So I think next season might be even harder for mist weavers in m+.
We don’t have a lot of knowledge yet but Blizzard has barely dialed back the things that have set the current meta by reducing tank buster damage by trash by like 25% in the current season. It also feels like they went most of the season giving monk small tuning buffs like 6% more damage, dance procs a little more often and does so more damage, and whatever else I’m forgetting. We got not only the worst healer tier set, quite possibly the worst tier set of the season, but maybe the worst tier set ever added to the game. The 2/4 adds what amounts to like 20k healing to renewing and so so to enveloping. Which is like non existent. The 4/4 extends the duration of those weak hots on a target by 3 seconds up to 3 seconds when we cast vivify on them.
I could explain all the reasons why this makes no sense and is terrible beyond all belief but the class guide says it best that taking the tier set into account for your decision making is a waste of mana.
Just for example evoker’s maintenance hot got a heal buff and when it heals it has a chance to give them a stack of of something that ime you basically always get minimal rng there. If your hot heals you’re gonna get it. And this stacks up to 4 times and every stack is basically a 10% haste and 10% healing buff to their empowered/charged abilities. So basically their dream breath and bloom (the big aoe heals they do like every 30 seconds that are core to their healing) get a 40% haste cast time and 40% healing bonus.
I could go over all the other tier sets but I’ll just stop there. Monk basically doesn’t even have a tier set. It’s also my opinion that our tier set looks p lame and like a reskin of the zaralek cavern plate armor (it probably is.)
We don’t have damage reductions for our allies, we don’t really have a lot of options with our healing cool downs, not having those feels way more punishing than a lot of other specs, or having them and not being able to keep melee up time feels terrible because it was wasted and you needed that healing like right now in the case of chichi, no battle res, no stealth, no rescue or grip, tigers lust is worse than freedom or anything else I can think of (better than nothing for sure but its more like a cleanse of a limited number of mobility inhibiting types rather than total immunity,)
mystic touch is nice…for raid…like existentially? but mark of the wild, devotion aura, power infusion, and anything else you want to throw in this category are just far better and more useful for keys. Cocoon is cool…I wish it gave dr or scaled better for content. 3.5 or so million absorb is basically nothing in a high key. We used to have a 5% avoidance aura, and that’s not much, not enough to replace a defensive really, but for some reason blizzard took that away.
It’s like actually, actually, actually, crazy how much more I have to heal as monk than my other toons, to pass the same heal check. And it requires such honed in precision and positioning that missing a single button of your rotation cause of the tons of area of denial or one shot things or tertiary mechanics are forcing you out of your very limited melee range, can snowball into so many problems or even deaths. If for whatever random reason you have to leave melee after popping chichi things could have potentially just got very stressful trying to figure out what defensives your allies have, what you can do mist weaving, how long to do that before going back into melee, time until the next chichi opportunity. Like if you don’t have chichi on 3rd boss of cot near end of second soak and everyone is varrying levels of messed up with a massive heal absorb on them and the pulse is about to happen and they have varying levels of defensives or self healing available. It kind of feels like there’s nothing you can really do besides go oom trying to keep everyone alive. I feel like on all my other healers there is somethings i can do. Not only to out heal the absorb but to heal everyone through the pulse. Probably even with lower hps or healing over all that fight just cause of damage mitigating options. And on some of those healers if someone dies I can bres them. As monk tho all you can do is pump heals and hope for the best.
And what i’ve read about what we know about 11.1 on wow head. That they’re nerfing the damage (and therefore healing) of teachings of the monestary bonus kicks, capping the opportunities for it to proc gust based on number of kicks rather than targets for damage/healing done to those targets/allies, and not really fixing or improving anything so far that we know of.
Why can’t monk have the avoidance buff or battle res or damage reduction or like anything? We are kind of just dps/heal bots and it seems like blizzard is (for some unknowable reason) looking to make even the experience of that worse.
I don’t get the ideas here. And the person in charge of mw spec or monk class design doesn’t seem to understand what is so fun about this spec let alone how to improve it beyond consolidating a few talents and removing essence font. Someone please explain to me why we lost our 5% avoidance aura? Why wasn’t it replaced with anything else to offer our party? If the only thing we’re even remotely good at is big healing parses on large trash packs why are you reducing the effectiveness and damage of that, adding more rng to it, and giving us the worst tier sets imaginable?
I doubt blizzard reads these kinds of posts honestly but whoever they’re getting these ideas from kind of feels like they actually hate monk or maybe like they just throw stuff into an ai and impliment 10% more healing to the worlds weakest hot. And make it longer by 3 seconds. And nerf the healing/damage of their rotation and try to makeup for it by making chichis more rng related.
I know this is a long post. I’ve tried typing this post so many times the past few days and always gave up. There is way too much I have to say after playing this toon daily for months since like 3 weeks into the season when I came back. I don’t think I could possibly describe every single thing. I haven’t been able to get unbound changeling and had so many useless vaults on top of all that. Then when i play on my other heal toons they have SOOOO many things. They do SOOOO many things. Ever just wanted to ignore mechanics or trivialize them? Make your party immortal with one button? Be immune to more than a slow or snare? Make others immune? Bres the tank? etc? Well monk can’t do it and the reason is unclear why. Need a lust? monk can’t do it. Need damage reduction? Monk cannot do it. What can monk do? We smack large trash pulls. So what does blizzard do about that? We’ll just nerf teachings of the monestary multi kick damage and healing and uncapped opportunity to proc gust.
???
Does anyone else get me???