Well. I get why you say that as ret. You guys have ways to get out of CC easily and a lot of survivability. As somebody playing Arcane mage, it’s quite unfair to play against an MM hunter however.
Even if I press my rotation perfectly, without any flaws, I don’t do the kind of damage that MM hunter does. While an MM hunter can, for the most part, do their rotation on the move, as an arcane mage I feel like a turret, casting on the spot. That mobility of blink and alter time won’t help if your damage is in the gutter, even with perfect rotation and tier set. And unlike hunter, I don’t have selfhealing… and hunters get to kill you from 50 or 60 yards, while I need to be in 40 yards range in order to do any damage at all.
This is the kind of stuff that happens when Blizzard is tuning their entire class system around PvE. You get unmanageable situations and unfair advantages in PvP. The game feels lopsided for a lot of specs atm and people will just keep drifting to re-rolling FOTM.
It got so bad, that I finally rolled a demon hunter for the first time since Legion because no matter what, they always seem to do perfectly fine in PvP and aren’t hard to master.
That is what I was saying above. I was talking about those abilities by themselves. There was a time when they actually had more value by themselves than they do now, back in WOD for example.
What does an enhancement shaman use along with astral shift to help? Burrow is their only good defensive. Nobody thinks to themselves, “damn, that enhancement shaman just used astral shift. Let’s change targets.”
Immunity and avoidance defensives are generally good. Damage mitigation defensives are generally bad with the direction they have taken the game with it’s damage profiles.
If I see divine protection, I’ll just keep tunneling damage into it. If I see SOV, I’ll CC and move away if I can. That crap crit me for 500K the other day.
I’d say half the MM hunters in Blitz are usually good players. But, again… you don’t really need to be good to do damage, particularly if free casting into a team fight. You need to be good to avoid damage and dying in bad situations.
That is all true. But what I’ve been hearing since I started looking at the forums are things like “I’m gonna quit the game if MM isnt nerfed” or ”I died from just SS, wth? And my personal favorite, “hunter need to lose camo, why do they move faster while stealthed(like rogue does) they should be 15% slower than normal while stealthed but definitely remove hunter stealth, remove SS, remove bonus range from Mastery, remove remove remove!”
Some folks really believe MM is this unstoppable force out here deleting rank1players from 90 yards away in a global or two and it has never happened.
Hahaha that’s way too genius for blizz devs to implement. What will happen instead is that they will give hunters pally bubble and buff overall damage by 40%
I myself was being quite vocal about MM Hunter damage when my Ret was my PvP main.
Some of the benefits of the MM tool kit, while also being tuned so well, cannot be mitigated simply by being knowledgeable about how MM does damage, and the rest of their kit.
I like playing MM because it is indeed tuned quite favorably for Blitz, but I wouldn’t want it to be a terrible spec for BGs if it was toned down just enough to make me want to play something else.
Ideally for me, MM gets to stay as is for the remainder of DF and I don’t feel rerolling mid season is needed to have fun, but I sympathize with those tired of receiving the 3-4 global death sentence that a decent MM can deliver AND kite well enough to do again a min later.
Even after playing MM Vs all the specs, the amount of damage that would appropriately bring it to average performance is unknown to me. Damage mitigation tools and mobility vary wildly among specs so sometimes I do life taking damage to one person in very little time(maybe a lucky 100% larger Rapid Fire, buffed by the tier set proc), and nearly none to the next.
And another day with a hunter using aimed shot and rapid fire right in front of my face and not being able to stop it because “skull bash” only interrupts spells. Yea, I can use maim and might bash but they are all on diminishing returns so the aimed shot or the rapid fire will just be recast a second or two later.
I also tried incapacitating roar but it uses global cooldowns to put me in bear form and then I need to use global coolodowns again to go into cat form.
Oh, and in EOTS hunters are shooting through things that should be LOS.
The damage isn’t a big deal. It’s the non interruptible abilities on top of them not adhering to proper LOS of things that should be LOS.
I don’t think you’re a troll, for the record. You’re just playing whatever is fun to you and there’s nothing wrong with that. I was talking about the serial whiners.
As far as me and hunters go, I’d rather face an MM over a BM any day of the week. BM zoos are just so annoying.
It’s just too much damage. They should keep their utility, because that’s what makes it fun, but shouldn’t be near as bursty. Even low geared it does too much damage too fast. Either less damage or less tools to escape/survivability.
issue is it requires zero skill and i mean zero no body that plays MM is good they jst have enough fingers to press 3 buttons i get thats its fun to dominate people but all it does is make more and more people play it to the point bgs are nearly unplayable purely because of MM hunters
Priests and Mages seem particularly vulnerable to dying quickly Vs MM, even though both walk all over my Ret while they steal/remove my defensives. Pressing fear or polymorph doesn’t take much more skill than Aimed Shot, but per button press long duration CC has more value.
I wouldn’t go as far as to say, the specs that die more reliability Vs MM are Retribution for all the hours my Paladin has spent incapacitated by Fear and Polymorph, but I might if I was a Dev. Just a happy accident, even though MMs kill my Ret too fast to play it also.
Yeah, mm is disgusting in random PvP right now. There were better designs in the past that required more setup and tracking procs, and now it seems all damage potential is baked into normal rotation.
I’ve been playing some epics yesterday and this one guy just glides down and casually destroys a glaive with rapid fire as he descends. It used to be that rapid fire only did damage after you buff it with aimed shot or something.
This is all true, but has 2 causes. The unavoidable large amount of damage, plus the low health of the vehicles. NPC’s and vehicles by season 4 should have 4-5 times the health (that number can be tweaked) they have in season 1. If a team dedicates resources to defend glaives, it should require more resources to kill them.
I noticed that myself, in just mostly honor gear and a few AH green PvP gear I could get kills, end BGs occasionally at top overall damge above everyone on both teams, and hadn’t played hunter for more than a day in the last decade. Without playing the spec properly, it was fun and effective after watching a couple MM PvP YouTube videos to get some basic knowledge.
It is no secret that is MM is easy to do good damage and the range makes up some for being less than tanky. I didn’t want MM to be like this while playing as anything else, so I’m glad a made an MM.