On launch hunters had 3 runes that were not absolutely trash
Lion
Bm rune
Explosive shot
3/12
They nerfed runes right before launch and it proved to make them extreamly underwealming. Lone wolf as a prime example.
Then instead of toning down clearly out of control runes/new scaling they gutted them instead.
Explosive shot got gutted
They gutted scorpid posion
They gutted kill command
These did need nerfs, but they didnt need to be gutted.
Now chimera shot was 125% weapon damage on launch. It wasnt even strong and got gutted to 85%. Yes they recently buffed it to 100% but it still barely hits harder than an auto shot. And thats by 32 damage it gets from the non scaling serpent sting interaction. As in even if i ran full spellpower gear to just make serpent sting deal more damage, the chimera interaction would still only add 32 damage.
They gutted the bm rune saying their goal was to move power into the hunter. And they failed at that. Bm rune is still bis, and was a 12% nerf to a hunters total damage.
Now, they had the option of buffing leg runes if they were scared of making glove runes actually good to make up for this damage loss. They didnt.
And as a reminder warrior and rogue are doing more dps than hunters were from before the nerfs (minus explosive shot nerf, we didnt get to see that in raid with enough data to know)
And the most recent nerf happened while hunters were 3rd in dps in pve. Meanwhile rogues and warriors who were above hunters didnt get touched.
If they wantted to move damage into the hunter and away from the pet, they failed to do so.
What they did was nerf the 3rd place dps down to 4th or 5th place and made all of our runes feel bad. Lion is the only rume that actually feels strong and thats just because its a massive +20% stats for the hunter.
Hunters have been nerfed repetitively because of people that cant click their cc button on the pet for an easy win.
And hunters are the only pure dps class left. So not being at least above the middle of the pack in dps is very bad design.
To give you an idea of how bad hunter runes are.
Lone wolf is a dps loss for a mm/sv hunter vs no rune at all.
Sniper training takes 6 seconds of 0 movement to get the buff and that 10% crit doesnt even effect auto shot, the largest part of a ranged hunters damage, it only effects ability shots crit and even the slightest movememt takes the buff off instantly.
Serpent spread adds 32 damage per targey hit (max 3) and doesnt have any scaling, overrides stronger serpent sting, and if you use chimera with it it will put a 32 damage 15 second serpent sting on the target instead of the 80 damage serpent sting that is normally used.
Kill command got nerfed into oblivion
Flanking strike which is the best leg rune right now is horribly designed with 20% chance over 10 seconds for a reset (which makes it very unlikely to hit the 3 stack) but part of its power budget is buffing mongoose bite damage… an ability with 0 scaling, can only be used after a dodge, and currently does 25 damage before armor reductions…
The only reason flanking strike is the bis leg rune is because its an instant auto attack. If it was on next melee swing like raptor strike it would be absolute garbage as well.
Now. We have discussed why hunters do not trust the runes to be good. So lets look at base classes for why we believe we will fall off. The era hunter is known for being strong at low levels and falling off as gear scaling and levels rise. We are already being passed by warriors and rogues, the classes that dps are most gear reliant in era for dps. Combine that with being nerfed when we are already behind them, them getting access to talents that will scale far better, and the fact that every other class is going to get the majority of their dps kit now while hunters already had our full dps kit. Hunter is not looking to be in a good spot come p2,3, or 4.
Blizzard has had a 20 year long trend of nerfing hunters early in expansions and leaving them to rot until next expansion. So…