Mob Behavior and Recent Mechanical Changes (Boosting Changes)

Bloom is just an upset troll cause he/she got lawyered in another post. Trolls will be trolls.

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1st post and bringing up discussions had in another thread. Please don’t derail the discussion.

just got to hellfire and all i saw in general were people complaining about farmers stealing all the mining nodes. but even with my slow ground mount i hit 320 in less than an hour. you can tell the ones who never played BC on release really quickly lol.

LOL. Good chuckle.

Ahhh the old “they didn’t say it was ONLY this”. I linked you the whole post by the way, might wanna give it a look over. Bold of you to assume their intentions based on them saying nothing about “degenerate gameplay” or that they think “AoEing mobs is degenerate gameplay” love to see the citations for that though, if you’ve got them…

No. Is that what I said? Nice context.

Mmmmmm, you’re right, it’s me that’s misrepresenting and taking things out of context to suit my argument. Didn’t I already kind of present the idea that when you do “THAT DOESN’T MEAN THAT!” you’re just a troll, and it’s not an argument at all? Did you miss that? Allow me to rephrase; when you want to argue the definition of a word, especially when that word is used correctly; you are a troll. Just because you don’t see it, or won’t acknowledge it as harmful, doesn’t mean that it isn’t.

“Git gud or get out”.

Just an observation. Still not an argument. Keep using that term wrong though, I can see it’s winning you a lot of points in other threads ;).

Hahahahaha. This actually made me laugh, congratz!
“I don’t know why there’s starving children, there’s plenty of rice in the world…”
Sure, 10 EXP instead of 100, it wouldn’t take 10 times as long to gain a level with that person. It’s a really good incentive to play together. Trolls be trollin.

Strawman is (and I’ll explain this simply) when you misrepresent my argument so it’s easier for you to attack it. It’s a fairly simple notion, but something you’ve done repeatedly. 'I’m not talking about min/maxing" “yis u r!!1!!”. No, you’re talking about it, I’m talking about a 3 level difference between players causing adverse effects on both that shouldn’t be there. “yea, min/maxing, duh!” No. min/maxing would be getting the most efficient amount of EXP at all times; (this would mean that I would be talking about 61’s only grouping with 61’s for maximum EXP, with minimal effort.)

Considering it’s not an argument, it’s not meant to. Just calling a spade a spade.

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Just another person that was in the group with Gluk and Cyo. I don’t post on forums since I rarely care what others think. You however, seem to get off by trolling, much like the other post.

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Bloomsday went full Ben Shapiro

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I’m assuming this has tripped you up in the past then?

based on what their changes affected, degenerate gameplay being one of them.

Why don’t you clarify what you said and meant then?

No, I was willing to admit it was just a good faith misunderstanding.

You haven’t used the word correctly though. You’ve yet to demonstrate how you are harmed. What you have demonstrated is that you are not as rewarded. But, that’s NOT harm.

It’s more like: “You either enjoy the gameplay of low population realms or you don’t. There are servers of varying populations to accommodate the gameplay population you enjoy playing with”.

That’s correct, your ad hominems are not argument.

These analogies really aren’t doing favors for your points. How exactly is this fitting in with what you’re saying? How does human starvation relate to EXP gains in WoW?

When dungeons essentially require you to play with others, and they have insane loot, yeah it’s a good incentive. Any EXP should be seen as a benefit.

Your whole complaint is grounded in this idea that you think you should get more EXP than what you did get. And that if you do not, you view solo content, even if it’s less fun, as better than playing with others. It’s the definition of min/max thought.

You’re aware that not only do ad hominems not stand in for arguments, but they discredit them as well?

The fact that you’re on the forums suggests that you’re not “just another person that was in the group” --not to mention you’re in the same guild as OP. Don’t play it off like you, by some rare coincidence, just happened to be in the same group and just happened to come to this forum thread xD

If your story is true, then that’s rather disappointing. Going against the “meta” can be fun – finding ways to feel over-powered can be interesting. That said, it feels like a simple adjustment is all it would take to walk that line a little better. Backing off the DR a bit would seem prudent as it’s over-tuned (which maybe is the point to really knock out the boosters to start before backing it up silently).

I agree that chaotic pulls of kiting through snares and stuns can be fun – I’ve had quite a few times where pulls didn’t go as expected (ie, pulled an extra by mistake) but we managed to survive out of PvP like hit-and-run tactics thru snares and slowing skills.

It’d be a shame to have 100% of pulls that went south be wipes simply because of an anti-botting mechanic kicked in instead of letting you try to use your skill to out-maneuver the mobs.

PS. Don’t engage the trolls, it’s the only way to make them go away.

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Bloomsday reminds me of the blonde guy at the bar in good will hunting. Capable of regurgitating a lot without forming his own thoughts on the matter. A true skeptic in his arguments. I honestly gained nothing from his contribution to this discourse.

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It’s actually hilarious how simple this post is too react too.

“Oh it’s affecting normal groups, wonder if they can look at the tuning/timing of the DR effects”

Instead we got:

“Git gud+skill gap+let me block quote every line of this post and respond debate style”

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Long story short, you made a mistake by not focusing down mobs that were running away and are upset that it caused you to wipe. Just learn from it and move on. I don’t think you’re a bad player because you let two mobs run away and it caused a wipe. You’re a bad player if you keep doing the same mistake, though.

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When the cure is worse than the disease, blame the people who created the disease.

If by “tripped up” you mean an easily defeated point by the mere observation of intent vs implied intent. Sure. (Note; maybe the extended maintenance today is fixing things that are maybe a little overtuned, but I wouldn’t want to assume the intention)

Where’s that citation? I’m waiting for you to back your claim. Your feelings don’t do that for you.

We were discussing the mechanics of the pull; you stated that all slows should be used early in the pull, and I was pointing out that that would be less intuitive then slowing them as they ran away, which isn’t possible now. So that begs the question; why should players have spells like Blizzard (and by a lesser degree AoE in general) if they aren’t intended to be used?

Willing to, but instead made something up. Opposite of good faith. :wink:

Oh, I see, you’re hung up on the idea that harmful means that it is required to cause personal damage? First, I’ll clarify; in a system that is meant to reward you for working together, a lesser reward/no reward for working together is harmful to the system that is designed to reward you for working together. That is damaging. That is harmful. That is detrimental.

And discussing how recent changes to how that gameplay is affected; barring their original intent, is just not allowed?

Ad Hominem; is an argument made at one’s person or character, rather than their position. Ad homs are arguments, hence the distinction. Good talk.

It’s your mentality, from what I can read; that as long as you’re getting EXP, who cares what else it affects. Quality of life isn’t important, you’re fed.

Ahhh, so we should all just “enjoy the journey”. What if my journey is end-game? I should then advocate to remove all leveling content? One extreme to the next with you.

No. Min/maxing is getting the maximum out of what you’re doing with minimal effort, hence the terminology. If that’s what we were discussing, I’d be talking about players only grouping with players of the same level, to do the same content, at all times. Otherwise, solo content isn’t just more efficient, it is insanely more efficient for all parties involved. I’m discussing a 3 level difference making it less attractive to group with other players in a game designed for players to group; why is that so hard for you to understand?

As discussed earlier; and I’ll stop bringing it up at this point, ad homs are arguments made at character not position. I’m not making an argument that you are a troll, I’m stating it, as a fact of the matter.

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You are correct, a mistake may have been made. I am not upset though, wipes happen all of the time and can be somewhat expected imo. I am just attempting to shed light on how changes to classic may be impacting gameplay and result in a negative experience.

Elune forbid, someone stop AOEing to single target a mob low on health running away!

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current level mobs should be allowed to be slowed by a non boosting player. they need to impliment these changes associated with being over 10 levels above the mob or something. your scenarios were a perfect illistration where they make changes but dont factor in everytrhing and end up looking incompetant in the process. Im all for anti - boosting, just not at the expense of fundamental gameplay, gutting all slowing and glitching teleports that could one shot a tank.

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Boosts weren’t just from level 70s taking level 20s through stuff though. There are high level boosts (Shadow Labyrinth and such) that this change was meant for as well. So your “fix” wouldn’t really be a fix.

Except degenerate gameplay was their intent. If it wasn’t, they wouldn’t have released the change affecting it.

My citation is the change itself and the way said change affects degenerate gameplay.

They are intended to be used — just not to slow the entire dungeon down at the same time for an indefinite amount of time. That’s what you seem to not be understanding.

Did anyone say discussion isn’t allowed? Moreover, not original intent, but stated intent. This was still Blizzard’s intent, evidenced by the fact… that it made it to live.

Wrong use of the ad hominem. Ad hominem can be reactions or statements too, and they are fallacious. You may want to review it.

You may want to read a little bit more. Nothing I’ve said is in any way equatable to people starving. This is a hamfisted analogy.

Nothing was made up. I’m still willing to accept your misrepresentations as misunderstandings. I do assume good faith on your part, despite the mishaps, ad hominems, and thread bombardment.

Yes — I’m hung up on the actual definition of harmful, not whatever definition you are assigning it here.

Yes, you’re playing an MMORPG. The journey is half if not most of the game. If your journey is end game, you have the one time boost for that.

Which is exactly what you’re talking about. You’re complaining that higher levels no longer gain absurd amounts of EXP from stuff they out level by three levels.

You should review what ad hominems are.

From what I hear on high pop servers, boosts are still occurring. So I am not certain the current fix is even a fix.

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