Can interrupt ranged, but casters can’t interrupt them
Everything is instant cast, casters telegraph more than half their spells
Have spell reflect, cloak, ward, AMB to stop ranged, but how many casters get melee specific immunities
The “slow melee” now have either ranged damage or speed boost mounts, no such thing as an immobile melee
Almost every melee has an MS effect and a disarm
Melee have been completely homogenized and given every tool to stack the deck against casters. They’ve made it so that playing any caster requires 2x the amount of skill as any melee. IMO the arms race of mobility, MS, self-healing, and interrupts have led to an extremely poor gameplay experience for everyone.
Yet casters are still better by miles, it’s just a skill issue, especially as a priest, one of the tankiest casters, not to mention you all have a what 4 second kick/stun immunity if you just fake cast and juke kicks(which isn’t hard when two melee are training.) all casters are literal tanks (0 bias btw I play every class and all dps specs lol)
You can try to ad hominem me all you like, we all know why a warrior, the most broken spec in the game, would be resorting to cheap personal attacks. The facts and data tell the story. Every bullet is an iron clad truth. Spec representation puts ret, warr, feral, and DH at the top of every nearly bracket.
sir I literally play your class at 2400 mmr shuffles (AT THE START OF THE SEASON) and last time i played it was months ago. Lastly rep means jack all when warrior, ret, and dh are like the most played classes behind hunter they are easy to play so everyone plays them lol. Lastly warrior and broken in the same sentence is crazy it’s good not broken op and priest is literally the 4th most represented when it comes to 2400 rating right behind them so clearly it’s a skill issue literally only 42 dhs are above 2400 rn it’s not broken.
Cool story bro. You realize that your anecdotal experience is completely irrelevant to the actual trends and hard facts of game design.
But go ahead, I assume you will spend 100 posts saying I’m bad and that somehow proves that melee aren’t absurdly broken despite the insurmountable mountain of evidence that proves beyond a reasonable doubt that they are.
Seeing as your a man child who can’t be reasoned with the fact that maybe it’s a you problem I see no point in further entertaining your skill issue. Theres no trend where melee are omega op besides ret s1 of df literally every caster is extremely good right now and viable to play besides maybe boomy (oof) it’s a skill issue beyond belief I PLAY EVERY CLASS so IK it’s a skill issue but good day sir lol.
I can’t help people who don’t want to take a look on the inside and ask why they lost to the double melee as a spriest the best class into double melee with several ways to win the matchup so they decide to just blame it on them being op.
You keep saying you’re done responding, and yet you keep responding. I think you made your point sir. You want to attack my credibility rather than address the actual argument. We get it.
I’m in a 23min queue for a bg I still got sometime left. And your whole argument is you whining that melee are omega op when they aren’t so there’s no credibility or argument to begin with. Not to mention YOUR A HEALER and a disc priest at that.
All of the points I made in my OP are completely valid and you haven’t addressed a single one of them, and the fact that you continue to spam my thread is indictive of you seeing the merit of my argument and it upsetting you to the point of hurling as many personal attacks as you possibly can to avoid a real discussion.
yk what lets debunk your whole post rq till my bg pops.
There are several melee with casted abilities to interrupt that lock them out of specific schools, such as ret paladin, searing glare, or clone secondly why would you need to kick a melee what would that even do stop me from swinging my axe.
more instant casts means your not being kicked why is this a bad thing the only telegraphed thing is burst and of course everyone’s burst is telegraphed how is that a complaint
spell reflect absorbs literally one spell and it can be a random dot, cloak is several seconds just swap to the other person like what, I’m assuming you mean amz just line 4 head why pop CDs into a massive magic dmg reduction and casters literally have precog a stun and kick immunity another non problem.
warrior has no mobility besides charge and leap and no ranged attacks, ferals only ranged abilities are swarm and moonfire for damage and clone for cc, the rest of the melee have always had ranged abilities built into their kit your complaining about something that came with the class unlike ret when it got it’s rework.
casters also have a ms effect and disarm and some melee don’t have any ms so this is a lie.
Can interrupt ranged, but casters can’t interrupt them
Which caster are we talking about? Which melee? Every class has a hard counter.
Everything is instant cast, casters telegraph more than half their spells
I semi agree with this. Though my frost mage slings instant cast.
Have spell reflect, cloak, ward, AMB to stop ranged, but how many casters get melee specific immunities
Well I don’t agree here. Every class has its own bag of tricks to get away from stuff. As a caster you are supposed to be out of melee ranges. Which means kiting but Ice block and Dispersion are two I can think of off the top of my head to negate attacks.
The “slow melee” now have either ranged damage or speed boost mounts, no such thing as an immobile melee
Warriors get like on or two ranged?? Its been a while since i played zug zug. Ret is a mid ranged melee caster so they do have some ranged but most you need to be close again, kite. Priest is my rets worst nightmare with dispell… Then there is the boom silence from across the map… oh fear horror roots I feel like every class and spec has a slow regardless of ranged or melee.
I think that it comes down to being comfortable with the type of class you are playing. As a caster you have to be able to move it move it. None stop its all about position. Melee you have to literally walk through the fires of hell to get in ranged to hit. Both come with a level of skill that may or may not work with a persons comfort level. I sucked hard on my sp last night because I had to stay back and I have have been playing melee so I keep wanting to get in the thick of things. I think honestly it is far better now for casters then it was when we had to stop and drink every five seconds. I wont say its a skill issue I think some casters and healers are harder to learn position on and your get out of jail free spells.
More melee abilities should be casted and interruptible. Avatar should be casted. PoF should be casted. Casters should have kicks at the same frequency as melee. Right now it’s almost entirely asymmetric.
These immunities are unnecessary and should be removed. It makes no sense why there should be so many specifically anti-caster blocks in the game when melee have already been given unlimited mobility and slows. Paired with rsham, some melee have ridiculous amounts of spell immunity.
Ret ranged and DK horse completely removed any sort of fair balancing or differentiation between the different melee. Warrior has more than enough mobility and slows + a ranged stun. Healers have tons of options for adding mobility to melee as well. Feather, lust, freedom, roots and static - melee have unlimited tools to have 100% uptime on their target.
I said almost, and almost all melee do have MS effects. It makes no sense why melee universally need MS effects compared to casters.
Everything actually ends up being fairly balanced (miraculously considering how many variables there are). If you only or mainly play melee or caster you may not think so as you are only perceiving the game from one point of view, but I think anyone that puts a significant amount of time into playing both sides would attest that they aren’t seeing significant performance increases over one or the other.
In the interest of obtaining a fair and balanced viewpoint I would challenge you to push a melee character in 3’s/shuffle and see how far you go. My bet is it’s not going to be significantly different from where you have been on a caster.