With scheduled weekly maintenance (7:00 a.m. PDT, Tuesday, September 28 in this region), Spell Haste will now lower the global cooldown (GCD) to a minimum of 1.0 second. It has been possible for players to approach a minimum of 0.75 seconds since Burning Crusade Classic launched.
This hotfix is intended to bring the behavior of the GCD in line with version 2.4.0 of Burning Crusade, which the gameplay conditions of Burning Crusade Classic 2.5.2 are based on. Due to a bug in the original 2.4.0 code, players with high Spell Haste in original Burning Crusade were sometimes able to cast certain spells less than second apart, and they would also sometimes be delayed to over a second, based on how their actions were lining up with the server’s tick rate.
With this hotfix, we’ve decided that the fairest and most accurate thing we could do is to replicate the intent of the original game and enforce that Spell Haste cannot reduce the GCD below 1.0 second.
Can we get a comment on low pop realms dying off? Some realms with no more than twenty people on PEAK times. Guilds are dying every week, players quitting in droves. Transferring is not an option
This was literally the first time I’ve heard about this. How are we getting Monday night threads on this and not even a “we see it and are looking into options” for the completely dead or dying servers???
Blink twice if you can’t comment on low population due to it admitting player counts are low across the board. Just spin it into blaming server transfers.
You guys are literally the worst… i don’t even know what to say!
You guys are basically nerfing spell haste which majority of items come with next phases…
And this ruins Heroism + Icy Veins. And Im not even going to mention the trinkets that come later into the game.
Mindblown, all you had to do was nerf MQG, not the actual spell haste
Players: Omg blizz never communicates with us!
Blizz: Hey just a heads up were changing this.
Players: Omg why aren’t you talking about this other thing?