MM Hunter damage

Pretty much any single player can kill a Glave before they die themselves while glaves are being defended, more of a Glave HP issue than just a MM issue. Glaves dying to potentially one button press should raise eyebrows though.

2 Likes

I always felt that bm was the cheese hunter spec. But MM is by far the single most idiotic one button abomination weā€™ve ever seen so far in wow history

Right, but thatā€™s not necessarily a hunter issueā€¦itā€™s a vehicle issue. As a ret paladin, I can kamikaze into them and take out at least two before I die. But this require them to be in place on the ridge.

Where a hunter or something similar is good, is killing them before they even get there.

Not only that, I think there should be a way to hit the airship with anti-aircraft cannons on the ground if you own the docks. Iā€™m not saying the guns on the airship should die after a hit or two, but with enough hits you should be able to disable one or two at a time. This way the game doesnā€™t always come down to who owns the hangar 90% of the time.

1 Like

This seems to be the main issue. Theyā€™re not that oppressive itā€™s just their damage is too high. Just fix that and you can actually play against hunters. Right now you actually die to fast through defensive to fight them like you can fight other classes. Itā€™s a simple fix

I actually think the damage is fine. Itā€™s the range from stealth that sucks in battlegrounds. I say just remove sniper shot.

Honestly I have to disagree. Itā€™s too much. Agreed the stealth is annoying, but Iā€™d rather they keep the flavor and just remove some damage. I like the idea of a hunter camouflage with a bow, that awesome! But they shouldnā€™t be as bursty, or less frequently.

Edit I play mage for context

Well. MM isnā€™t the only spec thatā€™s overtunedā€¦ thereā€™s a dozen more specs that could use a nerf too. Demon Hunter should be nerfed hard. Itā€™s way too easy to play, tanky and has probably the most (micro) cc out of any classes. And in my opinion, and this probably not going to be a popular opinion, but some warrior specs could use a big nerf too. Having so much mobility and so much direct damage without having to plan for it. Itā€™s kind of whack.

The thing with MM is that it should have an entire revamp.

The range thing is too overpowered in PvP. Especially as a caster, it feels incredibly unfair when youā€™re having to be in charge range of a warrior to full cast everything and have to take an insane amount of damage. While this jolly hunter is chilling out in the back shooting arrow after arrow without repercussions.

So it should have itā€™s entire core design changed to something a lot more interesting. Make their damage ramp up instead, like other caster specs have. Track certain modifiers to do the most amount of damage.

And I think it could use a lot more survivability tbh instead of a flat damage increase. It doesnā€™t deserve more damage for itā€™s instant cast and utility it already has.

3 Likes

Crit a priest for a 550K aimed shot in Blitz today without berserker in BFG. :stuck_out_tongue:

Nerf priests!