This is what happens when Blizzard sees every problem as a nail. They try to use a hammer to fix it.
Instead of using a scalpel to carefully and competently fix a problem, they hammered it so hard it shattered pieces around.
Yes, there was a problem - everyone can agree to that. The measures they took to address that problem were heavy handed, aggressive, and impacted normal groups in ways that negatively impacted their experience. They either didn’t think about these negative effects or they didn’t care. Either way, it’s negligence on the parts of the devs.
Exactly what I said. /sarcasm. Again, you make me laugh though.
LOL. Typical. Still waiting…
The same pull lasting over 5 minutes… Making a change that makes them immune to slow after 5 seconds isn’t a reasonable or accurate representation.
No one has proven me wrong though, so I guess I’m still waiting for that… Also, you’re arguing Blizzard’s intent without citation, when I provided you citation of their intent… kinda funny you’d take a stance without that backing, but okay?
Reactions are not statements are they; I mean, I know you’re just going to cherry pick, but I’ll give you an example of ad homs;
None of your points are valid because you are a troll. (is an adhom)
You’re too stupid to understand my points. (is an adhom)
You are a troll. (is an observation and/or insult)
You are good at flipping the narrative (is an adhom)
Glad we could clear that up for you.
Actually, since we are arguing definitions, experience is something you gain through out all walks of life. One could also argue that EXP is a necessity for life and good health in a video game as well, so I’m not sure why you keep trying to use fallacies (poorly) as a crutch. Maybe because your argument is shaky at best, and completely wrong at worst? Weird.
“I’m not talking about min maxing” “Yis u r”; is textbook misrepresentation. Arguing dishonestly, the whole time, should have guessed this was coming.
Not even close, but if you think so, I’m sorry.
At what point did I even describe receiving the maximum amount of available EXP from something? Never. You painted that on my argument in an attempt to Strawman. You failed. Now either address the point, or move on.
But not quite end-game, so my point still stands; if my sole intent is end-game, I should advocate to remove leveling content as a whole, that is a representation of the extremes you have presented. In case you were curious
It’s not, it was me pointing out the extremes you are representing. That I can’t discuss the difference between 2 characters 3 levels apart not being able to do content together without being punished by changes that were intended to stop boosting and RMT, without talking about min/maxing.
You can paint it any way you want to; I’ll try to clarify for you though;
3 people build a house, it was more efficient than 2 people building huts, but less efficient than 5 people building a house. Am I talking about the most efficient way to build a house? Or am I talking about 3 people building a house?
I also don’t necessarily think boosting should be combatted entirely like they are trying to do. Atleast with a slabs boosts, you require two players to coordinate and there’s some intricacies involved. If players are effectively able to solo CURRENT LEVEL content and are able to benefit from doing so that’s fine. While it required a lot more skill, I recall a DH being able to solo current level RAID content in shadowlands. Should he be disallowed from monetizing that if he wanted to? I don’t think so.
I thought it was 15 seconds. Now it’s 5? Which is it? And yes, it does matter, considering most dungeon packs are only up for a few seconds anyway, assuming that it’s a competent group.
The in-game change is the citation. You’re attempting to refute it because “Blizzard has made mistakes before?” Do you also believe that science has been wrong before?
Yes – reactions can be conveyed by virtue statements. Let’s not completely throw nuance out the window, please? If we can help ourselves.
You’ve provided many examples of ad hominems already – throughout this entire thread.
Game EXP. We’re talknig about Game EXP… required for leveling… and in no way, analogous to people starving.
You may not have meant to talk about min maxing, but that absolutely is the entire basis of your complaint, in regards to EXP gains.
Yes it is, which is part of the reason your posts so far, have been so unconvincing. Ad hominems do not convince anyone, and they are not at an effective means for enacting changes you want to see.
Again, that’s your entire basis for your complaint. You believe that a level 66 player should be able to go into Ramps with level 56 players without reductions in EXP. Everyone should be around the same level, which really shouldn’t be too big of an ask for an MMORPG.
If you find it difficult to find others around your level to play with, I’d suggest finding a guild and making some friends.
Not even close – yet another ham-fisted analogy. If your sole intent is end-game, and you aren’t willing to tolerate any sort of leveling, or anything outside of end-game, you may advocate to remove leveling content, but it would be wholly nonproductive. What would be more productive is to find another game all-together.
The changes were intended to affect people creating mismatched groups with huge level disparities as well. If the changes weren’t intended for that… they would’ve never went live.
And you absolutely could talk about 2 characters 3 levels a part doing content together without talking about min/maxing, you’ve just chose, for whatever reason, to not talk about that.
If you’d like to reorient yourself away from the min/max mentality, I’ll allow that.
Really, you’ve got to stop with these analogies. They’ve done you absolutely no favors here – this one included.
PS: Going out to dinner, will be back to respond later. Thank you for the discussion up to this point.
So, it’s your belief that blizzard intended group exp to be reduced by 90% even if everyone in the group is the proper level range for the dungeon? It’s your belief that blizzard doesn’t want tools that have been in the game since classic (roots/snares etc.) to work anymore when an appropriate level group is doing a dungeon. It’s your belief that they did all that without actually mentioning it? Their only statements were concerning boosting, but you think that all those other things were intended as well? Is that what you are saying?
I don’t want your opinion on the changes themselves, I just want to know if you truly think that all those changes impacting normal play were intended. Because I am all for killing boosting personally.
Ahh I see, you are a troll. I mean, clearly your a troll, we can all see the character portrait, and I am beginning to think that’s no accident. Well played, sir.
Blizz probably doesn’t even know what Blizz’s intentions are these days lol. They did this 100% to cater to people whining. Managing to take a fun aspect out of the game for people that didn’t abuse it. If this company had a talent tree it would be specced to shoot itself in the foot
So then all I have to do is say;
“Well they implemented it in Original TBC, and then again in TBC Classic, that’s all the citation I need to prove that it’s intended gameplay.”
Easy pickings now.
You already did with your misrepresentation, but I’ll extend the courtesy… Reactions can be conveyed via statements, however, I was neither addressing, nor dismissing your arguments, therefore, not an adhom, just an observation…
LOL. You funny. Seriously, worth the laughs.
I guess you just can’t understand the point. (observation)
Keep on misrepresenting it. It’s funny, because this quote alone proves my entire point that you’ve been strawmanning the entire time.
Does this insistence work for you anywhere else?
This implies the point of me responding to you is to convince you of anything. I’m just farming the LOL’s my dude. Kind of like the whole point of you responding to me is to illicit a ‘hateful’ response, but it’s not working, is it?
That isn’t what I said, at all. Can you do anything other than beat up a strawman? Or is that like, your super special finishing move?
I don’t. I have plenty of friends who play the game, and I’d appreciate it if 3 levels didn’t separate us from playing together until we reach end-game.
You know this, how?
This is a representation of the extremes you’ve presented between me discussing a 66 and a 63 running Ramps together, to min/maxing.
Possibly. But then who would be here to feed you?
But it’s been live. For over a year. They intended to fix things so boosters can’t boost, not so normal groups have more difficultly running average content. But, my citation for that is only the past few years of TBC and TBC Classic, so… LOL.
LOL. … breathe…
It’s what I’ve been talking about, you’ve just been too busy misrepresenting everything I say to try and beat up a strawman, you’ve failed to realize that. you’re way too funny my guy.
Like I said, it’s an attempt to clarify… you don’t seem to know what the question is even asking…
Enjoy your dinner, though I thought I fed you enough here…
This stun locking is a joke. we never had this in vanilla… i used to farm dungeons for mats for my toons. now i cant?
like others have said, get rid of this joke of a mechanic and reduce the XP to next to nothing in dungeons. At max level u dont get xp anyways… why not make it so when a person out leveled in the dungeon gives NO experience to anyone in their group when its run? that will stop them… whats the point doing a dungeon with a booster (other than completing quests) if you get NO EXP?
This is a much better idea!