ele will be fine once bug fixes to earthgrab are in next patch. still S tier but not nearly as oppressive.
you fix hpal by reworking sacred cleansing to be a 30% chance to dispel 2 magic debuffs instead of 1.
you fix arms and keep it in S tier by removing unrelenting assault and having taste for blood ICD occur on the use of overpower (instead of the gain of the proc).
oh, and for good measure, make cloak of shadows 100% instead of 90% and make glyph of prep not reset CD on kick.
the below wall of text is my doctoral thesis on fixing preg.
imo the best way to gut preg is by changing judgements of the wise to only grant mana when equipping a 2 hand weapon. preg isn’t broken by art of war procs - it’s a combination of fast swings granting art of war procs every gcd, infinite mana from judgements of the wise, and weird scaling on sheath of light.
you have to be cognizant of what you would potentially change because traditional retribution shouldn’t be punished for swapping to a shield - it’s a core part of their gameplay.
changing judgements of the wise to only generate mana when wearing a 2 hander will remove the most egregious piece of the hybrid, being the infinite mana. its longevity is why it’s meta. it will still be possible to play the spec, and it will still have its strengths, but you’re forfeiting longevity to play it OR you’re locking yourself to 3 gcd’s every time you cast judgement for the sake of longevity.
this change would make the “hybrid” A LOT more clunkier, which i think is good. if it’s frustrating to play, great - it’s frustrating to play against. that would be the definition of balance. clunky hybrid spec that requires you to plan around 3 dead globals every 6-8 seconds to drag out a game rather than hold W and hit what lights up on CD.
it has no affect on retribution as a spec (for the most part - if you’re sitting shield as ret for 20+ seconds, it could make the spec weaker, but it’s unlikely that’s a real scenario). it doesn’t affect pve.
that’s a lot of typing for what i think is a good idea that the skeleton crew classic dev team will never even see. how many wow tokens for some pvp tuning?