Meme Specs: Relax, it's not your decision. Let it go šŸ„³

Feed the trollā€¦ Donā€™t feed the trollā€¦ Feed the trollā€¦ Donā€™t feed the trollā€¦
Iā€™m so conflicted but having too much fun.

Lets talk about it. How do you think it works when tanking as a paladin? How does one go about pushing full threat so the dps can go all out and then drop threat so the 2nd tank can pass the 1st tank on threat within 10 secondsā€¦

Go ahead, ENLIGHTEN US ALL.

Hint: If you BoP the tank, dps will start dyingā€¦

ill take all the prot paladins lol

Proā€™s who like a challenge. Classic is all cleared content already. We have all done this before. It would be boring to do it all over again the exact same way. Variations are what continue to keep people engaged in a game. It would be stale otherwise. Iā€™ll have my fun, you have yours. Just donā€™t dictate how my fun is ā€œsuboptimalā€. Its not my fault there are people who arenā€™t skilled enough to clear raids even with their optimal builds.

Less than 60 US/EU guilds cleared all content back in the day. So no, we havenā€™t ALL done this before.

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and yet a surprising number of people around here go on about how they totally raided Naxxramas back in the day.

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to be fair, take away 4 horseman, saph and kt kills and the number gets MUCH MUCH larger.

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Your fun being sub-optimal is a matter of fact. You can have your fun, but donā€™t pretend like some things arenā€™t objectively quantifiable.

Nothing? not going to respond? I was just beginning to think you were going to enlighten me to something I have missed all these years about how tanking, threat and taunts work.

Enh Sham tanking till 50, idc lads, it is fun and you know it.

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Fun until youā€™re a dps and the tank canā€™t hold threat and cant taunt when you pull off them.

gonna take some good dps to keep something off me with rockbiter and earth shock threat

just takes a couple of back to back crits from a warlock.

gotta spice up 16 year old stale pve content somehow

Do you insinuate that killing naxx trash isnā€™t considered raiding naxx?

Not stale by a long shot. And intentionally being bad at the game isnā€™t fun for everyone. To each their own I guess.

Iā€™m just so glad I was Horde in Vanilla. Even in BC I really disliked Ret Paladinā€™s in Heroics. Felt like all they wanted was to be carried. Wasnā€™t until SSC/TK was released when the crit gear allowed good Retā€™s to shine, but you wouldnā€™t find them in a Heroic run.

There was a crit breakpoint (35%-45% I forget) before they became amazing. Also really funny on boss pulls. Even waiting a bit for threat they would run in and then have to instantly bubble or instantly drop.

Good luck to all Alliance players in Classic is all I have to say :stuck_out_tongue:

For some people around here, I suspect it was the other way around when it came to Naxx trash =P

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Itā€™s not. We literally did this on every pull. Worked 100% of the time. Now if you are going off pserver wrong data than sure.

I donā€™t know why youā€™re so uptight about this when the reality of the fact is only a comparatively teeny percentage of all the Classic players are going to raid Naxx at all! A tiny percentage!
Most will not progress that far in the first place or they are not even going to bother (the time sink is incredible). Most will do MC and say ā€œbeen there done thatā€ and will dabble with raiding from then on.
So stop worrying about the ā€œmeme specā€ that wants to come to Naxx, its just silly and a waste of our time. But the 4 horsemen but the 4 horsemen! lol smh.

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No, Iā€™m not saying youā€™re wrong. Iā€™m saying itā€™s bad mmorpg design. Thereā€™s a reason Vanilla had 8 million subs and BfA has 1-1.5. Well, thereā€™s many reasons, but the overarching one is that casuals play a game simply to spend some time, relax, and have fun. Thatā€™s it. And Vanilla catered to that. Players had the freedom to do what they wanted. There wasnā€™t this immense pressure to perform a series of tasks the devs laid out for them. It was justā€¦a game.

The game hasnā€™t gotten more casual friendly over the years. The devs simply forced a hardcore mindset onto casual gamers. ā€œItā€™s all about gear. You need to raid. You need to play optimally. Hereā€™s a checklist of things to do on a daily basis, etc, etc.ā€ Theyā€™ve removed the freedom. Theyā€™re removed the choice. Theyā€™re removed the choice to play sub-optimallyā€¦in one aspect of the game, no more important than any other. Theyā€™ve dumbed down the game so players canā€™t make the ā€˜wrong choiceā€™. Braindead talent trees, removed reforging, mass homogenization. These are not the hallmarks of an rpg. This is just a raid simulator. The devs play 90% of the game for you. And the other 10% they force you on a very linear path and tell you exactly what to do.

And to be fair, the designers were doing this even back in Vanilla. I remember some dev at maybe Blizzcon 2005 saying AV was being changed so that players could fit in a match in their lunch break. That annoyed me back then, and even moreso now. That is NOT casual friendly. Casuals are in it simply for the experience, not the reward. Itā€™s amazing the designers donā€™t realize that. But when Blizz forces this mentality down your throat for 10 years, guess what happens: thatā€™s all players care about now. Itā€™s all they think matters in an mmorpg.

But look at the consequences. Now players get epics like candy. All itā€™s done is made gear quality completely irrelevant. In fact, you donā€™t even collect gear at all. I bet most players couldnā€™t name one piece of gear theyā€™re wearing. All you do now is accrue item level. This is good rpg design? Iā€™d be perfectly content ending an expansion wearing nothing but greens if I having fun. But I canā€™t even do that. I used to explore the world justā€¦to explore the world. But now if I try that I get world quests thrown in the face very two seconds. Annoying scaling makes any progress I might have made much less impactful.

I could go on and on and on. But whatā€™s the point? The game is in a terrible state, and thereā€™s no coming back from it. Classic is set up perfectly for a casual gamer like myself. But as Iā€™ve been saying since this forum was created: players need to unlearn what theyā€™ve learned. It will be a radically different experience, but we need to adjust to the game. Not the other way around.

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