Its better to put her on ignore and move on. No need to feed her.
Just went on PTR and used 2h axe transmog for Maw of the Damned (Scythe edition) on 2h frostâŚ
That + new white Greyman fur color + new obliterate animation
oh
my
god
https://i.imgur.com/EiA7Joe.jpg
I donât disagree, the dream has and continues to be 2H Frost being built around big Obliterates!
My only concern is that Obliterate is just one skill and while it can dominate the damage numbers for the sub-spec there is a point where that can become problematic if its pushed too far in the quest to keep up with DW. That said, we are not at the point so lets enjoy the win!
Melee ablities also scalled from weapon damage. Dont expect much bigger obliterates than dual wield these days.
I agree, big oblit hits are fun and all but not at the cost of balance. I hope they can retain the same levels of balance as they have for TG and SMF warriors. Having a situation where 2H is the clear winner in ST and DW is the go to for AoE wouldnât make either side happy, because youâd still feel obligated to switch to the one you donât enjoy in certain content.
The problem being that during MoP, 2H frost rotation revolved around equipping 2 1 handed weapons and then actually doing good damage.
MoP DW revolved around Howling Blast and Death Siphon crutch spamming in PvP, with Frost Strike as a buffed runic dump. It deals more sustained damage because its mechanics utilize both dual-synchronous aspects of the spec, while 2H specifically focuses on dealing mass single-target damage with the resource generator alone. Having two runes versus one didnât have to mean anything, but the devs decided the original 2H would just be a runaway LMG with Obliterate instead of implementing a symbiotic relationship with the resource spender.
By mechanical design, just having 2H be an Obliterate rifle will always leave it at a disadvantage. What they need to do is implement a mechanical system for Frost Strike to offset the damage downtime on account of spent runes, thus establishing a melee-oriented play-style that adequately uses both the generator and spender aspects of the spec. Obliterate and Frost Strike are dual-synchronous, so one needs the other to properly manage the spec.
Iâm not sure why they donât just replace the increased Obliterate damage from MotFW with Razorice itself. Trying to differentiate DW vs 2H just leads to more problems. I say lets skip the headaches.
Whereâs the fun in that?
For balanceâs sake though, MofFW could include razorice, then they could make razorice a 1H only rune.
I would rather bigger chunkier obliterates though.
Which they could do with a talent choice to not limit anyones âfantasyâ like you guys didnt want yours limited.
Exactly what I was thinking. Razorice would become 1H only just to prevent any misunderstandings.
As for bigger Obliterates, i think that should be the case whether you DW or use a 2H weapon. And now that KM causes OBL to deal Frost damage, it would be easy to just transfer some damage from Frost Strike to Obliterate.
Everybody can be happy with this path.
Thatâs a bad thing. Do we need this much diversity for one spec? Thatâs a balancing nightmare. They need to balance not only 1h and 2h play style, but also both of these play styles, along with the covenants. So, covenant abilities must be balanced, and they must be balanced for each 1h or 2h style. Itâs crazy! Why do you all want this? There is no real choice. One will be the best and you will be forced to use it.
I want my choice to be bigger obliteration windows for ST burst. I would sacrifice AoE damage or more damage overall to get it.
But itâs just too much to balance. Itâs not going to be healthy for the spec or the game. Just because you want a few small things doesnât mean you should get it. Itâll become a balancing nightmare.
right now on the beta 2h frost dk is as powerful if not more so than it was in MoP/WoD.
And all you haters are just gonna have to deal with it.
Balancing nightmare? Lol. The issue with frost right now isnât even 2H vs DW. Itâs dead globals and talents. They both have their niche theyâre good at.
It appears I already have it. Itâs my job to enjoy it, and the devs job to balance it. If they didnât think they could do it, we wouldnât have 2H in the first place.
I am going to uphold my end of the bargain, and I trust the devs to hold up theirs.
One, no its not more powerfule than MoP and WoD. MotFW provided 35% melee damage and 50% obliterate damage for 85% obliterate damage and other strikes did 35% more damage like Frost Strike, Plague Strike and auto attacks. I dont see how people think that 25% on one ability is better than all that. DW only had 50% Frost Strike, and 2h had 35%. 2h had a lot more power shoved into it and all that made it a nightmare to balance.
Its worse now because they have sooooo much to balance.
Funny how people doesnt want something to happen even if its not taking anything but adding it as a spec option and not a weapon option.
I think what MotFW needs nowâŚ
âŚis for it to include its damage increase for Frostscythe.
Because why not? It consumes Killing Machine Procs. Make Frostscythe viable for 2h.