Hello everyone. There is something I would be very interested to get community feedback/input on. I was messing around in a fairly low Mists key today (Mists 8 on a 218 Hunter; it’s low for me). I wanted to test something so I intentionally got hit by the dodgeballs.
If you’ve done a high key of Mists, especially on Tyrannical, you know that these things hurt, and eventually they just start one shotting you. But I’ve found the damage to be somewhat inconsistent. My testing today seems to verify that. Twice I got hit and I took double damage, which was 15k damage twice. At least one of these times I am quite certain that only one ball hit me. At least once, perhaps twice, I got hit and only was hit once for 15k damage. Once I stood perfectly still and did not get hit at all.
This may explain why sometimes in a higher key, a person will get hit and just die and other times live, even on a slightly higher key.
There is clearly some inconsistency here. I would like to hear back from any people who may have noticed or experimented with any of these inconsistencies or would be willing to test them.
When doing such a test or wondering what is going on the first step is always post your logs and look at them.
There is no mechanism in the fight that increases damage save for the clones bolts that are ramping damage. Dodge ball is a fixed number based on instance journal.
As such unless a log is posting showing the oddity, people cant look at what’s going on it’s nothing more than guess work. That vary likly can be as simple as your looking at the wrong number. Or taking numbers from different players. Otherwise might be as simple as the healer was using a dr CD at the time. Double damage makes this less likly but without a log can’t say as we don’t know of your even looking at the combat log or looking at battle text and seeing two of the same number. The later being bad as many mechanics do the same damage. While the former if your looking at the combat log would only take a sec to screen it and provide that at least to show something. Plus if was looking at log you would of known if it was a double hit or double damage as your not sure tells me not looking at log. It recording a double hit and it recording double damage are two vary different cases.
Without a log nothing to really talk about. Esp as a proper log will even show via the replay if you got hit by one or two.
What he said ^. I think it’s very possible to get hit by more than one at the “same” time, and your logs will easily tell you if this is the case or it’s something else.
I know sometimes the blue arrows of where the balls shoot out of can stack on top of each other. I guess you can count and make sure you can spot all 5 arrows. If not it means one of them are stacked.
What are you blabbing about here? They were fairly clear in their post.
Twice they took 2*15k hits, and one of these times they are “quite certain” that only one ball hit them - Twice I got hit and I took double damage, which was 15k damage twice. At least one of these times I am quite certain that only one ball hit me.
1-2 times they got hit and took 1 15k hit.
They never said anything about increased damage modifiers or anything like that. The only thing up for question is whether or not they were actually hit by multiple projectiles. A log is going to be mostly irrelevant in this case. What might actually shed some light on the question is a video.
@ the OP, there are a couple of explanations that might explain “multiple hit scenarios”:
Some projectiles have a greater hitbox then expected. Add in latency as well, and it’s potentially plausible you took a hit from a projectile that you didn’t think you were within the radius of (explaining the extra hit)
The way some projectiles work is that they check whether someone is in range at a certain frequency. This can be particularly true when players are moving - you effectively end up taking a hit, moving slightly along with the projectile, and it does a “recheck” and determines you were hit once more; another alternative is if a damage trigger is on entering your hitbox, while moving you can “exit” the projectile’s hitbox, and then move back in for an extra “hit”. If the frequency is super low, you end up taking “multiple hits” as the projectile passes through your hitbox. This is also why as a general rule, you tend to never want to run away in the same direction as a projectile. Very rarely, it allows you to move through a projectile and effectively “skip” the damage check.
This can also be a question of timing; depending on projectile speed, you could have an effect where you took damage at the edge of your hitbox at one “tick interval”, the projectile is still passing through you and is on the other edge of your hitbox when the next “tick interval” happens.
There’s often flags on certain projectiles to make sure that people don’t get twice for the reasons above (e.g. bandage over any outlying scenarios that couldn’t quite be tested/replicated by putting in a blanket "Has this player been hit in the last 1 second, if so ignore the normal trigger), but that flag might be missing from this particular one.
The easiest way to really check this would be to go into a Normal mode and experiment with various parts of the equation. You’ll likely want a video along with it to back up your experimentation and make sure you have all bases covered, and can go back and analyse the differences between different “events” to really pinpoint a trigger. If you can’t replicate a single instance where one ball is doing multiple “hits”, it also eliminates out the likelyhood on Mythic, and makes it more likely you were just hit my multiple balls and didn’t quite notice it because they were stacked on top of each other, or something like that.
I suppose it is only natural on the internet not to be given the benefit of the doubt, as idiots abound.
I assure you in at least one of the instances of taking double damage that I was standing perfectly still and there was no other line near me. I do not have any sort of logs as the testing was fairly spontaneous.
Perhaps someone else here would be interested in testing this out for me? I do not think I am the right person for it; I am just sharing my observations and hoping for input.
The thing it’s possible to be hit by 2 balls even if there is only 1 line. The lines appear where people were standing. If 2 people were standing in the exact same position when the ability was cast, then 2 balls will fire on the exact same path.
A log will tell you if there were 2 separate hits, but we already know that - that’s what the OP already reported, and there’s literally no benefit for the OP to lie (about that part anyway, the arrows is a different story). It won’t say anything about whether the game allows one ball to “hit twice”.
Normal mode only fires 1 ball so I am pretty sure it’s impossible to test this in normal mode.
That would be why it works best; it rules out the possibility of multiple balls so you can test if it’s possible for one ball to register multiple hits in any way. If it can’t be replicated there, it should be impossible to replicate anywhere.
Just to be clear, I’m approaching this as “multiple balls hit” is the easy explanation, which doesn’t say anything about whether or not there could be a potential code/logic bug, so I’m focusing on ruling that latter part out. PEBKAC is something anyone can fix; code is quite something else.
The way I took it was that there are 5 arrows on mythic (1 for each player). If you look closely you will see only 1 arrow has a ball in it (before the boss launches them). The other 4 (assuming they aren’t perfectly stacked) do not. You take more damage if you get hit by the one that has the real ball and reduced damage for the ones that don’t. Given the boss is all about illusions (hell, the boss herself is one actually) it does fit into the theme of the encounter. Blizzard tends to be not very straight forward on how some mechanics work when they describe them in the dungeon journal.
What you have said has considerable explanatory value for what I have encountered. Interestingly, when I did take the extra damage, when I looked at the damage registered on my character, it was a 15k hit (presumed twice). So does that mean the extra damage ball just does damage twice? My details are vague, but I was unable to do further testing at the time, because it was a timed key.
Call me lazy, but I was hoping someone here with more knowledge about logs and such things would be willing to investigate further. Otherwise I will take a look myself at a later point.
If it’s not 2 seperate stacked balls, maybe it does damage twice when it enters, and exits yout hit box, or has such a short internal cooldown that it can hit twice if you’re moving in the same direction or some jank like that.
I would hope that people would give me the benefit of the doubt, even on the internet, when I say that I most definitely wasn’t getting hit by two, that I am actually capable of recognizing the fact that there was most certainly only one line aimed at me.
My current theory is that the line with the ball does extra, maybe double damage, although nothing is stated in the dungeon journal. I have yet to have the opportunity to test it; the last Mists I did was a 16, not precisely the environment to test such a thing when you are trying to time you key.
All you’ve given us is just what you’re claiming to see without anything backing it up. Logs are by far the best way to actually see what may have happened. It’s easy to overlook what buffs and shields are active on people at the exact time frame you want to look at. Logs are there to give you that hard data you need. Use em, love em, never go back.
Have you done any other research? Wowhead has the spell straight here and it’s showing a static amount of damage with no variations.