The largest thing that has felt “off” to be so far this beta, has been Mob’s NOT aggroing me from ranges where I’d have more than expected them to be pulling, and I’m curious to get other player feedback on this as well as I’ve had other players in game make similar comments.
Curious to get other testers’ feedback on this, because it “feels” like something is off… I distinctly remember getting mobs while mounted in STV still aggroing a 60 riding by and causing authentic explitive laden tirades via daze-dismounting… where on beta I feel like I’ve had multiple pats within 2 levels of my character walk within 10 yards facing me and then still not pull… Overall I feel like this issue might need some investigation.
So how has mob aggro radii felt to the rest of you?
We saw many similar reports in the first few days of the WoW Classic Beta Test.
As a result, we ran a multitude of comparisons with our 1.12 reference client. In doing so, we varied the player levels and enemy levels. In conclusion, we didn’t see any discrepancies with aggro radius.
Definitely a case of private servers having it wrong. Aggro on PServers are so off. Been nice to see face pulling carefully actually working for players on Beta.
It definitely felt off but on the other hand it has been almost 14 years since I leveled a pre-TBC character and I don’t think I leveled at all when 1.12 was the current patch so I can’t really trust my memory on this one.
Only thing I’ve noticed a couple of times regarding aggro on streams. Is that sometimes feared mobs or mobs running away, don’t pull other mobs nearby.
Yep this is a private server thing. Go on a private server at 60, and walk between the giants in Maraudon.
This is the easiest test you can run. You have to be pixel perfectly centered to not aggro them on Private servers. On classic it was super easy, you had LOTS of aggro range leeway to walk between them without aggroing them. And its the same for a level 60s aggro radius on the snakes/iguanas in Maraudon at level 60 on PServers versus actual classic.
I am not in the beta, so I have no idea what is the aggro distance.
But, as far as I remember, level difference plays a huge role - if you are 5 levels below, you’ll aggro half of the zone, and if you are 5 levels above, then you could basically go right next to the NPC, and not get aggro.
I even recall walking very close to raid bosses. Like, very close.
Hopefully a joke, but the game does not measure a player’s skill and therefore cannot reduce the range at which mobs aggro based on such a measurement.