Class changes and game design. Good for PvP? Bad? It’s still early but is it heading in a good direction? What are y’all’s thoughts? The noble beast rank 1 Krienn is curious.
I’m withholding judgment until I play but, the newest Arms build is solid & has me really excited for Midnight.
I know people have mixed feelings about pruning and all. I’m sad to see some of the things go for rsham, but I have to say I’m excited to see the third DR and addons go away. All the UI setup and tweaking has been something I’ve hated about the game for a long time.
More open to new players, more accessible to players, its all a win win… If they keep making games based around an elite few, well we are seeing the results today. LOW numbers.
I have a lot of faith in Blizzard even though there’s a people who cry everyday about the game (although that probably has more to do with their personal life rather than the game itself).
as long as they are working on it and putting in effort to refine PVP, I’m happy
Absolute slop changes.
WoW is dead. For real this time. I’m serious.
Tww class design is not based around top 0.1%. Most specs play the same. Pvpers get on new alts all the time and perform just fine.
Stop with this bs
I’m looking forward to less button bloat, and what I’m presuming will be a greater influx of new players between the simplifications and move to console. Really hated the keybind requirements on certain specs.
I’m a little nervous about the removal of combat addons as far as whether blizz will do a good job implementing certain functionalities into the base ui, but imagine it will be fine.
So yeah, I think we’re going in the right direction, but if shuffle and blitz queue times are still going to be super long, then that’s a huge L for PvPers. I don’t care about an epic bg or 2300 glad.
Specifically what don’t you like?
Me too but I’m glad they are doing it. Things got out of control. They seem to be putting way more effort in than they did before.
The overtly removal of spells, cooldowns, procs, modifiers and lately kicks (for healers).
Weve been through this before and the wod/legion/bfa days were rough because of the prunning in 2014.
I just cant wrap my head around those cheering on the loss of tools for your spec over “muh new players”. Wow is not a complicated game and yet its being treated as so in benefit of people who dont even play their spec in relevant content (m+ raids, pvp)
Every single specs kit right now is disgustingly overtuned. Especially in regards to mobility and defensives. Pruning isn’t bad when things get as excessive as they are right now.
WOD and BFA were admittedly bad. Legion wasn’t pretty good though.
I swear I’m the only one who enjoyed WoD.
It looks slower.
Something similar to wrath pvp.
No addons makes the game as a whole feel much more skill based. Watching the UI of some R1 pvpers is insane.
We shouldn’t ever get to know exactly when an opponents cds are going to end, or what cds players have left unless we made tabs.
This is making pvp more interesting overall.
Lots of classes will have less defensives, micro ccs are gutted, ccs have more logical Dr’s, and when someone hits me it’ll pretty much be that move hitting me. Not 10+ added modifiers I had no idea where up, and now it’s hitting 5x as hard.
Im caustiously optismistc, but my WW will probably suck, becasue we are back to pretty much just raw dps and nothing else.
You really think bubble while forbearance and rogue auto openers are changes made for the “elite”? (such a cringe term tbh)
WoD demo lock was actually fun, then dh showed up and stole meta.
Well from a pvp pov its was pretty decent. Its just got dragged down by the lack of pve content and Ashran rng trinket drops. I remember Tom (a great warrior player of that time) malding over the mastery + stat trinket since it was like 5-7% dmg boost overall compared to the other options.
Beside those 2 was decent. I just hate HFC, I should complete a few mogs from there, but couldn’t touch it since then.
I’m fine with addons going away as long as the few genuinely important functions make it into the base UI.
As far as ability pruning, I don’t really think the complexity of classes and the burden of knowledge that came with it was a valid concern. Lots of popular games have a ton of complexity. Not that there wasn’t room to tidy up a handful of abilities and prune redundant rotational spells. But pruning for the sake of pruning is unfortunate.
I think people just scrambled to find an excuse for declining participation and this was just something they clung to because it sounds reasonable if you don’t think too hard.
Still, I think the game will be fun and I don’t really feel like it’s complete game ruining levels of pruning.
They managed to make it even more unfun to play the game.