Meta does not exist in the 12-14 range

It’s not the class it’s who plays the class,

People only invite meta because that’s what the highest key pushers are pushing and you must realize that you are not them and that they are 10x better than us. It’s not the devs fault its the communities fault. I hate having to constantly reroll my class because I want to push higher keys and the only way to get invited to 12-14 keys to push io is to be meta tank when all tanks are viable if they can just live and have a good route.

The only reason people are running ppal is quite literally because they do a lot of damage, and that isn’t why you’re not timing your 12-14 keys. The reason you don’t time your 12-14 keys are a couple of reasons.

  1. Too many deaths
  • If you die you lose 15 seconds + a walk back to be able to dps again (-15)
  • IF tank dies the entire team wipes (kind of depends) (-1:15)
  • If healer dies, people could die to rot damage and full wipe (-1:15)
  1. Your route is bad
  • if you pull too slow, or maybe you ninja pull, maybe you fail an invis skip…you lose too much time doing a bad route
  1. Your healer or tank is bad
  • all of m+ is never how much dps you can do (only on the highest level of keys 14+) but it’s how efficient you can do the route without dying. Your tank and healer control almost everything in the key. The tank drives the car, the healer is the engine and gas, and the dps are the passengers

Honestly if you form groups and you only take meta you are what is poisoning this game and make people not play the class that they want to play. Obviously when making groups you as the group leader want to make the best comp, but honestly that’s only when inviting dps not when it comes to tank or healer.

How can you tell if a player is competent?

For tank,

  1. Their io
  2. their knowledge (ask them what route they’re doing before the key begins)
  3. maybe their raidlogs (not really though)
  4. Their raiderio and look at their previous keys and how many keys they’ve failed (a couple failed low keys do not count, but many untimed 12’s or whatever key you’re pushing could be a red flag)

For dps

  1. Their raid logs
  2. Their io

For healer, it’s kind of hit or miss, you never really know if a healer will be good or not. I have met 2800 pres healers better than 3k rshams

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Ya but ther3s alot of wannabe pro players here in game now.
Imo the meta classess should always bee some of the harder ones too play, things like bm should essentially never bee meta.

Realistically though this whole meta fotm players situation only got worse because of how easy alting is in general.
Soo the problem wont go away sadly.

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Wild take, DPS are extremely important.

Doesn’t matter how efficiently the tank pulls if the DPS isn’t there to get the mobs down fast enough to not cause deaths. My defensives are not infinite, mana on healers isn’t infinite, if the DPS isn’t killing stuff fast enough you have to slow down the pull cadence just to keep the run alive.

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Meta does matter in +12s though.

For dps specs: it’s mainly boiling down to just Mages, Rogues, Frost DKs, Rets, Ele/Enh Shamans, and Augs. Mages, Augs, and Shamans bring a group buff, dispels, and Augs/Mages have a group barrier. Rets, Rogues, and Frost DKs are some of the highest dps specs. Rets also bring another cleanse.

You need pumpers to time +12s and higher doing at least 1.5-1.8mil.

For healers they have it all messed up. Resto Shamans are stupidly stacked with utility and Disc Priests are the second best after them. Every other healer does at least 50-100k less overall dps and doesn’t provide the same kind of utility.

Tanks are much more skill based, but the best atm are Prot War, Paly, and Bear tanks. I would say 80% of the tanks I ran keys on +12s are bad. Prot Palys are more meta because they can fart out interrupts like nobody’s business and have good group offhealing.

Tank deaths brick your key more then anything atm.

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Prot pally interrupts became infinitely better with the nerf to AOE stops.

Dps does not matter in 12’s, not at all. I have never done a key where dps ever mattered ever, except if you’re doing less than me. If you’re doing less than tank damage you shouldn’t be doing 12’s anyway. The bare minimum is doing more than the tank.

If you don’t die and your tank/healer is good you will time 12’s with no problem. The problem with not timing is literally just deaths because of how much time and dps that you lose. Only when you get to 14’s is where dps actually matters (or first pull NW) because some things such as double guardian in mists need to die before the tank runs out of things to press in order to survive.

A 99 parser WW monk will be better than a blue parsing frost dk, and this goes for all classes. Yes dps comp does matter when forming groups, but i’m not even talking about dps anyways because DPS doesn’t matter

It depends on the key. Ara, Dawn, and 1-2 others have stupidly lenient timers.

Other keys? If you have 7-8 deaths and people doing 1.2mil overall dps: you won’t be timing the keys.

I would say 80% of the bricked keys are caused by the tanks dying and the other 20% is just an accumulation of too many deaths.

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DPS are only doing 1.2 mil overall dps because if they are dead they won’t be able to dps anyway. But like I said before if you don’t have any deaths you will time the key, and that majorly depends on the tank/healer and somewhat dps using their interrupts and aoe ccs

this statement right here shows you have no understanding of how keys work lol.

2 Likes

0/10 ragebait, “you’re wrong but i won’t give a reason to why you’re wrong, you’re just wrong”

there doesnt need any explaining if you honestly dont think dps matters then just start inviting the first 3 dps to sign up everytime and see what happens. doesnt matter if they are zero io right they dont matter.

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LOL man you’re a troll

Thank you, thank you!! It’s about time someone on this forum put together a cohesive post. I’ve always have known this about the supposed ‘meta’ and a lot of players chase the meta only to fail big time, because they don’t know what heck they’re doing. It’s about how you play not what you play people.

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this statement right here also shows your ignorance of making a group. having the correct tank and healer combo that compliments your group will make the key 100% easier.

There is no correct tank and healer combo. Your ability to play tank is literally surviving and doing the route correctly and the healer’s job is to literally keep the group alive. Any competent tank and healer can do that if they’re GOOD.

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you are 100% right there is no meta…there absolutely no reason why those players use those particular combo of classes…no reason at all lmao. i guess its just totally random.

Yes, at the key level they play at it probably matters. But not when you’re doing 12-13 keys, which btw isn’t even title anymore.

It does matter, most dungeons in the S1 dungeon pool are horrible without FDK because FDK can make the bosses and trashes much easier by using AMS to cheese the mechanics. I won’t do Grim Batol, City of Thread, Necrotic Wake and more without FDK.

of course it matters. if you get five competent people playing the meta specs it will be 100% easier than people playing the non meta classes. this isnt some new revolutionary thinking.

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You fail to realize a player who plays a non-meta spec but knows the class/spec inside and out and has been playing it for years will be more successful than some Joe playing the meta for 3 months. You’re stance is invalid and shows just how inexperienced you are.

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