as much as you would like”
equates to “you’re being fed rice, just because it’s not chicken isn’t my problem”… I shouldn’t have expected you to understand.

LOL.

You misrepresent my points and then tell me I’m misrepresenting my own? Rich. You make me laugh though, I’ll admit that.

But not the actual definition of ad hom, I see.
Detrimental = Harm = Damage, would it have helped you to understand if I just used damaging instead of detrimental? Probably not, we’d just be arguing over more definitions of words instead of acknowledging their usage.

Oof. A 1-time boost to 58, isn’t end-game level 70? So, wouldn’t these leveling things be “anti-journey” (for lack of better terminology) if my sole intent was end-game? And then, even when we get the 70 boost, the end-game would then be 80, making it relevant all the same? Nice misrepresentation, again though.

No. That’s again, you misrepresenting my argument. Stating that 3 levels of difference should not incur the “wrath” of the recent changes is by no means discussing min/maxing. You are inferring that is my point.

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You demanded citations earlier, yet, when countered with a request for custom you claim it’s not needed due to your perception of what these changes affects. You sir are a brilliant scholar, debater, a modern day Plato or Socrates. Brilliant dost not begin to describe thee.

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2 Minutes!

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I think putting a level cap on each dungeon would have worked out better. Like in Ragefire Chasm, just put a level cap in at 21~…

Its a good idea but i hate that so much lol.

I love running my alts on a 2nd account through RFC and WC and such.

If it fixes the main thing people have issues with while sacrificing boosting alt accounts, then that’s just a fair balance in my opinion.

What has actually happened to all of you? Did people not have like friends that got them into the game that ran them through a dungeon or two for gear or to help bridge a level gap on their mains? My buddy ran me through SM so many times so I could try and get the axe to go quest and like it was just chill and fun. I, now, cannot be that buddy to someone else.

I don’t see why anyone CARES about boosting in classic since I’m fairly certain it was ALWAYS done, albeit more in back channels and whatever, but like gold farmers still existed, people still bought tons of gold, people still used that gold to get carried or acquire loot. Why do any of you care that kids are paying some gold for stocks runs? or Mara or strath or anything? thats not even the current xpacs current content.

I’m going to start a petition so that my retail toons can’t run my friends through RFC, that’ll show those filthy casuals.

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Well, at least you admit that your post is entirely fueled by your jadedness towards Blizzard.

Their change that restricts players’ ability to AOE down mobs is my citation for that.

Yes – that’s what was happening before, people were slowing an entire dungeon’s worth of mobs within the same pull. The other component to that was slowing mobs indefinitely – which is more applicable to your 5 mob pack.

No one has told you that discussion isn’t allowed. People proving you wrong does not mean you are not allowed to discuss things on the forums.

Oh would you look at that, this definition has reactions in it. Thanks, glad we could clear this up for you.

Food is a necessity for life and good health. EXP is… something you get in a video game. Comparing the two is a textbook false equivalency and what I’d, again, consider a ham-fisted analogy. Would you like to try something else?

The only misrepresentation would be the way you’re using words, but again, I’m willing to chalk that down to a misunderstanding on your part.

Your quoted definition of ad hominem supports what I said.

No, because it’s still the incorrect word to describe your idea of not receiving the maximum amount of available EXP from something.

Correct, it’s a generous compromise on Blizzard’s part to those who do not enjoy MMORPG aspects.

The idea of end-game being the entire game has never been supported by Blizzard for Classic. If that’s how you prefer to play the game, more power to you, but it’s not supported by Blizzard.

That is absolutely your point. You want to recieve the maximum allotted EXP per hour via doing the easiest content possible. And now that Blizzard has shrunken the gap, that’s what you’re complaining about.

You should read what I write. I know you want to reply to me but I’ve already addressed this.

I agree with your sentiment here, the issue is (or has become) how large of a factor it’s become in the mainstream of WoW. I don’t see anything wrong with ‘boosting’ your friends to bridge gaps so you can play together, however, that is now the smallest portion of the boosting population. It’s almost as if it’s become a cultural standard that if you are a Paladin or Mage, that you should and can sell/do boosts.

I’m all for nerfing ‘boosting’ to get rid of RMT. (I’m not naive though, and know that it won’t). I’m heavily against it affecting normal gameplay though.

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