Feed the trollā¦ Donāt feed the trollā¦ Feed the trollā¦ Donāt feed the trollā¦
Iām so conflicted but having too much fun.
Lets talk about it. How do you think it works when tanking as a paladin? How does one go about pushing full threat so the dps can go all out and then drop threat so the 2nd tank can pass the 1st tank on threat within 10 secondsā¦
Go ahead, ENLIGHTEN US ALL.
Hint: If you BoP the tank, dps will start dyingā¦
Proās who like a challenge. Classic is all cleared content already. We have all done this before. It would be boring to do it all over again the exact same way. Variations are what continue to keep people engaged in a game. It would be stale otherwise. Iāll have my fun, you have yours. Just donāt dictate how my fun is āsuboptimalā. Its not my fault there are people who arenāt skilled enough to clear raids even with their optimal builds.
Nothing? not going to respond? I was just beginning to think you were going to enlighten me to something I have missed all these years about how tanking, threat and taunts work.
Iām just so glad I was Horde in Vanilla. Even in BC I really disliked Ret Paladinās in Heroics. Felt like all they wanted was to be carried. Wasnāt until SSC/TK was released when the crit gear allowed good Retās to shine, but you wouldnāt find them in a Heroic run.
There was a crit breakpoint (35%-45% I forget) before they became amazing. Also really funny on boss pulls. Even waiting a bit for threat they would run in and then have to instantly bubble or instantly drop.
Good luck to all Alliance players in Classic is all I have to say
I donāt know why youāre so uptight about this when the reality of the fact is only a comparatively teeny percentage of all the Classic players are going to raid Naxx at all! A tiny percentage!
Most will not progress that far in the first place or they are not even going to bother (the time sink is incredible). Most will do MC and say ābeen there done thatā and will dabble with raiding from then on.
So stop worrying about the āmeme specā that wants to come to Naxx, its just silly and a waste of our time. But the 4 horsemen but the 4 horsemen! lol smh.
No, Iām not saying youāre wrong. Iām saying itās bad mmorpg design. Thereās a reason Vanilla had 8 million subs and BfA has 1-1.5. Well, thereās many reasons, but the overarching one is that casuals play a game simply to spend some time, relax, and have fun. Thatās it. And Vanilla catered to that. Players had the freedom to do what they wanted. There wasnāt this immense pressure to perform a series of tasks the devs laid out for them. It was justā¦a game.
The game hasnāt gotten more casual friendly over the years. The devs simply forced a hardcore mindset onto casual gamers. āItās all about gear. You need to raid. You need to play optimally. Hereās a checklist of things to do on a daily basis, etc, etc.ā Theyāve removed the freedom. Theyāre removed the choice. Theyāre removed the choice to play sub-optimallyā¦in one aspect of the game, no more important than any other. Theyāve dumbed down the game so players canāt make the āwrong choiceā. Braindead talent trees, removed reforging, mass homogenization. These are not the hallmarks of an rpg. This is just a raid simulator. The devs play 90% of the game for you. And the other 10% they force you on a very linear path and tell you exactly what to do.
And to be fair, the designers were doing this even back in Vanilla. I remember some dev at maybe Blizzcon 2005 saying AV was being changed so that players could fit in a match in their lunch break. That annoyed me back then, and even moreso now. That is NOT casual friendly. Casuals are in it simply for the experience, not the reward. Itās amazing the designers donāt realize that. But when Blizz forces this mentality down your throat for 10 years, guess what happens: thatās all players care about now. Itās all they think matters in an mmorpg.
But look at the consequences. Now players get epics like candy. All itās done is made gear quality completely irrelevant. In fact, you donāt even collect gear at all. I bet most players couldnāt name one piece of gear theyāre wearing. All you do now is accrue item level. This is good rpg design? Iād be perfectly content ending an expansion wearing nothing but greens if I having fun. But I canāt even do that. I used to explore the world justā¦to explore the world. But now if I try that I get world quests thrown in the face very two seconds. Annoying scaling makes any progress I might have made much less impactful.
I could go on and on and on. But whatās the point? The game is in a terrible state, and thereās no coming back from it. Classic is set up perfectly for a casual gamer like myself. But as Iāve been saying since this forum was created: players need to unlearn what theyāve learned. It will be a radically different experience, but we need to adjust to the game. Not the other way around.