I’ve edited this post upon further analysis. For those interested in what I have to say, I will continue to edit this post as I discover more things.
Thoughts on Melee Hunter on Day 1 of PTR:
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Hard to judge how good/bad it is, because you can’t summon a pet, Wyvern Strike doesn’t refresh with Chimera and there are MM trap issues as well. Please fix these so we can give it a try.
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The Lone Wolf vs Pet problem is still there. It still feels like you get pigeon hole into playing with a pet, or not with a pet. For example, if you’re going with the cobra slayer build, lone wolf is not an option. Why do it this way?
This may be controversial - but why not simply add carve, chimera shot and explosive shot as regular hunter abilities and just add them all under the same CD. Why can’t a range hunter have both chimera shot and explosive shot at the same time? As long as they’re on the same CD, there’s no need to disallow it. Same with carve. Just let me carve when I’m doing AOE, without the whole ordeal of switching runes etc. I think the solution should be to make chimera shot, explosive shot and carve regular hunter abilities (all on the same cooldown), and then turn the hand rune into a choice between Beast Mastery and Lone Wolf (balancing them of course). This way, every hunter, regardless of playstyle/spec can choose between playing with or without a pet. I understand the math here would be tricky, but the way it is currently feels really silly. I don’t want to switch gloves every time I see 3 or more mobs running towards my raid.
- While the Wyvern Strike reset by Chimera Shot is currently bugged, I’m already wondering if it’s the right call. I use my melee abilities currently, run out, hit chimera shot, let an auto go off, and then cast arcane shot. It’s a nice little easy 3 quick abilities that all feel really smooth with the GCD. By the time I run back in I already have either kill shot, raptor strike or Wyvern Strike active already. Seems like Chimera Shot should have a different effect with Wyvern Strike. Maybe have chimera shot increase your chance to crit for 10 seconds after hitting a target affected with Wyvern Strike?
A further problem I have with this build is that this rotation is hard to do when you’re fighting a mob by yourself and you’re tanking it. You struggle to get distance between you and the mob so you can’t pull off the range weave. I have a hard time seeing myself running this in the open world. Does that make it not a viable spec?
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Killshot should be a learned ability, not a rune. Ranged need sniper training and melee flanking strike. Unless you guys intended for KS to be a PVP ability? But nerf it so it can only be used when the target is below 20% health and then do something to flanking strike to make it viable for the 2H Survival build.
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The range weaving with chimera shot feels very fun so far, except the refresh mechanic on wyvern sting doesn’t work. Please fix.
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Survival is supposed to be the trap masters, not MM. Give us a talent that give us snake trap? And maybe the snakes act like homunculi? Wildfire bombs could be possible too. But we need SOMETHING that tells every raid lead “I need at least 1 survival hunter”. A cool feature could be to change the “clever traps” talent in the survival tree to give melee attackers more AP against a mob affected by the immolation trap?
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Finally, the idea of an “aspect” is core to the entire theme of the Hunter and melee hunters don’t currently have one. Please create an aspect for Melee Hunter that compliments our spec. Monkey is for tanking and Hawk is for MM. One idea here could be to give Melee Hunters “Aspect of the Tiger”, which gives us and our parties (but not raids) the same 3% crit that feral druids give their parties (making sure that the two don’t stack, of course). This will will give us some much desired raid utility, and also allow Feral (cat) druids to play the Omen of Clarity build whenever they group with a melee Hunter, which I know will make them very happy.
Conclusion: My main concern is that in order to justify bringing a deep Survival hunter (which, according to Aggrend on X, was the goal) you need to add a raid buff/debuff/utility. I would argue that if I cannot bring my melee hunter to raid without it being considered a “meme” then the development of the class has failed. Please give us ONE raid utility.
*** 1) My testing shows that Wyvern Strike 2H lags behind at LEAST 200dps (it’s more I think) than the dual wield Beast Mastery spec. Without some serious raid utility, no one would take a Survival hunter into raid.
- It also appears that with range weaving, and with a 2H weapon you see a lot fewer attacks dodged (for mongoose bite), lone wolf will be the chest rune of choice for survival. Which means that the set bonus for the newly revamped Tier 1 Giantstalker melee set would be completely useless. You guys are on to something here, but it still needs a lot of refinement.
Day 2:
*** I experimented with the Wyvern Strike build a bit today, using Lock n Load as the head rune and there’s REAL potential there! But we’ll need a better chimera shot/wyvern poison synergy than the ability currently has. Maybe make it so that Chimera Shot has a 100% chance to crit when Wyvern Strike is on the target?
Currently the rotation goes: Run in, hit Wyvern Strike, then Raptor strike until you trigger it’s cooldown (could be once, could be 5 times). Then, upon your last raptor strike (and assuming that Wyvern poison is still on the target) you run out, shoot chimera shot, auto shot, kill shot, and run back in. Upon running back in you repeat with Wyvern Strike, Raptor Strike etc.
Then, to take this rotation a step up. You run LnL rune on the head slot. Then you FD/IT or ET, do your wyvern strike/raptor strike rotation and run out, now you hit chimera shot, auto shot, chimera shot, and cast kill shot on the way back before restarting the rotation.
Here it would be great if Hunters or at least Survival hunters had the ability to cast traps in combat so that you didn’t have to wait for FD’s CD every time.
*** Minor issue noted: It takes a REALLY long time for the Survival/Wyvern build to get mana back to 100% with Viper active. At least compared to the BM build. Might be something to look into as well.
Day 3:
- Tried expose weakness rune instead of melee specialist. This feels AWFUL. I like the extra agi, but man, raptor strike not being on-hit anymore, just feels garbage.
- Tried running a pet and using cobra strikes instead of lone wolf rune on the chest. This feels fun as far as a rotation goes, you melee, then get out, range weave, and when your range abilities crit, you get some juicy pet crits too. But, again sadly, without BM rune, it’s just not good DPS.
The best way to define melee hunter right now: A few semi-fun playstyles that could be workable with minor tweaks, but definitely sub-par damage.
Day 4:
It seems that most players really hate the idea of having to use wing clip in their PVE rotation and I don’t blame them. It’s a PVP slow ability and that’s what it’s meant for. I’d say to Blizzard, whatever ideas you go with, whatever you decide to do, if the players end up spamming wing clip during the fight then it’s not right.
*** A good point was made to me today: a big part of the reason that Survival/2H Hunter is hard to design is because Blizzard hasn’t revamped the talent tree to fit it. If you ran BM hunter without any points in your BM tree your damage would be terrible. Same with MM hunter without any points in the MM tree. So what Blizzard is essentially trying to do, is to create an entire new Spec with runes alone and that won’t work because if you make those runes strong enough to be a spec by themselves, then they’ll get stolen by the other specs, or you have to place the runes in such a way that they contradict each other, OR (as we’re currently seeing), the spec just sucks.
When you build a spec, you start with the talent tree, then tweak/refine it with runes. Blizzard will have to revamp the Survival talent tree if there’s any chance of this working.
Day 5: There’s a post on these forums titled “Hunter Redesign Suggestions” by a fella named “Bousted”. I think his post is an excellent starting point that Blizzard could literally copy and paste and then have us test and tweak from there. The only thing still missing is that he’s not including a party buff/debuff for melee hunters, which we will need to get into raid.