MMOs need to evolve

And I took the true thing you said and repurposed it, to throw at the director like a godking we’re trying to forcefully pull some humanity out of.

Ogod… I can see it now.

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Pretty sure its the person that keeps making the same topic threads that needs to evolve.

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True, there is only so much you can do with Battle Royale as well… they will come and go and trade FOTM status as they are pretty much plug and play. They will fizzle quickly as they baton is passed one too many times.

That would certainly help me leave this game behind forever.

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Everything I learned about dancing I learned from Will Ferrel and Chris Kattan.

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A long time ago, I figured out those weren’t for me… in fact, I’ve largely stopped caring about gear and tend to get frustrated when the endgame is pushed too hard in WoW by both the game’s design and the community itself.

I’ve been dabbling back in WoW over the past couple weeks, but for the most part it’s just a good time-waster and I do have some personal objectives I can still work towards… but once those are done, I’ll start drifting away from the game again.


In any case, I wouldn’t say the MMORPG genre is dead… but it SORELY needs to evolve to survive. Unfortunately, WoW is stuck in rut and can’t seem to get itself out.

Which brings me to my other main MMORPG – Final Fantasy XIV.

The irony here is that it is succeeding largely because it AVOIDS the pitfalls WoW has sunken into… and plays to the franchise’s strengths.

  • Story is everything, and there’s a massive MSQ which all players have to follow to progress. The rules are laid out early and it doesn’t change them. Do the quests and mandatory group content to progress, there’s always people doing them thanks to the Roulette system (the proposed “Party Sync” system for patch 8.2.5 is actually a variant of this system which has been in FFXIV since at least the re-launch).
  • Thanks to the MSQ being mandatory, the difficulty curve NEVER STOPS. At this point, FFXIV is at the point that you’d at least be a Normal difficult Raider in WoW to complete the story mode content… maybe slightly tougher than that.
  • Gearing is treated as a functional thing rather than an end objective. Very deterministic approach with minimal RNG for drops, and the vast majority of the stuff being stat-sticks only.
  • Raiding and challenging endgame content exists, but isn’t glorified. There if you want it, no big deal if you don’t. The “Normal” raids are also queuable and only slightly more challenging than the MSQ itself. “Savage” is tougher, by the main reward is that the drops are now dyeable (something missing from WoW due to technical limitations, or so I’d guess) rather than being stuck with the default colour scheme.
  • The flashiest gear (Relic Weapons) are obtained by expansion-long progressive questlines where you slowly upgrade the weapon from a pretty basic starter item to the shiniest (and often best) weapon in the game over the course of several patches.

If you’re not strictly interested in endgame (or PvP) in WoW, and are looking for a more plot-driven experience that doesn’t suffer from Blizz’ notoriously bad storytelling?

FFXIV delivers in spades.

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You don’t say.

I am honestly surprised when you can post something and not advertise FFXIV at this point.

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Getting back on topic here… I don’t think Gearing and Raiding are bad. But I currently do not like the current implementation of Gearing.

I like that there are multiple sources and ways of getting effective gear that will help you raid. And I like that the Raid gear isn’t the be-all end-all of gear, but I don’t like how heavy RNG is in determining good gear or bad gear, or how heavily I’m depended on simulating my gear to determine if gear is good or bad. I also don’t like how heavily crafting has been neutered when it comes to augmenting or even making effective gear. If we still had gem slots, enchants, leg armors, and such then crafting could help go a long way towards mitigating getting a high item level upgrade with bad stats and making it usable VS junking it.

I should be able to look at a piece of gear, see how it affects my primary and secondary stats and know intuitively if it will help or not based on how those stats affect my playstyle.

That I cannot… is a failing of both class design and gear design and really needs to be looked at for the next expansion.

Raid gear, I feel, should have its primary motivation in looking amazing. People should want to raid not only to progress the story, and to work together and have fun beating challenges, but also to look absolutely amazing, and have the coolest looking gear for their classes.

That’s a tough one to do, though, as not everyone is going to like every art-style, and that’s okay. That’s what you pay the artists for and why you have multiple raids per expansion.

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So no PvP and pointless cosmetic grinds? How can that idea not spark the masses? :roll_eyes:

Also the MSQ is awful and forcing it is awful. I’m glad that WoW let me choose my path for leveling.

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I think MMOs need to evolve, but there is nothing wrong at all with having raiding as an option in the game.

A next-gen MMO would have a world where characters choose a main path and can’t be everything. It would essentially be several games in one game world with all players dependent on one another. For example: All players quest and help defend their village or city, but other than that you choose to be an explorer, a merchant, a crafter, a farmer, a raider, or a soldier. Each of those paths has its own activities and rewards. Each of those paths NEEDS the others. And you can make several characters and do all the paths, but not on the same server. There is loads of customization, building, buying and selling, skirmishes and battles, dungeons and raids and battlegrounds.

A game like that would draw a variety of players of all kinds. It would be huge. That is the next gen MMO: A far more realistic WORLD in terms of players having choice.

What you’re trying to say is “mmos need to evolve into what I like and what I want”

Go play fort nite

Lol and there are people in this thread over here who say that nobody attackers raiders and want the activity removed: The crusade against Raiders has to stop - #918 by Kaath-blood-furnace

For all the people on this thread defending the current path of this game:

If it is so fun and engaging to play, why are you all in the forums, instead of… ya know… playing the super fun an awesome game you love to white knight?

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Battle Royale games just feel too themeparky to me. Look heres a power up in the form of a snack! Check it out a gun that looks like a super soaker but it shoots acidsplooge and turns your target into a turduckhen! Now I’m in a car, gotta feed that need for speed!!

It’s all just too…lame, bland, I don’t know, stupid? Brainless repetition with a facade of replayability in the form of a random starting point. They are the perfect arena for the microtransaction model, it is once again fairly sad to see gamers buying into it with such glee, spending a grip on these battle royales and then moving on to the next one.

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I’m playing another game that defend those concepts better tho. xd And I do love giving feedback, because I wish I was playing wow not that game. Wow just hurts too much to play right now.

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How can a genre evolve if it’s already outclassed by other genres or is simply dead? There is literally no money to make in MMOs anymore, if yes, you would’ve seen a ton of MMOs coming out from Korea and China with MTX like it used to 5 years ago. There is not a single AAA MMO in development, the other popular MMOs are all in survival/sustainability mode.

Also, like it or not gearing and raids are core elements of a MMORPG.

Why do you refer to it as advertising? People can enjoy and praise more than one game, it’s just unfortunate that WoW had moved in a direction which somehow only caters to the delusional devoted.

That and the current issues create a very strong counterpoint, particularly if you aren’t terribly interested in the content WoW is pushing for… in fact, if you aren’t actively pursuing that content, it’s easy to feel like WoW has abandoned you and your interests.

It’s a bit strange, but right around WoD (or so I think it was), Blizz made a hard turn towards more RNG gearing rather than the multitude of upgrades which were built into MoP.

One could argue it’s because players had too many upgrades built into the game at that point. Enchants, multiple gem slots, reforging, and even item upgrades (valor points for ilvl increases)… on nearly every slot.

But looking back…

Was it really that bad?

I don’t think so, it was just something of a nuissance if you wanted to upgrade RIGHT NOW (immediately after you got the drop)… but really, it wasn’t a big deal.

In fact, I’d very much prefer the run-around upgrading stuff than the RNG BS that is the current gearing system.

PvP exists, but is largely forgotten and/or pointless… so it’s more or less acknowledged as being there.

As for “cosmetic grinds”? You do realize that transmog single-handedly sparked a mass pursuit of grinding old raids in WoW for the appearances?

FFXIV’s main strength is its story… gear is what allows you to progress through it, not the objective.

… and there’s always a critic.

One could argue the way the current developers run the game, they’re trying to make it the core elements of the genre.

Though I’d say they’re causing more harm than good in the process.

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No. I like raiding, and gearing.
If you want a different style game, go play one.

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