Yeah I’ve been insanely happy with my dmg since .5, the changes in .5 actually made me level and gear my monk again specifically.
I pull 600-700k without effort every key now and I couldn’t be happier
Yeah I’ve been insanely happy with my dmg since .5, the changes in .5 actually made me level and gear my monk again specifically.
I pull 600-700k without effort every key now and I couldn’t be happier
I praise the changes , I believe will definitely help on those heavy boss aoe fights.
But I agree with someone above me, tier4 set RM it’s not good for MPlus, we hardly cast that.
Better connect it to expel harm , or enveloping mist, or vivify
It’s just a massively weak tier set all around.
It doesn’t help that with the hp changes they made, they buffed a bunch of direct heals in the game but the hots for every healer got left behind.
So enveloping mist is insanely weak compared to how it used to be. Same with RM. They should actually be doing double what they are imo. Then the tier would be a little more impactful. 4pc would make more sense if it didn’t have a cap, or if it just worked on vivify cleave. Then we could talk lol
I just swapped to mistweaver from hpal for about a week now. My hpal got to rank 32 in the world (I think I fell a bit)
The monk is about 2800io ATM.
Monk is far better than hpal, not only anecdotal but empirically.
I think spreading chi Harmony when considering the length of the buff, and what it takes to spread on five targets is the only thing that sucks about the class. If I could spend a thunder focused tea to apply five chi harmonies that would be insane. I’m also slightly confused on enveloping mists when chi Harmony exists. The number of gcds it takes to spread on five people and the healing bonus difference from chi harmony to Enveloping mists is wild.
Yeah but that’s because early keys it’s about HPS, later keys it’s all about burst/speed/triage (since all healers can hit the high HPS needed). Monk HPS is high, and always has been, but slow to react due to all the hoops you need to jump through. They need QoL changes.
Do you think 12’s are “early keys”?
The number 1 hpal in the world has a 16 a his highest key while monk has a 19. Three keys level difference is pretty wild
If the Renewing Mists from Rapid Diffusion proc Insurance then I guarantee you this tier bonus will be really good for M+, probably better for M+ than for raiding, and definitely better than our current tier in terms of power.
Overall, it’s going to be a ton of passive healing on its own. Not only will our abilities proc full duration insurance, but then every time use RSK/EVm we are applying 2 6s insurances. Our baseline coefficient for insurance is on the lower end, ~300% but gets amplified by 5% for each renewing mist. So roughly 345%-390% on average with 3-5 renewing mists out.
Additionally, because of our high coverage and high uptime (especially during big damage events when we do an EvM ramp and/or RSK dump) our whole party is likely to have insurance on when they drop below 40% due to aoe pulses which will trigger the proc.
Furthermore, because we can reapply insurance at will either through Rapid Diffusion or hard casting ReM, we can very quickly reapply insurance to the whole
Party in case their health is likely to drop below 40% again in the event of big rot damage or back to back slam type damage patterns.
Finally, we have healing bonuses from Chi Harmony and Enveloping Mist that will boost the healing from both the HoT portion as well as the emergency heal. Likely we will see people pop up from 40% health to full health instantly from insurance if they have Chi Harmony + EvM and we have a lot of gameplay around applying insurance on low health targets to gimmick this mechanic.
Wasn’t trying to argue, rather just add another view. You’ve done higher content than I have, that’s clear. The thing is many people coming to MW initially enjoy the higher HPS (who doesn’t) but forget that there’s far more to a healer.
I’m not against HPAL getting buffs, but I do think MW needs some QoL badly as well. Blackout Kick and Jade Empowerment changes are great, the tier set bonus is beyond crap for M+, but great for raiding. Monks still have the underlying issue of being very slow to ramp, slow to react, and have tight/awkward rotations that break down at even the slightest bit of server lag.
Personally I think it’s the opposite.
Can you explain your reasoning?
Post #27 in this thread I go into detail why it will be good for M+.
The reason it won’t be so good for raiding is that typically HoTs don’t provide as much value as being able to respond to damage events with large AoE heals.
hoTs only gain value in hard prog fights with lots of RoT damage
The main value we have in the tier is high coverage and guaranteeing we can cover the party/raid right before they drop below 40% health — which will only happen on prog or in bad scenarios where your group is struggling.
In any kind of farm content the tier isn’t going to be so good because people are going to sit at mostly full health until damage events and then quickly topped offf by healers using quick aoe healing abilities
I am absolutely noticing this. Chi harmony applications are difficult/annoying to manage, but I do still really like the playstyle. Fixing the number of gcds to spread chi Harmony could dramatically increase the enjoyability/smoothness of things
There are two big IFs that require the set to be useful for mythic, and it replaces the current bonus which is far more important than people realize.
First is that it’s unlikely to be applied via anything other than manually casting RM. Rapid Diffusion procs would be great, but Blizz is notorious for forgetting about things like that. And manual casts of RM are rare in M+. EvM spam is far more effective than RM spam for ramping.
Also not all our heals (AFAIK) scale from Chi Harmony/EvM boosts. So unless I’m mistaken (which could certainly be so) heals from Jade Serpent Statue don’t get the +40%/+50% bonus to healing. So it still remains to be seen whether Insurance gets those bonuses as well.
But this also brings up a bigger issue in M+, and that is ‘ramping’. To handle the high aoe damage of M+ fights you have to ‘ramp’ up spreading EvM/RM, not for the healing but for the +HPS bonus, and then you switch to the real healing (vivify, shielun’s, CoC, etc…). Thing is fitting all the GCDs in is incredibly tight leading to all sorts of weird rotations, trying to fit in kicks and CDs in this tiny window, else RM or EvM fall off. The 4 piece set bonus of the current tier really helped a lot in this regard.
Unless something drastically changes the ‘ramp’ is going to become something ridiculous like popping Chi simply for the haste proc to fit all the GCDs, wasting our strongest heal just to be able to heal 10s down the line. The small insurance proc is going to mean nothing in the greater scheme of things.
Also this’ll mean MW without DBM will be straight up impossible. There’ll be no way to react or work around healing, everything will hinge around perfect ramp execution or it’s a wipe.
On paper things might look ok, but in practice requiring millisecond perfect rotations in an M+ environment, with the state of the servers… It’s just going to be miserable. Chi Harmony needs to be straight up nerfed into the ground, and instead other spells buffed. This whole ‘we need ramps to heal’ style healing is getting out of hand.
It more than likely will be applied by rapid diffusion. There’s a big hint which is the duration is 6 seconds and lines up with Rapid Diffusion. Also how they made chi Harmony applied by Rapid Diffusion (it was not that way when it was a tier bonus, only after becoming a talent) suggests it will.
Please stop conflating these two concepts, and stop telling people not to cast RM. it’s different than ramping with EvM.
If the damage output is low to medium, you shouldn’t be bothering with EvM when you can just use a ReM + RSK instead or REm + vivify. The amount of globals you are wasting adds up over the course of a 30 min dungeon.
Overhealing is a huge waste. You need to maximize your damage in M+ because it is a form of damage mitigation. If you kill a mob before it casts another AoE or bo ability, you are preventing millions of damage that you otherwise would have had to heal.
Bro monk is a combo class… the whole point is that we are setting up a little combo window it’s kinda our thing.
As for the 4 piece bonus, it’s really not as good as you think. The amount of extensions it provides is pretty insignificant.
Not to mention, the people who you end up getting EvM ramped on before damage goes out are not usually the people you vivify spam. It’s whoever didn’t get the EvM during ramp who is going to be most likely to die and usually you’ll be spamming that person with vivify to keep them alive and not the people who have EvM since they will be getting boosted vivify cleave healing on top of the HoTs.
You need to quit exaggerating so much.
It’s literally just: Oh damage is about to go out? Let me cast EvM a few times and then do some damage and cast vivify. Like I don’t know why you’re trying to doom and gloom this so hard.
Overall we will likely see a ton of passive healing from Insuranxe and we will be able to reliably put insurance on low health players to proc the 40% heal and it most likely will be affected by the bonus healing effects from chi Harmony and EvM.
There’s no guarantee the healing boosts will affect tier. They definitely use a whitelist of spells.
There was a time when teachings healing wasn’t boosted by env mist, and rn sck awakening healing doesn’t seem to be affected which I just recently noticed
So typically non mw spells don’t get boosted
Yes I understand. Even if it’s not boosted, I think it will still be a strong bonus.
The PTR is out now so we will find out soon.
But, given that our tier set has very little class interactions compared to other healer specs, it’s likely to interact with our kit but of course I could be wrong.
It’s just a season 1 thing. It feels like this at the start every expac because mw is as much of a hot healer as resto druid is used to be.
I have 32% haste static and I still feel insanely sluggish. My druid in s1 of df had 36-37% at this point because of talents and even that felt like the minimum to be good lol.
Things are SIGNIFICANTLY easier because of the new peer into peace talent. Literally a permanent 33% increase in env mist cast speed. I’ve been an env mist ramping MW healer since BFA and this is the smoothest it’s been.
As far as chi harmony goes, it just requires some triage. You don’t necessarily need to have it on 5 people for heal checks. I only prio the 3 DPS with env mist and chi harmony, usually a stray RM will hit me during ramp which is enough because healing elixir and expel harm monk loh takes care of yourself fine. And with cocoon you can just ramp 2 DPS and cocoon one as triage.
However overall it is very punishing if you are caught off guard or unprepared and didn’t ramp in time for a heal check that’s for sure, but that’s normal hot healer gameplay
Yeah I’m hopeful for it and think it’ll be really good too.
It’ll be exceptionally interesting in combination with the healing elixir cocoon talent too, because that’s 2 sources of soft cheat death healing you can apply to people so you can literally ignore that person in a heal check.
Also with stat budget going up, the haste ceiling increasing will make diffusion uptime even nuttier
Did some quick PTR testing on this specifically and it looks like the insurance buff does get increased by chi harmony and Enveloping Mists healing bonuses.
Ren Mist applies the buff every time due to 4 set, vivify doesn’t always apply it but when it does it’s 15 sec. When you apply Ren Mist you are also putting the chi harmony buff and the insurance HoT.
Waiting for peak people to confirm and do their own testing though because I only had a few minutes to test and write this up on break but there was a noticeable increase when I tested the ren mist/insurance alone, with chi harmony and with both CH+Env Mists healing buffs.
So it is a pretty good 2/4 set for us, and people deff want to still be pressing RenMist. ( you can prob still hold a charge for quick triage healing via Ren-VV but proper ren mist coverage will still be pretty important. ( if not MORE important )
Seconding this ( again ).
No you should EvM + RSK. Why do people keep misconstruing what I say then get angry over that? And you are wasting LESS globals since you get EvM + 2x RM and EvM will last longer than RM for healing boost.
This is just not true. You can fit 4 EvMs in a ramp window, it’s just tight. Even with 3, if you’re ramping with EvM then everyone will get either a RM or a EvM. And the 4 piece set bonus makes a big difference if you can’t get in kicks in the window, which can be due to many mechanics.
Soothing Mist + 4x EvM + kick = 6x GCD x 1.3s = 7.8s. That’s far longer than a cast timer by a huge margin.
It sounds to me though you don’t want to have a discussion, and instead rage. So go ahead, I really don’t care either way. We both know that blizz doesn’t read any of this.
Then make a compelling argument, instead of just getting angry and posting strawman scenarios.
What now, can you explain the increase in cast speed? I thought it was more so about the ease of swapping targets when using soothing mists